7/15/2019 Red Asphalt 2000.html Red Asphalt 2000 (Warhammer 40,000 8th Edition) [113 PL, 2,000pts]
Paying 2 CP for Alliance of Agony and Prizes from the Dark City
2nd Warlord Trait for Succubus w/Blood Glave- Hyper-Swift Reflexes: Add 1 to Invulnerable Save
Battalion Detachment +5CP (Aeldari - Drukhari) [44 PL, 790pts] Rules: Poisoned Weapon
No Force Org Slot
Detachment Attribute Categories: NO FORCE ORG SLOT
Kabal of the Flayed Skull Abilities: Kabal of the Flayed Skull
Abilities Description Ref
Kabal of the Flayed Skull
Add 3" to the Move characteristic of all models with this obsession that can FLY (if such a model has a minimum and maximum Move characteristic, only add 3" to thier maximum one). In addition, enemy units do not recieve the benefit to thier saving throws for being in cover against attacks made by models with this obsession that can FLY, or by models with this obsession that are embarked upon a TRANSPORT with this obsession that can FLY. Re-roll hit rolls of 1 for such models when attacking with Rapid Fire weapons.
HQ [8 PL, 172pts]
Archon [4 PL, 86pts]
Selections: Blast Pistol [10pts], Huskblade [6pts]
Categories: ARCHON, CHARACTER, FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, HQ, INFANTRY Rules: Power from Pain
Abilities: Overlord, Shadowfield, Unit: Archon, Weapon: Blast Pistol, Huskblade
Abilities Description Ref
Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
Shadowfield This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.
Unit M WS BS S T W A Ld Save Ref
Archon 8" 2+ 2+ 3 3 5 5 9 5+
Weapon Range Type S AP D Abilities Ref
Blast Pistol 6" Pistol 1 8 -4 D6
Huskblade Melee Melee +1 -2 D3
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Troops [12 PL, 228pts]
Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
Archon [4 PL, 86pts]
Selections: Blast Pistol [10pts], Huskblade [6pts]
Categories: ARCHON, CHARACTER, FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, HQ, INFANTRY Rules: Power from Pain
Abilities: Overlord, Shadowfield, Unit: Archon, Weapon: Blast Pistol, Huskblade
Abilities Description Ref
Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
Shadowfield This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.
Unit M WS BS S T W A Ld Save Ref
Archon 8" 2+ 2+ 3 3 5 5 9 5+
Weapon Range Type S AP D Abilities Ref
Blast Pistol 6" Pistol 1 8 -4 D6
Huskblade Melee Melee +1 -2 D3
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Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
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Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
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Dedicated Transport [24 PL, 390pts]
Kabalite Warriors [2 PL, 38pts]
Categories: FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, KABALITE WARRIORS, TROOPS Rules: Power from Pain
3x Kabalite Warrior [18pts]
Unit: Kabalite Warrior, Weapon: Splinter rifle
Kabalite Warrior with special weapon [14pts] Selections: Shredder [8pts]
Weapon: Shredder
Sybarite [6pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 1 7 5+
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Weapon Range Type S AP D Abilities Ref
Shredder 12" Assault 6 -1 1 When attacking a unit of INFANTRY, you can re-roll failed wound rolls D6 for this weapon.
Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) rifle Fire 1
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Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Battalion Detachment +5CP (Aeldari - Drukhari) [14 PL, 253pts] Rules: Poisoned Weapon
No Force Org Slot
Detachment Attribute Categories: NO FORCE ORG SLOT
Cult of the Red Grief Abilities: Cult of the Red Grief
Abilities Description Ref
Cult of the Units with this obsession can charge in the same turn in which they Advanced. In addition, you can Red Grief re-roll failed charge rolls for units with this obsession
Prizes from the Dark City (1 Relic) Categories: NO FORCE ORG SLOT
HQ [8 PL, 115pts]
Venom [4 PL, 65pts]
Selections: Splinter Cannon [10pts], Twin splinter rifle
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: DRUKHARI, FACTION: AELDARI, FACTION: <KABAL>, FLY, TRANSPORT, VENOM, VEHICLE
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin splinter rifle
Abilities Description Ref
Explodes
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw
line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to Open- this model also apply to its passengers; for example, the passengers cannot shoot if this model has topped Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an
enemy unit, and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity Ref
Venom
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Splinter Cannon 36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Twin splinter rifle 24" Rapid Fire 2 * 0 1 Poisoned Weapon (pg 87)
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Succubus [4 PL, 60pts]
Selections: Archite Glaive, Blast Pistol [10pts]
Categories: HQ, CHARACTER, FACTION: <WYCH CULT>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY
Rules: Combat Drugs, Power from Pain
Abilities: Brides of Death, Lightning Dodge, No Escape, Unit: Succubus, Weapon: Archite glaive, Blast Pistol
The Blood Glaive
Weapon: The Blood Glaive
Abilities Description Ref
Brides of In the Fight phase you can re-roll all hit rolls of 1 made for friendly <WYCH CULT> units that are within Death 6" of this model.
Lightning This unit has a 4+ invulnerable save. Dodge
No Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The Escape enemy unit can only Fall Back if the player commanding it wins the roll-off.
Unit M WS BS S T W A Ld Save Ref
Succubus 8" 2+ 2+ 3 3 5 4 8 6+
Weapon Range Type S AP D Abilities Ref
Archite glaive Melee Melee +2 -3 1
When attacking with this weapon, you must subtract 1 from the hit roll.
Blast Pistol 6" Pistol 8 -4 D6 1
The Blood Glaive
Melee Melee +3 -3 D3
Troops [6 PL, 138pts]
Succubus [4 PL, 55pts]
Selections: Shardnet and impaler [5pts]
Categories: HQ, CHARACTER, FACTION: <WYCH CULT>, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY
Rules: Combat Drugs, Power from Pain
Abilities: Brides of Death, Lightning Dodge, No Escape, Unit: Succubus, Weapon: Shardnet and impaler
Abilities Description Ref
Brides of In the Fight phase you can re-roll all hit rolls of 1 made for friendly <WYCH CULT> units that are within Death 6" of this model.
Lightning This unit has a 4+ invulnerable save. Dodge
No Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The Escape enemy unit can only Fall Back if the player commanding it wins the roll-off.
Unit M WS BS S T W A Ld Save Ref
Succubus 8" 2+ 2+ 3 3 5 4 8 6+
Weapon Range Type S AP D Abilities Ref
Shardnet and impaler
Melee
Melee
User -1 2
Each time the bearer fights, it can make 1 additional attack with this weapon. If an INFANTRY unit is affected by the No Escape ability whilst it is within 3" of an enemy model armed with this weapon, the unit’s controlling player rolls a D3 instead of a D6 when making the roll-off
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Wyches [2 PL, 48pts]
Categories: TROOPS, FACTION: AELDARI, FACTION: DRUKHARI, FACTION: <WYCH CULT>, INFANTRY, WYCHES Rules: Combat Drugs, Power from Pain
Abilities: Dodge, No Escape, Weapon: Plasma Grenade
Hekatrix [11pts]
Selections: Hekatarii blade, Phantasm Grenade Launcher [3pts], Splinter pistol
Unit: Hekatrix, Weapon: Hekatarii blade, Phantasm Grenade Launcher, Splinter pistol
3x Wych [24pts]
Unit: Wych, Weapon: Hekatarii blade, Splinter pistol
Wych with Wych Weapon [13pts] Selections: Shardnet and impaler [5pts] Weapon: Shardnet and impaler
Abilities Description Ref
Dodge
Models in this unit have a 6+ invulnerable save, which is increased to a 4+ invulnerable save in the Fight phase.
No Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The Escape enemy unit can only Fall Back if the player commanding it wins the roll-off.
Unit M WS BS S T W A Ld Save Ref
Hekatrix 8" 3+ 3+ 3 3 1 3 8 6+
Wych 8" 3+ 3+ 3 3 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Hekatarii Melee Melee User 0 1 blade
Each time the bearer fights, it can make 1 additional attack with this weapon.
Phantasm Assault If a unit is hit by one or more phantasm grenade launchers, subtract
Grenade 18" D3 1 0 1 one from its Leadership until the end of the turn . Launcher
Plasma 6" Grenade 4 -1 1 - Grenade D6
Shardnet and impaler
Melee
Melee
User -1 2
Each time the bearer fights, it can make 1 additional attack with this weapon. If an INFANTRY unit is affected by the No Escape ability whilst it is within 3" of an enemy model armed with this weapon, the unit’s controlling player rolls a D3 instead of a D6 when making the roll-off
Splinter pistol
12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)
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Wyches [2 PL, 45pts]
Categories: TROOPS, FACTION: AELDARI, FACTION: DRUKHARI, FACTION: <WYCH CULT>, INFANTRY, WYCHES Rules: Combat Drugs, Power from Pain
Abilities: Dodge, No Escape, Weapon: Plasma Grenade
Hekatrix [8pts]
Selections: Hekatarii blade, Splinter pistol
Unit: Hekatrix, Weapon: Hekatarii blade, Splinter pistol
3x Wych [24pts]
Unit: Wych, Weapon: Hekatarii blade, Splinter pistol
Wych with Wych Weapon [13pts] Selections: Shardnet and impaler [5pts] Weapon: Shardnet and impaler
Abilities Description Ref
Dodge
Models in this unit have a 6+ invulnerable save, which is increased to a 4+ invulnerable save in the Fight phase.
No Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The Escape enemy unit can only Fall Back if the player commanding it wins the roll-off.
Unit M WS BS S T W A Ld Save Ref
Hekatrix 8" 3+ 3+ 3 3 1 3 8 6+
Wych 8" 3+ 3+ 3 3 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Hekatarii Melee Melee User 0 1 blade
Each time the bearer fights, it can make 1 additional attack with this weapon.
Plasma 6" Grenade 4 -1 1 - Grenade D6
Shardnet and impaler
Melee
Melee
User -1 2
Each time the bearer fights, it can make 1 additional attack with this weapon. If an INFANTRY unit is affected by the No Escape ability whilst it is within 3" of an enemy model armed with this weapon, the unit’s controlling player rolls a D3 instead of a D6 when making the roll-off
Splinter pistol
12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)
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Spearhead Detachment +1CP (Aeldari - Drukhari) [55 PL, 957pts] Rules: Poisoned Weapon
No Force Org Slot
Wyches [2 PL, 45pts]
Categories: TROOPS, FACTION: AELDARI, FACTION: DRUKHARI, FACTION: <WYCH CULT>, INFANTRY, WYCHES Rules: Combat Drugs, Power from Pain
Abilities: Dodge, No Escape, Weapon: Plasma Grenade
Hekatrix [8pts]
Selections: Hekatarii blade, Splinter pistol
Unit: Hekatrix, Weapon: Hekatarii blade, Splinter pistol
3x Wych [24pts]
Unit: Wych, Weapon: Hekatarii blade, Splinter pistol
Wych with Wych Weapon [13pts] Selections: Shardnet and impaler [5pts] Weapon: Shardnet and impaler
Abilities Description Ref
Dodge
Models in this unit have a 6+ invulnerable save, which is increased to a 4+ invulnerable save in the Fight phase.
No Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The Escape enemy unit can only Fall Back if the player commanding it wins the roll-off.
Unit M WS BS S T W A Ld Save Ref
Hekatrix 8" 3+ 3+ 3 3 1 3 8 6+
Wych 8" 3+ 3+ 3 3 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Hekatarii Melee Melee User 0 1 blade
Each time the bearer fights, it can make 1 additional attack with this weapon.
Plasma 6" Grenade 4 -1 1 - Grenade D6
Shardnet and impaler
Melee
Melee
User -1 2
Each time the bearer fights, it can make 1 additional attack with this weapon. If an INFANTRY unit is affected by the No Escape ability whilst it is within 3" of an enemy model armed with this weapon, the unit’s controlling player rolls a D3 instead of a D6 when making the roll-off
Splinter pistol
12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)
Detachment Attribute Categories: NO FORCE ORG SLOT
Kabal of the Black Heart Abilities: Kabal of the Black Heart
Abilities Description Ref
Kabal of the Black Heart
Units with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus
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HQ [4 PL, 72pts]
Archon [4 PL, 72pts]
Selections: Labyrinthine Cunning, Splinter pistol, Venom Blade [2pts], Warlord (Archon)
Categories: ARCHON, CHARACTER, FACTION: <KABAL>, FACTION: AELDARI, FACTION: DRUKHARI, HQ, INFANTRY
Rules: Power from Pain
Abilities: Labyrinthine Cunning, Overlord, Shadowfield, Unit: Archon, Weapon: Splinter pistol, Venom Blade
Writ of the Living Muse Abilities: Writ of the Living Muse
Abilities Description Ref
Labyrinthine Whilst your Warlord is on the battlefield, roll a D6 each time you or your opponent spends a Cunning Command Point to use a Stratagem; you gain one Command Point for each roll of 6.
Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
Shadowfield This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.
Writ of the KABAL OF THE BLACK HEART Archon only. Re-roll wound rolls of 1 for friendly KABAL OF THE Living Muse BLACK HEARTunits within 6" of the bearer.
Unit M WS BS S T W A Ld Save Ref
Archon 8" 2+ 2+ 3 3 5 5 9 5+
Weapon Range Type S AP D Abilities Ref
Splinter 12" Pistol * 0 1 Poisoned Weapon (pg 87) pistol 1
Venom Melee Melee * 0 1 Blade
This weapon wounds on a 2+, unless it is targeting a VEHICLE in which case it wounds on a 6+.
Elites [4 PL, 80pts]
Prizes from the Dark City (2 Relics) Categories: NO FORCE ORG SLOT
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Heavy Support [21 PL, 375pts]
Mandrakes [4 PL, 80pts]
Categories: ELITES, FACTION: AELDARI, FACTION: DRUKHARI, INFANTRY, MANDRAKES Rules: Power from Pain
Abilities: From Out of the Shadows, Shrouded From Sight
4x Mandrake [64pts]
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
Nightfiend [16pts]
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
Abilities Description Ref
From Out of the Shadows
During deployment, you can set up this unit in the realm of Aelindrach instead of placing it on the battlefield. At the end of any of your Movement phases the Mandrakes can pull themselves into reality - set this unit up anywhere on the battlefield that is more than 9" away from enemy models.
Shrouded Your opponent must subtract 1 from the hit rolls of any attacks that target this unit. In addition, models
From in this unit have a 5+ invulnerable save. Sight
Unit M WS BS S T W A Ld Save Ref
Mandrake 8" 3+ 3+ 4 3 1 3 7 7+
Nightfiend 8" 3+ 3+ 4 3 1 4 8 7+
Weapon Range Type S AP D Abilities Ref
Baleblast 18" Assault 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target 2 suffers a mortal wound in addition to any other damage.
Glimmersteel Melee Melee User -1 1 Blade
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Ravager [7 PL, 125pts]
Selections: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts] Categories: HEAVY SUPPORT
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hovering Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Unit M WS BS S T W A Ld Save Ref
Ravager * 4+ * 6 6 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Disintegrator cannon 36" Assault 3 5 -3 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Ravager M BS A
Ravager 1 6-10+ 14" 3+ 3
Ravager 2 3-5 10" 4+ D3
Ravager 3 1-2 6" 5+ 1
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Ravager [7 PL, 125pts]
Selections: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts] Categories: HEAVY SUPPORT
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hovering Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Unit M WS BS S T W A Ld Save Ref
Ravager * 4+ * 6 6 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Disintegrator cannon 36" Assault 3 5 -3 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Ravager M BS A
Ravager 1 6-10+ 14" 3+ 3
Ravager 2 3-5 10" 4+ D3
Ravager 3 1-2 6" 5+ 1
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Flyer [16 PL, 270pts]
Ravager [7 PL, 125pts]
Selections: Disintegrator cannon [15pts], Disintegrator cannon [15pts], Disintegrator cannon [15pts] Categories: HEAVY SUPPORT
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hovering Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Unit M WS BS S T W A Ld Save Ref
Ravager * 4+ * 6 6 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Disintegrator cannon 36" Assault 3 5 -3 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Ravager M BS A
Ravager 1 6-10+ 14" 3+ 3
Ravager 2 3-5 10" 4+ D3
Ravager 3 1-2 6" 5+ 1
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Razorwing Jetfighter [8 PL, 135pts] Selections: Twin splinter rifle Categories: FLYER
Abilities: Airborne, Crash and Burn, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter, Weapon: Monoscythe missile, Necrotoxin missile, Shatterfield missile, Twin Splinter Rifle, Wound Track: Razorwing Jetfighter, Razorwing Jetfighter 1, Razorwing Jetfighter 2, Razorwing Jetfighter 3
2 Disintegrator Cannons [30pts] Selections: 2x Disintegrator cannon [30pts] Weapon: Disintegrator cannon
Abilities Description Ref
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Crash and If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it Burn explodes, and each unit within 6" suffers D3 mortal wounds.
Hard to Hit Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Razorwing When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile missile, Shatterfield missile.
Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to Supersonic how far the model moves), and then move the model straight forwards. Note that it cannot pivot
again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
Unit M WS BS S T W A Ld Save Ref
Razorwing Jetfighter * 6+ * 6 6 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Disintegrator 36" Assault 5 -3 2 cannon 3
Monoscythe 48" Assault 6 0 2 missile D6
Necrotoxin 48" Assault * 0 1 Poisoned Weapon (pg 87). Add 2 to wound rolls made for this missile 3D3 weapon, unless it is targeting a VEHICLE.
Shatterfield 48" Assault 7 -1 1 When you use this profile, you can re-roll failed wound rolls for this missile D6 weapon.
Twin Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) Rifle Fire 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Razorwing Jetfighter M BS A
Razorwing Jetfighter 1 6-10+ 20-72" 3+ 3
Razorwing Jetfighter 2 3-5 20-48" 4+ D3
Razorwing Jetfighter 3 1-2 20-32" 5+ 1
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Dedicated Transport [10 PL, 160pts]
Razorwing Jetfighter [8 PL, 135pts] Selections: Twin splinter rifle Categories: FLYER
Abilities: Airborne, Crash and Burn, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter, Weapon: Monoscythe missile, Necrotoxin missile, Shatterfield missile, Twin Splinter Rifle, Wound Track: Razorwing Jetfighter, Razorwing Jetfighter 1, Razorwing Jetfighter 2, Razorwing Jetfighter 3
2 Disintegrator Cannons [30pts] Selections: 2x Disintegrator cannon [30pts] Weapon: Disintegrator cannon
Abilities Description Ref
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Crash and If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it Burn explodes, and each unit within 6" suffers D3 mortal wounds.
Hard to Hit Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Razorwing When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile missile, Shatterfield missile.
Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to Supersonic how far the model moves), and then move the model straight forwards. Note that it cannot pivot
again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
Unit M WS BS S T W A Ld Save Ref
Razorwing Jetfighter * 6+ * 6 6 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Disintegrator 36" Assault 5 -3 2 cannon 3
Monoscythe 48" Assault 6 0 2 missile D6
Necrotoxin 48" Assault * 0 1 Poisoned Weapon (pg 87). Add 2 to wound rolls made for this missile 3D3 weapon, unless it is targeting a VEHICLE.
Shatterfield 48" Assault 7 -1 1 When you use this profile, you can re-roll failed wound rolls for this missile D6 weapon.
Twin Splinter 24" Rapid * 0 1 Poisoned Weapon (pg 87) Rifle Fire 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Razorwing Jetfighter M BS A
Razorwing Jetfighter 1 6-10+ 20-72" 3+ 3
Razorwing Jetfighter 2 3-5 20-48" 4+ D3
Razorwing Jetfighter 3 1-2 20-32" 5+ 1
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Raider [5 PL, 80pts]
Selections: Disintegrator cannon [15pts]
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: AELDARI, FACTION: DRUKHARI, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: <KABAL>
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Raider, Raider 1, Raider 2, Raider 3
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hovering Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this Open- model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen topped Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit,
and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Raider itself can.
Transport Capacity Ref
Raider
This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the space of two models. This model cannot transport Hellions or SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Raider * 4+ * 6 5 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Disintegrator cannon 36" Assault 3 5 -3 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Raider M BS A
Raider 1 6-10+ 14" 3+ 3
Raider 2 3-5 10" 4+ D3
Raider 3 1-2 6" 5+ 1
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Force Rules
Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLEor TITANIC unit, in which case it wounds on a 6+.
()
Selection Rules
Combat Drugs: D6
1 - Adrenalight:+1 Attack
2 - Grave Lotus: +1 Strength
3 - Hypex: +2 Move
4 - Painbringer: +1 Toughness
5 - Serpentin: +1 Weapon Skill
6 - Splintermind: +2 Leadership
()
Power from Pain:
Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound.
Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Raider [5 PL, 80pts]
Selections: Disintegrator cannon [15pts]
Categories: DEDICATED TRANSPORT, FACTION: <HAEMONCULUS COVEN>, FACTION: <WYCH CULT>, FACTION: AELDARI, FACTION: DRUKHARI, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: <KABAL>
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Raider, Raider 1, Raider 2, Raider 3
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Hovering Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
Night Shield
This model has a 5+ invulnerable save against ranged weapons.
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this Open- model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen topped Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit,
and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Raider itself can.
Transport Capacity Ref
Raider
This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the space of two models. This model cannot transport Hellions or SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
Raider * 4+ * 6 5 10 * 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee 4 -1 1
Disintegrator cannon 36" Assault 3 5 -3 2
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Raider M BS A
Raider 1 6-10+ 14" 3+ 3
Raider 2 3-5 10" 4+ D3
Raider 3 1-2 6" 5+ 1
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Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase.
()
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