1. Edition Battletome: Seraphon Warscroll Battalions

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Deleted member 21581

Gast
Sunclaw Starhost

  • 1 Saurus Sunblood
  • 3 units of Saurus Warriors
  • Warriors gain +1 attacks with Jaws
  • Celestite Clubs/Spears become Rend -1 and Damage 2 vs Chaos Daemons

Eternal Starhost

  • 1 Saurus Eternity Warden
  • 3 units of Saurus Guard
  • +1 Save for Guard when within 10" of Warden
  • Celestite Polearm Damage increased to D3 for following combat phase if Guard unit does not move/charge that turn

Firelance Starhost

  • 1 Scar Veteran on Cold One or Carnosaur
  • 3 units of Saurus Knights
  • +3 to Charge rolls for any Knight unit within 10" of their Scar Veteran
  • Deal an extra mortal wound for any wound roll of 6+ on any celestite weapon used in the combat phase following a charge; this rule is cumulative with the lance rule

Shadowstrike Starhost

  • Rename of Skink Patrol battalion
  • Now lets you choose between Starpriest or Skink Priest

Thunderquake Starhost

  • Engine of the Gods or Troglodon
  • Two units from the following list: Stegadon, Bastiladon
  • (One unit of Kroxigors) or (One unit of Razordon/Salamander and one unit of handlers)
  • EoTG/Troglodon can either be swift (re-roll failed charge and hit rolls) or savage (re-roll failed wound and save rolls); units from this formation within 8" of EoTG/Troglodon also receive this effect
  • Each model from this formation heals a wound during the hero phase; increased to D3 wounds if model is within 10" of any Slann

Starbeast Constellation

  • 1 Saurus Oldblood on foot or on Carnosaur
  • 1 Skink Starseer
  • All 5 formations above
  • Bypass battleshock for all units
  • Oldblood can use command ability regardless of whether he is your general; any other hero from this formation can use their command ability as well if they are within 20" of him as well