Armeelisten 4. Battleground Blumberg

chef

Codexleser
25. Mai 2010
303
10
7.636
Netterweise kopiert von izzak, dankeschön für deine Arbeit!

Die Armeelisten müssen bis zum 27.09.2018 um 23:59 Uhr im Format des OnlineCodex oder BattleScribe gepostet werden!

Stichtag für die zugelassenen Codizes und Erratas/FAQs ist der 15.09.2018!

Informationen und Diskussionen bezüglich des Turniers findet ihr im Turnierthread.

https://www.gw-fanworld.net/showthread.php/240664-4-Battleground-Blumberg

Die Anmeldung wird via T³ durchgeführt. Ihr erreicht sie unter folgendem Link:

https://www.tabletopturniere.de/t3_tournament.php?tid=22306

Armeelisten die zu spät eingereicht oder nachträglich editiert werden erhalten keine Bonuspunkte.

Für eine korrekte Armeeliste, die nach den folgenden Kriterien eingereicht wird, gibt es bis zu 5 Bonuspunkte:

- Schreibt Euren Namen inkl. Nickname über die Liste
- Gebt eure Gesamtpunkte, Kommandopunkte und Quellen an
- Gebt euren Warlord an
- Benutzt bitte den Online Codex oder BattleScribe (bitte so übersichtlich wie möglich, Word, Texteditoren gehen auch)
- Kontingente werden fett und unterstrichen gekennzeichnet
- Bringt das ganze in Ordnung und postet es in einen Spoiler

Zudem müssen Relikte, Warlordtraits, Stratagems bzgl. Relikte und Psi, sowie Gefechtsoptionen die vor dem Spiel ermittelt werden ( SM wird zum Captain z.B.) auf der Armeeliste für das gesamte Turnier festgelegt werden.

Onlinecodex und Battlescribe enthalten viele Fehler, Punkte oder Ausrüstung usw., gleicht eure Liste mit euren Codex ab und prüft bzw. kontrolliert alles nach. Jegliche Korrektur nach Armeelistenabgabe Deadline, führt zu einen Verlust der Bonuspunkte, ohne Ausnahme.

Nachzügler werden gesondert von der Orga betrachtet, hier wird aber auch eine Deadline intern gezogen, da wir keinen Springer haben, legen wir uns zeitlich ab einen bestimmten Termin und einer geraden Anzahl fest und schließen die Anmeldung.

Achtung! Bitte gebt in euren eingereichten bzw. geposteten Listen, die innerhalb der Armee unterschiedliche Fraktionen und Unterfraktionen/Namen (Keywords) haben, die Fraktion neben der jeweiligen Unit an.

- - - Aktualisiert - - -

Springerarmeeliste

PLAYER NAME: Ben Kluge
ARMY FACTIONS: Adeptus Astartes, Adeptus Custodes
TOTAL COMMAND POINTS (CP): 11
TOTAL ARMY POINTS: 2000 pts


Battalion Detachment (+5 CP), Adeptus Astartes - Utramarines [1120 pts]
HQ1: Captain (74), Jump Pack (19), Storm bolter (2), Thunder hammer (21), The Sanctic Halo — [30]
HQ2: Chief Librarian Tigurius (130), Veil of Time, Might of Heroes, Null Zone — [130]
Troop1: 5x Scout (55), 4x Boltgun, Sergeant with Boltgun, Chainsword — [55]
Troop2: 5x Scout (55), 4x Boltgun, Sergeant with Boltgun, Chainsword — [55]
Troop3: 5x Scout (55), 4x Boltgun, Heavy bolter (10), Sergeant with Boltgun, Chainsword — [65]
Fast Attack1: 4x Inceptor (100), Sergeant, 8x Assault bolter (80, 2 on Sergeant) — [180]
Heavy Support1: 5x Devastator (65), Heavy bolter (10), Missile launcher (25), Armorium Cherub (5),
Sergeant with Boltgun, Bolt pistol — [105]
Heavy Support2: 5x Devastator (65), Heavy bolter (10), Missile launcher (25), Armorium Cherub (5),
Sergeant with Boltgun, Bolt pistol — [105]
Heavy Support3: Relic Leviathan Dreadnought (175), 2x Heavy flamer (34), 2x Storm cannon array (100)
— [309]


Super-Heavy Auxiliary Detachment, Adeptus Astartes - Utramarines [400 pts]
LoW: Roboute Guilliman (400), Warlord (+3 CP, Adept of the Codex) — [400]


Supreme Command Detachment (+1 CP), Adeptus Custodes [480 pts]
HQ1: Shield Captain on Dawneagle Jetbike (150), Hurricane Bolter (10), Auric Aquilis (-1 CP) — [160]
HQ2: Shield Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) — [160]
HQ3: Shield Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) — [160]
 
Zuletzt bearbeitet:
Bernhard „Uziel“ Lang – Tau Empire – 2.000 Punkte


[FONT=Calibri, sans-serif]Gesamtpunkte der Armee : 1996[/FONT]
[FONT=Calibri, sans-serif]Kommandopunkte der Armee : 12 (13-1)[/FONT]


[FONT=Calibri, sans-serif]T'AU EMPIRE: Battalion Detachment - T'AU SEPT - 1126 Punkte[/FONT]
[FONT=Calibri, sans-serif]*************** 2 HQ *************** [/FONT]
[FONT=Calibri, sans-serif]Commander in XV85 Enforcer Battlesuit[/FONT]
[FONT=Calibri, sans-serif]Warlord: Präzision des Jägers[/FONT]
[FONT=Calibri, sans-serif]+ 3 x Cyclic ion blaster, Adv. targeting system, Puretide Engrammneurochip -> 66 Pkt. [/FONT]
[FONT=Calibri, sans-serif]- - - > 142 Punkte[/FONT]


[FONT=Calibri, sans-serif]Cadre Fireblade - - - > 42 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 3 Standard *************** [/FONT]
[FONT=Calibri, sans-serif]Strike Team[/FONT]
[FONT=Calibri, sans-serif]5 Fire warrior[/FONT]
[FONT=Calibri, sans-serif]+ Fire Warrior Shas'ui, Markerlight -> 3 Pkt. - - - > 38 Punkte[/FONT]


[FONT=Calibri, sans-serif]Strike Team[/FONT]
[FONT=Calibri, sans-serif]5 Fire warrior[/FONT]
[FONT=Calibri, sans-serif]+ Fire Warrior Shas'ui, Markerlight -> 3 Pkt. - - - > 38 Punkte[/FONT]


[FONT=Calibri, sans-serif]Strike Team[/FONT]
[FONT=Calibri, sans-serif]5 Fire warrior[/FONT]
[FONT=Calibri, sans-serif]+ Fire Warrior Shas'ui, Markerlight -> 3 Pkt. - - - > 38 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 4 Elite *************** [/FONT]
[FONT=Calibri, sans-serif]XV104 Riptide Battlesuits[/FONT]
[FONT=Calibri, sans-serif]+ Riptide Shas'vre, 2 Fusion blaster, Ion accelerator, Target lock, Velocity tracker -> 314 Pkt. [/FONT]
[FONT=Calibri, sans-serif]- - - > 314 Punkte[/FONT]


[FONT=Calibri, sans-serif]XV104 Riptide Battlesuits[/FONT]
[FONT=Calibri, sans-serif]+ Riptide Shas'vre, 2 Fusion blaster, Heavy burst cannon, Target lock, Velocity tracker -> 284 Pkt. [/FONT]
[FONT=Calibri, sans-serif]- - - > 284 Punkte[/FONT]


[FONT=Calibri, sans-serif]Firesight Marksman - - - > 25 Punkte[/FONT]


[FONT=Calibri, sans-serif]Firesight Marksman - - - > 25 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 3 Sturm *************** [/FONT]
[FONT=Calibri, sans-serif]4 x MV4 Shield Drone, 2 x MV7 Marker Drone - - - > 60 Punkte[/FONT]


[FONT=Calibri, sans-serif]4 x MV4 Shield Drone, 2 x MV7 Marker Drone - - - > 60 Punkte[/FONT]


[FONT=Calibri, sans-serif]4 x MV4 Shield Drone, 2 x MV7 Marker Drone - - - > 60 Punkte[/FONT]




[FONT=Calibri, sans-serif]T'AU EMPIRE: Battalion Detachment - T'AU SEPT - 870 Punkte[/FONT]
[FONT=Calibri, sans-serif]*************** 2 HQ *************** [/FONT]
[FONT=Calibri, sans-serif]Commander in XV86 Coldstar Battlesuit[/FONT]
[FONT=Calibri, sans-serif]+ 4 x Fusion blaster, Vektormanöverschubdüsen -> 84 Pkt. - - - > 174 Punkte[/FONT]


[FONT=Calibri, sans-serif]Darkstrider - - - > 45 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 3 Standard *************** [/FONT]
[FONT=Calibri, sans-serif]Strike Team[/FONT]
[FONT=Calibri, sans-serif]5 Fire warrior[/FONT]
[FONT=Calibri, sans-serif]+ Fire Warrior Shas'ui, Markerlight -> 3 Pkt. - - - > 38 Punkte[/FONT]


[FONT=Calibri, sans-serif]Strike Team[/FONT]
[FONT=Calibri, sans-serif]5 Fire warrior[/FONT]
[FONT=Calibri, sans-serif]+ Fire Warrior Shas'ui, Markerlight -> 3 Pkt. - - - > 38 Punkte[/FONT]


[FONT=Calibri, sans-serif]10 Kroot Carnivores - - - > 50 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 1 Sturm *************** [/FONT]
[FONT=Calibri, sans-serif]4 Kroot Hounds - - - > 16 Punkte[/FONT]


[FONT=Calibri, sans-serif]*************** 1 Unterstützung *************** [/FONT]
[FONT=Calibri, sans-serif]XV88 Broadside Battlesuits[/FONT]
[FONT=Calibri, sans-serif]+ Broadside Shas'vre, Heavy rail rifle, 2 Smart missile systems, Seeker missile, Drone controller -> 135 Pkt.[/FONT]
[FONT=Calibri, sans-serif]+ Broadside Shas'ui, 2 High-yield missile pods, 2 Smart missile systems, Seeker missile, Advanced targeting system -> 157 Pkt.[/FONT]
[FONT=Calibri, sans-serif]+ Broadside Shas'ui, 2 High-yield missile pods, 2 Smart missile systems, Seeker missile, Advanced targeting system -> 157 Pkt., 6 x MV7 Marker Drone - - - > 509 Punkte[/FONT]
 
Zuletzt bearbeitet:
Tobias "KalTorak" Bauer - Craftworlds - 2000 Punkte

1999 Punkte
Commandpoints: 3+5+1+1 = 10
Warlord: Autarch auf Jetbike

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [44 PL, 922pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Autarch Skyrunner [6 PL, 108pts]: 6: Seer of the Shifting Vector, Craftworlds Warlord, Laser Lance, Shimmerplume of Achillrial, Twin Shuriken Catapult

Farseer Skyrunner [7 PL, 140pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

+ Troops +

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Heavy Support +

Dark Reapers [13 PL, 340pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [30 PL, 630pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer +

Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones

Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones

Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones

++ Vanguard Detachment +1CP (Aeldari - Craftworlds) [26 PL, 447pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer [6 PL, 110pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade

+ Fast Attack +

Shining Spears [10 PL, 157pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Death Spinner

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Death Spinner

++ Total: [100 PL, 1999pts] ++

Created with BattleScribe
 
Zuletzt bearbeitet:
Christian "Ray98" Seiser - Astra Militarium,Custodes, Imperial Knights

Warlord: Tempestor Prime
2000 Punkte
CP13-1 Relikt Custodes-1 Exhalted Court -1 Relikt Knights =10CP


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [20 PL, 367pts] ++

+ No Force Org Slot +

Exalted Court: Exalted Court: 1 Extra Warlord Trait (-1CP)

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom (-1CP)

Household Choice: House Krast, Questor Mechanicus

+ Lord of War +

Knight Gallant [20 PL, 367pts]: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Armour of the Sainted Ion, Meltagun, Reaper chainsword, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [70 PL, 1321pts] ++

+ No Force Org Slot +

Open the Vaults (1 Relic)

+ HQ +

Shield Captain in Allarus Terminator Armor [8 PL, 144pts]: Castellan Axe

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Auric Aquilis, Hurricane Bolter

+ Troops +

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 156pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield

+ Elites +

Allarus Custodians [23 PL, 420pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Vexillus Praetor [6 PL, 122pts]: Guardian Spear, Vexilla Magnifica

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [15 PL, 312pts] ++

+ No Force Org Slot +

Regimental Doctrine: Millitarum Tempestus

+ HQ +

Tempestor Prime [3 PL, 45pts]: Chainsword, Tempestus Command Rod

Tempestor Prime [3 PL, 45pts]: Chainsword, Grand Strategist, Kurov's Aquila, Plasma Pistol, Warlord

+ Troops +

Militarum Tempestus Scions [3 PL, 74pts]
. 2x Scion: 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [3 PL, 74pts]
. 2x Scion: 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [3 PL, 74pts]
. 2x Scion: 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

++ Total: [105 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)
 
Zuletzt bearbeitet:
Armeeliste Tobias "Aazrael" M.

Gesamtpunkte der Armee : 2000
Powerlevel der Armee : 111

Tobias "Aazrael" M.
Warlord: Company Commander, Grand Strategist
Regimentsdoktrin: Cadia
Ritterhaus: Terryn
CP: 3 (Basis) + 12 (Brigade) + 3 (Super-Heavy-Detachment) -1 (Ausrüstung des imperialen Offiziers) - 1 (Relikt für den Warden) - 1 (Warlordtrait für den Warden) = 15

Astra Militarum:
Brigade Detachment (Hauptkontingent) - 1203 Punkte Doktrin: Cadia

*************** 4 HQ ***************
Company Commander Warlord: Grand Strategist, Relikt: Kurovs Aquila
+ Chainsword, Laspistol -> 0 Pkt. - - - > 30 Punkte

Company Commander Relikt: Relikt des verlorenen Cadia
+ Chainsword, Laspistol -> 0 Pkt. - - - > 30 Punkte

Tempestor Prime
+ Tempestus command rod -> 5 Pkt. - - - > 45 Punkte

Primaris Psyker
+ Psychic Powers, Smite, Terrifying Visions, Psychic Maelstrom -> 0 Pkt. - - - > 46 Punkte

*************** 6 Standard ***************
Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 60 Punkte

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 60 Punkte

Infantry Squad, Lascannon
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 60 Punkte

Infantry Squad
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 40 Punkte

5 Militarum Tempestus Scions, 2 x Hot-shot lasgun, 2 x Plasma gun
+ Tempestor, Chainsword, Hot-shot laspistol -> 1 Pkt. - - - > 74 Punkte

5 Militarum Tempestus Scions, 2 x Hot-shot lasgun, 2 x Meltagun
+ Tempestor, Chainsword, Hot-shot laspistol -> 1 Pkt. - - - > 82 Punkte

*************** 3 Elite ***************
Platoon Commander
+ Chainsword, Laspistol -> 0 Pkt. - - - > 20 Punkte

5 Ratlings - - - > 45 Punkte

Astropath, Laspistol
+ Psychic Powers, Smite, Psychic Maelstrom -> 0 Pkt. - - - > 30 Punkte

*************** 3 Sturm ***************
1 Scout Sentinel, 1 x Multi-laser - - - > 45 Punkte

1 Scout Sentinel, 1 x Multi-laser - - - > 45 Punkte

1 x Hellhound, 1 x Heavy bolter - - - > 101 Punkte

*************** 4 Unterstützung ***************
3 Heavy Weapons Teams, 3 x Mortar - - - > 33 Punkte

3 Heavy Weapons Teams, 3 x Mortar - - - > 33 Punkte

2 Basilisks, 2 x Heavy bolter - - - > 216 Punkte

1 Hydra, 1 x Heavy bolter - - - > 108 Punkte

Questor Imperialis: Super-Heavy Detachment - 797 Punkte
*************** Additional Info ***************
House Terryn
*************** 3 Lords of War ***************
1 Armiger Warglaive, Thermal Spear, 1 x Heavy stubber - - - > 164 Punkte

1 Armiger Warglaive, Thermal Spear, 1 x Melta gun - - - > 177 Punkte

Knight Warden, Avenger gatling cannon, Stormspear rocket pod, Reaper Chainsword, Heavy stubber - - - > 456 Punkte Warlordtrait: Ion Bulwark, Relikt: Sanctuary
 
Zuletzt bearbeitet:
Dave A-N-I-K-I Pausinger

Gesamtpunkte der Armee : 2000
Powerlevel der Armee : 105
Kommandopunkte der Armee : 14-1(Exalted Court)-1(Heirlooms of the Household)=12


Astra Militarum: Battalion Detachment (Hauptkontingent) - 188 Punkte
*************** 2 HQ ***************
Company Commander, Warlord (Grand Strategist)
+ Power sword, Laspistol -> 4 Pkt. - - - > 34 Punkte


Company Commander, Kurovs Aquila
+ Power sword, Laspistol -> 4 Pkt. - - - > 34 Punkte


*************** 3 Standard***************
Infantry Squad
+ Sergeant, Chainsword, Laspistol ->0 Pkt. - - - > 40 Punkte


Infantry Squad
+ Sergeant, Chainsword, Laspistol ->0 Pkt. - - - > 40 Punkte


Infantry Squad
+ Sergeant, Chainsword, Laspistol ->0 Pkt. - - - > 40 Punkte


Questor Imperialis: Super-HeavyDetachment - 1812 Punkte
*************** Additional Info***************
House Taranis


*************** 3 Lords of War***************
Knight Castellan, Plasma decimator, Volcano lance, Two shieldbreaker missiles, Two twin meltaguns, Twin siegebreaker cannon, Twin siegebreaker cannon,
Exalted Court (Ion Bulwark), Cawls Wrath
- - - > 604 Punkte


Knight Castellan, Plasma decimator, Volcano lance, Two shieldbreaker missiles, Two twin meltaguns, Twin siegebreaker cannon, Twin siegebreaker cannon - - - > 604 Punkte


Knight Castellan, Plasma decimator, Volcano lance, Two shieldbreaker missiles, Two twin meltaguns, Twin siegebreaker cannon, Twin siegebreaker cannon - - - > 604 Punkte
 
+++ 6. Panzerdivision (Warhammer 40,000 8th Edition) [118 PL, 1997pts] +++

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [36 PL, 609pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ [27 PL, 489pts] +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Relic of Lost Cadia, Warlord

Knight Commander Pask [13 PL, 242pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Exterminator [25pts]: Turret-mounted Exterminator Autocannon [25pts]

Tank Commander [12 PL, 217pts]: Heavy Bolter [8pts], Heavy Bolters [16pts], Heavy Stubber [4pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

++ Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [28 PL, 456pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ Lord of War [28 PL, 456pts] +

Baneblade [28 PL, 456pts]: Autocannon [12pts], Demolisher cannon [40pts], Twin heavy bolter [14pts]

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [54 PL, 932pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ [24 PL, 458pts] +

Tank Commander [12 PL, 229pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

Tank Commander [12 PL, 229pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

+ Heavy Support [30 PL, 474pts] +

Leman Russ Annihilators [10 PL, 170pts]
. Leman Russ Annihilator [10 PL, 170pts]: Heavy Bolter [8pts], Turret-mounted Twin Lascannon [40pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank [10 PL, 152pts]: Battle Cannon [22pts], Heavy Bolter [8pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank [10 PL, 152pts]: Battle Cannon [22pts], Heavy Bolter [8pts]

Created with BattleScribe (https://battlescribe.net)

Punkte beim Baneblade korrigiert. In Summe passts aber.
 
Zuletzt bearbeitet:
Liste Michael "chef" Wiesheu

Total CP: 15

++ Battalion Detachment +5CP (Imperium - Blood Angels) [26 PL, 426pts] ++


+ No Force Org Slot +


Armoury of Baal: 1 additional Relic of Baal, -1 CP


+ HQ +


Captain [6 PL, 116pts]: Jump Pack, Storm bolter, The Veritas Vitae, Thunder hammer, Death Vision of Sanguinius


Chief Librarian Mephiston [8 PL, 145pts]: 1. Quickening, 4. Blood Boil, 6. Wings of Sanguinus


+ Troops +


Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Chainsword


Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Chainsword


Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Chainsword


++ Brigade Detachment +12CP (Imperium - Astra Militarum) [62 PL, 970pts] ++


+ No Force Org Slot +


Regimental Doctrine: Catachan


+ HQ +


Colonel 'Iron Hand' Straken [4 PL, 75pts]


Company Commander [2 PL, 38pts]: Grand Strategist, Kurov's Aquila, Laspistol, Power fist, Warlord


Company Commander [2 PL, 38pts]: Laspistol, Power fist


+ Troops +


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol


+ Elites +


Ministorum Priest [2 PL, 35pts]: Autogun, Chainsword, Laspistol


Ogryn Bodyguard [4 PL, 62pts]: Bullgryn Maul, Slabshield, The Deathmask of Ollanius


Sergeant Harker [3 PL, 50pts]


+ Fast Attack +


Hellhounds [6 PL, 111pts]
. Hellhound: Heavy Bolter, Track guards, Turret-mounted Inferno Cannon


Hellhounds [6 PL, 111pts]
. Hellhound: Heavy Bolter, Track guards, Turret-mounted Inferno Cannon


Hellhounds [6 PL, 111pts]
. Hellhound: Heavy Bolter, Track guards, Turret-mounted Inferno Cannon


+ Heavy Support +


Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar


Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar


Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [30 PL, 604pts] ++


+ No Force Org Slot +


Exalted Court: Exalted Court: 1 Extra Warlord Trait (-1CP)


Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom (-1CP)


Household Choice: House Raven, Questor Mechanicus


+ Lord of War +


Knight Castellan [30 PL, 604pts]: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Cawl's Wrath, Warlord Trait: Ion Bulwark
. Two Siegebreaker Cannons & Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon


++ Total: [118 PL, 2000pts] ++
 
Armeeliste: Dominik "Hank45" Brunner

Total CP - 13
Warlord: Belisarius Cawl (Warlordtrait: Static Psalm Code)
Quellen: Codex Imperial Knights und Codex Adeptus Mechanicus


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [52 PL, 932pts] ++

+ Uncategorised +

Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 240pts]
. Warlord: Static Psalm-Code

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

+ Troops +

Skitarii Rangers [4 PL, 85pts]
. 2x Ranger (Transuranic Arquebus): 2x Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 2x Skitarii Ranger

Skitarii Rangers [4 PL, 85pts]
. 2x Ranger (Transuranic Arquebus): 2x Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 2x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic rifle

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [18 PL, 354pts] ++

+ No Force Org Slot +

Household Choice: House Krast, Questor Mechanicus

+ Lord of War +

Armiger Warglaives [18 PL, 354pts]
. Armiger Warglaive: Meltagun
. Armiger Warglaive: Meltagun

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [45 PL, 712pts] ++

+ Uncategorised +

Forge World: Mars

+ HQ +

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic rifle

Skitarii Vanguards [7 PL, 56pts]: 6x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 68pts]
. 2x Skitarii Vanguard
. 2x Vanguard (Plasma caliver): 2x Plasma caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Cybernetica Datasmith [3 PL, 44pts]: Gamma pistol, Power fist

+ Heavy Support +

Onager Dunecrawler [7 PL, 145pts]: Broad Spectrum Data-tether, Cognis heavy stubber
. Neutron laser & cognis heavy Stubber: Cognis heavy stubber, Neutron Laser

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber, Icarus Array

Onager Dunecrawler [7 PL, 135pts]: Broad Spectrum Data-tether, Cognis heavy stubber, Icarus Array

++ Total: [115 PL, 1998pts] ++
 
Zuletzt bearbeitet:
Dominik "DerDusen" Grübl - Drukhari
2000 pts
Warlord: Archon
CP: 14 -4 (Alliance of Agony [1CP] & Prizes from the Dark City [3CP]) +W3 (Diabolical Soothsayer) = 11-13 CP Total
Quellen: Codex


++ Battalion Detachment +5CP (Aeldari - Drukhari) [55 PL, 1068pts] ++


+ No Force Org Slot +


Detachment Attribute: Prophets of Flesh


+ HQ +


Haemonculus [5 PL, 75pts]: Diabolical Soothsayer, Haemonculus tools, Hexrifle, The Vexator Mask


Urien Rakarth [5 PL, 90pts]


+ Troops +


Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks


Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks


Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks


+ Heavy Support +


Talos [18 PL, 384pts]
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster


Talos [18 PL, 384pts]
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Talos Gauntlet, Twin liquifier gun
. . Two Haywire Blasters: 2x Haywire blaster


++ Battalion Detachment +5CP (Aeldari - Drukhari) [26 PL, 477pts] ++


+ No Force Org Slot +


Alliance of Agony (1 CP)


Detachment Attribute: Kabal of the Flayed Skull


Prizes from the Dark City (2 Relics)


+ HQ +


Archon [4 PL, 86pts]: Blast Pistol, Huskblade, The Helm of Spite



Archon [4 PL, 76pts]: Huskblade, Soulthirst, Splinter pistol, The Djin Blade, Warlord (Archon)


+ Troops +


Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle


Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle


Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle


+ Dedicated Transport +


Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon


Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon


Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon


++ Air Wing Detachment +1CP (Aeldari - Drukhari) [25 PL, 455pts] ++


+ No Force Org Slot +


Detachment Attribute: Kabal of the Black Heart


+ Flyer +


Razorwing Jetfighter [8 PL, 145pts]: Splinter Cannon
. 2 Disintegrator Cannons: 2x Disintegrator cannon


Razorwing Jetfighter [8 PL, 145pts]: Splinter Cannon
. 2 Disintegrator Cannons: 2x Disintegrator cannon


Voidraven [9 PL, 165pts]: Two dark scythes, Voidraven Missiles


++ Total: [106 PL, 2000pts] ++
 
Zuletzt bearbeitet:
+++ New Roster (Warhammer 40,000 8th Edition) [110 PL, 2000pts] +++

++ Brigade Detachment +12CP (Aeldari - Craftworlds) [110 PL, 2000pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Autarch [4 PL, 77pts]: Alaitoc: Puritanical Leader, Craftworlds Warlord, Forceshield, Star Glaive

Farseer Skyrunner [7 PL, 135pts]: 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock [2 PL, 55pts]: Faolchu's Wing, Shuriken Pistol, Witchblade

+ Troops +

Guardian Defenders [5 PL, 80pts]: 10x Guardian Defender

Guardian Defenders [5 PL, 80pts]: 10x Guardian Defender

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Elites +

Fire Dragons [6 PL, 120pts]
. 4x Fire Dragon: 4x Fusion Gun
. Fire Dragon Exarch: Fusion Gun

Howling Banshees [3 PL, 68pts]
. 4x Howling Banshee: 4x Power Sword
. Howling Banshee Exarch: Shuriken Pistol & Executioner

Howling Banshees [3 PL, 68pts]
. 4x Howling Banshee: 4x Power Sword
. Howling Banshee Exarch: Shuriken Pistol & Executioner

+ Fast Attack +

Shining Spears [10 PL, 157pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Shining Spears [10 PL, 157pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Windriders [4 PL, 84pts]
. 3x Windrider - Shuriken Cannon: 3x Shuriken Cannon

+ Heavy Support +

Dark Reapers [7 PL, 136pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

Dark Reapers [7 PL, 139pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher

Dark Reapers [7 PL, 136pts]
. 3x Dark Reaper: 3x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 134pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 134pts]: Shuriken Cannon, Twin Shuriken Cannon
 
Ben Höckelmann

Gesamtpunkte der Armee : 2000Kommandopunkte der Armee : 19 -6 -2 = 11kp

IMPERIUM: Battalion Detachment (Hauptkontingent)
2 HQ
Company Commander, Warlord, Grand Strategist, Kurov's Aquila
+ Chainsword, Laspistol -> 0 Pkt. - - - > 30 Punkte

Company Commander
+ Power fist, Boltgun -> 9 Pkt. - - - > 39 Punkte

3 Standard
Infantry Squad
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 40 Punkte

Infantry Squad
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 40 Punkte

Infantry Squad
+ Sergeant, Chainsword, Laspistol -> 0 Pkt. - - - > 40 Punkte

IMPERIUM: Super-Heavy Detachment
Heirlooms of the Household (-3 CP), Exalted Court (-3 CP)

3 Lords of War
Knight Castellan, Character, Plasma decimator, Volcano lance, Two shieldbreaker missiles, Two twin meltaguns, Twin siegebreaker cannon, Twin siegebreaker cannon, The Headman's Mark, Ion Bulwark - - - > 604 Punkte

Knight Warden, Avenger gatling cannon, Ironstorm missile pod, Reaper Chainsword, Heavy stubber, Heavy Flamer - - - > 427 Punkte

Knight Gallant,Character, Reaper Chainsword, Thunderstrike Gauntlet, The Paragon Gauntlet, Lanstrider, Heavy stubber - - - > 354 Punkte

IMPERIUM: Battalion Detachment

2 HQ
Captain, Jump Pack
+ Storm bolter, Thunder hammer, Angel's Wing (-1 CP), Death Vision of Sanguinius (-1 CP) - - - > 116 Punkte

Chief Librarian Mephiston - - - > 145 Punkte

3 Standard
Scout Squad
5 Scouts, 4 x Boltgun
+ Sergeant, 1 x Bolt pistol, 1 x Boltgun -> 0 Pkt. - - - > 55 Punkte

Scout Squad
5 Scouts, 4 x Boltgun
+ Sergeant, 1 x Bolt pistol, 1 x Boltgun -> 0 Pkt. - - - > 55 Punkte

Scout Squad
5 Scouts, 4 x Boltgun
+ Sergeant, 1 x Bolt pistol, 1 x Boltgun -> 0 Pkt. - - - > 55 Punkte
 
2000p.blood angels ludwig waldstein luie

ludwig waldstein "luie" blood angels
2000 pts
Warlord: Captain
CP: 9-2=7 (3p.+ battalion 5p.+ suprem 1p. -1 death visions of sanguinius -1 Armoury of Baal)
Quellen: Codex
## New Roster (Warhammer 40,000 8th Edition) [139 PL, 2000pts] ##

### Battalion Detachment +5CP (Imperium - Blood Angels) [107 PL, 1390pts] ###

**Rules:** *Defenders of Humanity, The Red Thirst*

#### No Force Org Slot ####
* **Armoury of Baal**

1 additional Relic of Baal, -1 CP

**Categories:** *No Force Org Slot*
* **Gametype**

Matched

**Categories:** *No Force Org Slot*

#### HQ [14 PL, 272pts] ####
* **Astorath [8 PL, 143pts]**

**Categories:** *Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Chaplain, Astorath*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Jump Pack Assault, Litanies of Hate, Mass of Doom, Redeemer of the Lost, Rosarius*, **Unit:** *Astorath*, **Weapon:** *Bolt pistol, Frag grenade, Krak grenade, The Executioner's Axe*

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Litanies of Hate:** Description:You can re-roll failed hit rolls in the Fight phase for friendly BLOOD ANGELS units within 6" of this model.|

**Mass of Doom:** Description:Once per battle, at the start of your Movement phase, Astorath may chant the Mass of Doom. Roll a D6 for each friendly BLOOD ANGELS INFANTRY unit within 6" of Astorath and apply the result below: 1 - Frenzied Death Throes: The unit suffers a mortal wound. 2-5 - Dark Wrath: You can add 1 to hit rolls made for this unit in the Fight phase until the end of your turn. 6 - Vessel of Sanguinius: You can add 1 to hit rolls made for this unit in the Fight phase until the end of your turn. In addition, the unit has a 4+ invulnerable save until the end of your turn.|

**Redeemer of the Lost:** Description:All friendly BLOOD ANGELS units within 6" of Astorath can use his Leadership instead of their own. In addition, friendly DEATH COMPANY units automatically pass Morale tests if they are within 6" of Astorath.|

**Rosarius:** Description:This model has a 4+ invulnerable save.|

**Astorath:** M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:2+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**The Executioner's Axe:** Range:Melee|Type:Melee|S:+2|AP:-3|D😀3|Abilities:Each time you roll a wound roll of 6+ for this weapon it causes 3 damage instead of D3.|

***Captain [6 PL, 129pts]**

5. Gift of Foresight, angelswings(replaces jump pack), Jump Pack [1 PL, 19pts], Storm shield [15pts], The Hammer of Baal (replaces thunder hammer), Thunder hammer [21pts], death visions of sanguinius, Warlord

**Categories:** *Captain, Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Warlord*

**Rules:** *5. Gift of Foresight, And They Shall Know No Fear, The Red Thirst, black rage ##

**Abilities:** *Iron Halo, Jump Pack Assault, Rites of Battle, Storm shield*, **Unit:** *Captain (Jump Pack)*, **Weapon:** *Bolt pistol, Frag grenade, Krak grenade, The Hammer of Baal, Thunder hammer*

**Iron Halo:** Description:This model has a 4+ invulnerable save.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Rites of Battle:** Description:You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.|

**Storm shield:** Description:A model with a storm shield has a 3+ invulnerable save.|

**Captain (Jump Pack):** M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**The Hammer of Baal:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|

#### Troops [12 PL, 165pts] ####
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

#### Elites [81 PL, 953pts] ####
* **Death Company [27 PL, 328pts]**

Jump Pack [3 PL, 42pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolter:** Range:24"|Type:repfier 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|
* **Death Company [27 PL, 328pts]**

Jump Pack [3 PL, 42pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolter:** Range:24"|Type:repetfier 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|
* **Death Company [27 PL, 297pts]**

Jump Pack [3 PL, 36pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolter and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [26pts]**

Chainsword, Inferno pistol [9pts]

**Unit:** *Death Company Marine*, **Weapon:** *Chainsword, Frag grenade, Inferno pistol, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolter:** Range:24"|Type:repfier 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Inferno pistol:** Range:6"|Type😛istol 1|S:8|AP:-4|D😀6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|

### Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [26 PL, 472pts] ###

#### No Force Org Slot ####
* **Regimental Doctrine**

Valhallan

**Categories:** *No Force Org Slot*

**Abilities:** *Grim Demeanour*

**Grim Demeanour:** Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|

#### Lord of War [26 PL, 472pts] ####
* **Shadowsword [26 PL, 472pts]**

Twin heavy bolter [14pts]

**Categories:** *(REGIMENT), Astra Militarum, Lord of War, Imperium, Shadowsword, Titanic, Vehicle*

**Abilities:** *Explodes (6+/2D6"/D6), Shadowsword Targeters, Smoke Launchers, Steel Behemoth*, **Stat Damage - M/BS/A:** *Baneblade 1, Baneblade 2, Baneblade 3*, **Unit:** *Shadowsword*, **Weapon:** *Adamantium Tracks, Twin heavy bolter, Volcano Cannon*
* **2 Lascannon & Twin Heavy Bolter Sponsons [68pts]**

2x Lascannon [40pts], 2x Twin heavy bolter [28pts]

**Weapon:** *Lascannon, Twin heavy bolter*

**Explodes (6+/2D6"/D6):** Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.|

**Shadowsword Targeters:** Description:Add 1 to any hit rolls you make for this model for shooting attacks that target TITANIC units.|

**Smoke Launchers:** Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|BRB

**Steel Behemoth:** Description:This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its twin heavy bolter or twin heavy flamer can target units that are within 1" of it – its other guns must target other units). In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer.|

**Baneblade 1:** Remaining W:14-26+|Movement:10"|BS:4+|Attacks:9|

**Baneblade 2:** Remaining W:7-13|Movement:7"|BS:5+|Attacks:6|

**Baneblade 3:** Remaining W:1-6|Movement:4"|BS:6+|Attacks:3|

**Shadowsword:** M:*|WS:5+|BS:*|S:9|T:8|W:26|A:*|Ld:8|Save:3+|

**Adamantium Tracks:** Range:-|Type:Melee|S:User|AP:-2|D😀3|Abilities:|

**Lascannon:** Range:48"|Type:Heavy 1|S:9|AP:-3|D😀6|Abilities:-|

**Twin heavy bolter:** Range:36"|Type:Heavy 6|S:5|AP:-1|D:1|Abilities:-|

**Volcano Cannon:** Range:120"|Type:Heavy 3D3|S:16|AP:-5|D:2D6|Abilities:You can re-roll failed wound rolls when targeting TITANIC units with this weapon.|

### Supreme Command Detachment +1CP (Imperium - Astra Militarum) [6 PL, 138pts] ###

#### No Force Org Slot ####
* **Regimental Doctrine**

Valhallan

**Categories:** *No Force Org Slot*

**Abilities:** *Grim Demeanour*

**Grim Demeanour:** Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|

#### HQ [6 PL, 138pts] ####
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|
 
Zuletzt bearbeitet:
Dennis "Vangarl" Knaus

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [76 PL, 1300pts] ++
+ No Force Org Slot +
Legion: World Eaters
+ HQ +
Daemon Prince with Wings [9 PL, 180pts]: 3. Unholy Fortitude, Khorne, Malefic talon, Talisman of Burning Blood, Warlord
Exalted Champion [5 PL, 82pts]: Bolt pistol, Mark of Khorne, Power fist
+ Troops +
Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun
Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe
Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe
+ Heavy Support +
Maulerfiend [9 PL, 152pts]: Lasher tendrils, Mark of Khorne
Maulerfiend [9 PL, 152pts]: Lasher tendrils, Mark of Khorne
Maulerfiend [9 PL, 152pts]: Lasher tendrils, Mark of Khorne
+ Dedicated Transport +
Chaos Rhino [4 PL, 74pts]: Combi-bolter, Combi-bolter, Mark of Khorne
Chaos Rhino [4 PL, 74pts]: Combi-bolter, Combi-bolter, Mark of Khorne
++ Patrol Detachment (Chaos - Daemons) [17 PL, 345pts] ++
+ No Force Org Slot +
Chaos Allegiance: Khorne
+ HQ +
Daemon Prince of Chaos [9 PL, 180pts]: Khorne, Malefic talon, Wings
+ Troops +
Bloodletters [8 PL, 165pts]: 19x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos
++ Super-Heavy Auxiliary Detachment (Chaos - Questor Traitoris) [25 PL, 354pts] ++
+ Lord of War +
Renegade Knight [25 PL, 354pts]: Heavy stubber, Reaper chainsword, Thunderstrike gauntlet
++ Total: [118 PL, 1999pts] ++
Created with BattleScribe
 
Ahoi
kl bitte an ludwig waldstein
Könntest du deine Liste noch etwas formatieren?
Im Moment kaum lesbar 😀

thx

QUOTE=ludwig waldstein;3872490]ludwig waldstein "luie" blood angels
2000 pts
Warlord: Captain
CP: 9-2=7 (3p.+ battalion 5p.+ suprem 1p. -1 death visions of sanguinius -1 Armoury of Baal)
Quellen: Codex
## New Roster (Warhammer 40,000 8th Edition) [139 PL, 2000pts] ##

### Battalion Detachment +5CP (Imperium - Blood Angels) [107 PL, 1390pts] ###

**Rules:** *Defenders of Humanity, The Red Thirst*

#### No Force Org Slot ####
* **Armoury of Baal**

1 additional Relic of Baal, -1 CP

**Categories:** *No Force Org Slot*
* **Gametype**

Matched

**Categories:** *No Force Org Slot*

#### HQ [14 PL, 272pts] ####
* **Astorath [8 PL, 143pts]**

**Categories:** *Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Chaplain, Astorath*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Jump Pack Assault, Litanies of Hate, Mass of Doom, Redeemer of the Lost, Rosarius*, **Unit:** *Astorath*, **Weapon:** *Bolt pistol, Frag grenade, Krak grenade, The Executioner's Axe*

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Litanies of Hate:** Description:You can re-roll failed hit rolls in the Fight phase for friendly BLOOD ANGELS units within 6" of this model.|

**Mass of Doom:** Description:Once per battle, at the start of your Movement phase, Astorath may chant the Mass of Doom. Roll a D6 for each friendly BLOOD ANGELS INFANTRY unit within 6" of Astorath and apply the result below: 1 - Frenzied Death Throes: The unit suffers a mortal wound. 2-5 - Dark Wrath: You can add 1 to hit rolls made for this unit in the Fight phase until the end of your turn. 6 - Vessel of Sanguinius: You can add 1 to hit rolls made for this unit in the Fight phase until the end of your turn. In addition, the unit has a 4+ invulnerable save until the end of your turn.|

**Redeemer of the Lost:** Description:All friendly BLOOD ANGELS units within 6" of Astorath can use his Leadership instead of their own. In addition, friendly DEATH COMPANY units automatically pass Morale tests if they are within 6" of Astorath.|

**Rosarius:** Description:This model has a 4+ invulnerable save.|

**Astorath:** M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:2+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**The Executioner's Axe:** Range:Melee|Type:Melee|S:+2|AP:-3|D😀3|Abilities:Each time you roll a wound roll of 6+ for this weapon it causes 3 damage instead of D3.|

***Captain [6 PL, 129pts]**

5. Gift of Foresight, angelswings(replaces jump pack), Jump Pack [1 PL, 19pts], Storm shield [15pts], The Hammer of Baal (replaces thunder hammer), Thunder hammer [21pts], death visions of sanguinius, Warlord

**Categories:** *Captain, Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Warlord*

**Rules:** *5. Gift of Foresight, And They Shall Know No Fear, The Red Thirst, black rage ##

**Abilities:** *Iron Halo, Jump Pack Assault, Rites of Battle, Storm shield*, **Unit:** *Captain (Jump Pack)*, **Weapon:** *Bolt pistol, Frag grenade, Krak grenade, The Hammer of Baal, Thunder hammer*

**Iron Halo:** Description:This model has a 4+ invulnerable save.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Rites of Battle:** Description:You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.|

**Storm shield:** Description:A model with a storm shield has a 3+ invulnerable save.|

**Captain (Jump Pack):** M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**The Hammer of Baal:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|

#### Troops [12 PL, 165pts] ####
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|
* **Scout Squad [4 PL, 55pts]**

**Categories:** *Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops*

**Rules:** *And They Shall Know No Fear, Defenders of Humanity, The Red Thirst*

**Abilities:** *Combat Squads, Concealed Positions*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout [11pts]**

Boltgun

**Unit:** *Scout*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*
* **Scout Sergeant [11pts]**

Bolt pistol, Boltgun

**Unit:** *Scout Sergeant*, **Weapon:** *Bolt pistol, Boltgun, Frag grenade, Krak grenade*

**Combat Squads:** Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.|

**Concealed Positions:** Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.|

**Scout:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+|

**Scout Sergeant:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Boltgun:** Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

#### Elites [81 PL, 953pts] ####
* **Death Company [27 PL, 328pts]**

Jump Pack [3 PL, 42pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|
* **Death Company [27 PL, 328pts]**

Jump Pack [3 PL, 42pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|
* **Death Company [27 PL, 297pts]**

Jump Pack [3 PL, 36pts]

**Categories:** *Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack*

**Rules:** *And They Shall Know No Fear, The Red Thirst*

**Abilities:** *Black Rage, Jump Pack Assault*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [17pts]**

Bolt pistol and chainsword

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade*
* **Death Company Marine [26pts]**

Chainsword, Inferno pistol [9pts]

**Unit:** *Death Company Marine*, **Weapon:** *Chainsword, Frag grenade, Inferno pistol, Krak grenade*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*
* **Death Company Marine [33pts]**

Thunder hammer [16pts]

**Unit:** *Death Company Marine*, **Weapon:** *Frag grenade, Krak grenade, Thunder hammer*

**Black Rage:** Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.|

**Jump Pack Assault:** Description😀uring deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|

**Death Company Marine:** M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+|

**Bolt pistol:** Range:12"|Type😛istol 1|S:4|AP:0|D:1|Abilities:-|

**Chainsword:** Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|

**Frag grenade:** Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|

**Inferno pistol:** Range:6"|Type😛istol 1|S:8|AP:-4|D😀6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|

**Krak grenade:** Range:6"|Type:Grenade 1|S:6|AP:-1|D😀3|Abilities:-|

**Thunder hammer:** Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|

### Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [26 PL, 472pts] ###

#### No Force Org Slot ####
* **Regimental Doctrine**

Valhallan

**Categories:** *No Force Org Slot*

**Abilities:** *Grim Demeanour*

**Grim Demeanour:** Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|

#### Lord of War [26 PL, 472pts] ####
* **Shadowsword [26 PL, 472pts]**

Twin heavy bolter [14pts]

**Categories:** *(REGIMENT), Astra Militarum, Lord of War, Imperium, Shadowsword, Titanic, Vehicle*

**Abilities:** *Explodes (6+/2D6"/D6), Shadowsword Targeters, Smoke Launchers, Steel Behemoth*, **Stat Damage - M/BS/A:** *Baneblade 1, Baneblade 2, Baneblade 3*, **Unit:** *Shadowsword*, **Weapon:** *Adamantium Tracks, Twin heavy bolter, Volcano Cannon*
* **2 Lascannon & Twin Heavy Bolter Sponsons [68pts]**

2x Lascannon [40pts], 2x Twin heavy bolter [28pts]

**Weapon:** *Lascannon, Twin heavy bolter*

**Explodes (6+/2D6"/D6):** Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.|

**Shadowsword Targeters:** Description:Add 1 to any hit rolls you make for this model for shooting attacks that target TITANIC units.|

**Smoke Launchers:** Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|BRB

**Steel Behemoth:** Description:This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its twin heavy bolter or twin heavy flamer can target units that are within 1" of it – its other guns must target other units). In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer.|

**Baneblade 1:** Remaining W:14-26+|Movement:10"|BS:4+|Attacks:9|

**Baneblade 2:** Remaining W:7-13|Movement:7"|BS:5+|Attacks:6|

**Baneblade 3:** Remaining W:1-6|Movement:4"|BS:6+|Attacks:3|

**Shadowsword:** M:*|WS:5+|BS:*|S:9|T:8|W:26|A:*|Ld:8|Save:3+|

**Adamantium Tracks:** Range:-|Type:Melee|S:User|AP:-2|D😀3|Abilities:|

**Lascannon:** Range:48"|Type:Heavy 1|S:9|AP:-3|D😀6|Abilities:-|

**Twin heavy bolter:** Range:36"|Type:Heavy 6|S:5|AP:-1|D:1|Abilities:-|

**Volcano Cannon:** Range:120"|Type:Heavy 3D3|S:16|AP:-5|D:2D6|Abilities:You can re-roll failed wound rolls when targeting TITANIC units with this weapon.|

### Supreme Command Detachment +1CP (Imperium - Astra Militarum) [6 PL, 138pts] ###

#### No Force Org Slot ####
* **Regimental Doctrine**

Valhallan

**Categories:** *No Force Org Slot*

**Abilities:** *Grim Demeanour*

**Grim Demeanour:** Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|

#### HQ [6 PL, 138pts] ####
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|
* **Primaris Psyker [2 PL, 46pts]**

Force Stave [8pts], Nightshroud, Psychic Barrier

**Categories:** *Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana*

**Abilities:** *It's For Your Own Good*, **Psychic Power:** *3) Psychic Barrier, 4) Nightshroud*, **Psyker:** *Psyker*, **Unit:** *Primaris Psyker*, **Weapon:** *Force Stave, Laspistol*

**It's For Your Own Good:** Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|

**3) Psychic Barrier:** Warp Charge:6|Range:12"|Details:Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.|

**4) Nightshroud:** Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|

**Psyker:** Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|

**Primaris Psyker:** M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|

**Force Stave:** Range:Melee|Type:Melee|S:+2|AP:-1|D😀3|Abilities:|

**Laspistol:** Range:12|Type😛istol 1|S:3|AP:0|D:1|Abilities:-|[/QUOTE]
 
Morgen entscheidet sich ob ich kann!

anbei meine Liste...

Warlord: Archon
WT: Archon = Labyrinthine Cunning / Haemonculus = Diabolical Soothsayer
Relic: Writ of the living Muse / the Vexator Mask

CP: 9+D3
CP Before the Battle: -1 Alliance of Agony / -1 PrizesfromtheDarkCity


++ Battalion Detachment +5CP (Aeldari - Drukhari) [69 PL, 1099pts] ++

No Force Org Slot +
Detachment Attribute: Prophets of Flesh
Prizes from the Dark City (1 Relic)


+ HQ +
Haemonculus [5 PL, 81pts]: Electrocorrosive whip, Stinger Pistol, The Vexator Mask
Urien Rakarth [5 PL, 90pts]


+ Troops +
Wracks [5 PL, 54pts]
. Acothyst: Haemonculus Tools
. 5x Wracks

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus Tools
. 4x Wracks

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks


+ Heavy Support +
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster


Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [12 PL, 196pts]

. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster


++ Spearhead Detachment +1CP (Aeldari - Drukhari) [52 PL, 901pts] ++

+ No Force Org Slot +
Detachment Attribute: Kabal of the Black Heart
Alliance of Agony (1 CP)


+ HQ +
Archon [4 PL, 76pts]: Huskblade, Labyrinthine Cunning, Splinter pistol, Warlord (Archon), Writ of the Living Muse


+ Heavy Support +
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Reaper [9 PL, 150pts]
Reaper [9 PL, 150pts]
Reaper [9 PL, 150pts]


++ Total: [121 PL, 2000pts] ++
 
Kann es sein dass hier die Punkte nicht stimmen ?

+++ 6. Panzerdivision (Warhammer 40,000 8th Edition) [118 PL, 1997pts] +++

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [36 PL, 609pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ [27 PL, 489pts] +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Relic of Lost Cadia, Warlord

Knight Commander Pask [13 PL, 242pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Exterminator [25pts]: Turret-mounted Exterminator Autocannon [25pts]

Tank Commander [12 PL, 217pts]: Heavy Bolter [8pts], Heavy Bolters [16pts], Heavy Stubber [4pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

+ Troops [9 PL, 120pts] +

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman [36pts]
. Sergeant [4pts]: Laspistol

++ Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [28 PL, 456pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ Lord of War [28 PL, 456pts] +

Baneblade [28 PL, 460pts]: Autocannon [12pts], Demolisher cannon [40pts], Twin heavy bolter [14pts]

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [54 PL, 932pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ [24 PL, 458pts] +

Tank Commander [12 PL, 229pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

Tank Commander [12 PL, 229pts]: Heavy Bolters [16pts], Heavy Stubber [4pts], Lascannon [20pts]
. Command Battle Tank [22pts]: Battle Cannon [22pts]

+ Heavy Support [30 PL, 474pts] +

Leman Russ Annihilators [10 PL, 170pts]
. Leman Russ Annihilator [10 PL, 170pts]: Heavy Bolter [8pts], Turret-mounted Twin Lascannon [40pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank [10 PL, 152pts]: Battle Cannon [22pts], Heavy Bolter [8pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank [10 PL, 152pts]: Battle Cannon [22pts], Heavy Bolter [8pts]

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