DFC "Fanpatch" noch auf English

Silwyth

Blisterschnorrer
14. Juni 2013
397
1
7.486
Da das englische Forum tot ist, tranportiere ich mal meine Änderungsvorschläge hierher, im laufe der Tage übersetze ich sie vielleicht auch auf Deutsch (zumindest die nicht Regelbegriffe):

General Changes


-The "Command Ship" special rule is changed as follwos: 1. No longer UCM exclusive but for all factions, 2. No free AV 5 Admiral, instead add +3 to the AV of any admiral placed on a Dreadnought up to the allowed maximum AV.


-New Special Rule for the PHR Calypso, "ECM Overload" you need 2 Calypso to affect a group containing a Dreadnought.


-Battlegroups containing Dreadnoughts no longer may exceed the 1/3 limit allowed for each group.
The Crippling Results apply at the following Hull Points:
UCM 20/10; Scourge 17/8; PHR 23/11; Shaltari 15/7


-Torpedoes receive the Particle Rule and do not count towards the Launch limit, they cannot be removed permanently due to Manoeuvre, but are delayed on a 4+ instead of a 5+.

-Station keeping in a Debris field causes damage as if moving in it

-Debris fields have 3 attacks instead of 2.

-Ships with the Beast rule may reroll critical damage results (but must take the second result if they choose to do so).

-Voidgate charged air special rule change (p. 197) the to hit values for counting as a "defence battery" are reduces to 6+ for Drop Ships and 6+ for Bulk Landers.

-Vectored allows an extra turn at any point of movement regardless of chosen order.

Centurion Changes removed for now


-Bombardment change, players can fire at sectors containing friendly ground troops. Collateral damage to is destributed as follows 3-6 to enemy troops, 1-2 to friendly troops. If the sector is destroyed friendly units are affected normally.


-Rework of "Atmosperic" weapons with this special rule gain +2 Lock to their lock value if they shoot at targets outside of atmosphere.


-Clarification in regards to gaining spikes while in silent running (other then being active scanned) if a ship in silent running gains a minor spike for any reason it reverts to it´s normal signature, if it would gain a major spike it gains a minor spike instead.

Optional rules:

-Replace the crippling damage table with a d3 roll the result is the number of extra damage resulting from the critical damage. Effects or Cards that let you reroll rolls for Crippling damage apply to the d3 roll.


UCM


-All Dreadnoughts change Sig 14 (-2), A to 3+ (-1), Hull to 30 (+4)
-London 340P (-150)
-Washington 400P (-50)


-All Battleships change Sig 8
-Beijing 220P (-32)
-New York 240P (-20)
-Tokyo 195P (-25)

-Atlantis/Johannesburg 180P (-25)

-Moscow 147P (-16)
-St. Petersburg 3 Attacks if only firing 1 BTL.

-Rio 97P (-8)
-Madrid 70P (-9)
-Seattle 122P (-10)
-Osaka 78P (-8)
-New Cairo 90P (+2)
-San Francisco +2 Hull

-Kiev gains Calibre (L)

-Toulon 30P (-5)
-Tapei 35P (-4)
-Jakarta 30P (-2)

-Santiago 17P (-5), G 2-5, All weapons are lock 5+ and Calibre (L)







Scourge


-All Dreadnoughts change Sig to 16 (-4)
-Nosferatu 370P (-110)
-Cthulhu 400P (-90)


-All Battleships change Sig 10
-Daemon 235P (-25), BTL with Lock 4+ is changed to Burnthrough 10 and 5 attacks
-Dragon 255P (-10), BTL with Lock 4+ is changed to Burnthrough 10 and 5 attacks

-Manticore/Banshee 180P (-10)

-Shenlong 167P (-3)
-Raiju 150P (-10)

-Wywern 100P (-5)
-Ifrit 103P (-7)
-Hydra 135P (-5)
-Chimera +2Hull

-All Scourge Destroyers gain the Cloaking crest upgrade at no extra cost unless stated otherwise.
-Succubus 60P (+5): Occulus Beams gain "Atmospheric" and the Occulus Beams gain Calibre L.
-Inccubus: 60P (+5).

-Harpy 35P (-7)
-Charybdis Plasma Bombs receive the "Low Level" rule
-Scylla 38P (-4)

-Nickar 17P (-5), G 2-5, All weapons are lock 5+ and Calibre (L), gains Outliner







PHR


-All Dreadnoughts change Sig to 14(-2), A to 3+(-1), Hull to 35 (+5)
-Romulus 400P (-120P)
-Remus 450P (-10P)


-All Battleships chnage Sig 8
-Heracles 265P (-20) Dark Matter Cannon 3 Attacks with 2 Damage each instead of the other way round

-Minos 280P (-5)

-Leonidas/Agamemnon +2Hull
-Scipio/Priam +2Hull

-Hector +2Hull
-Achilles +2Hull
-Bellerophon 195P (+15), +2Hull

-Orpheus 145P (+15), +2Hull
-Ganymede 145P (+10) +2Hull
-Orion 105 (-2), +1Hull
-Ajax 95P (-5), +1Hull
-Perseus 103P (-2), +1Hull
-Ikarus 110P (-5), +1Hull
-Theseus 87P (-2), +1Hull

-Ariadne gains Rare
-Jason gains Stealth and the Kingfisher Drones gain Calibre L.
-Odysseus gains Rare and Stealth

-Pandora 45P (-5)
-Calypso 45P (+8)
-Andromeda 40P (-2)


-Echo 22P (-8), G 2-5, All weapons are lock 5+ and Calibre (L), loses Stealth.







Shaltari


-All Dreadnoughts change Hull to 22 (-4)
-Plutonium 420P (-130)
-Uranium 470P (-30P)


-Diamond 285P (-5), -2Hull
-Platinum 255P (-15), -2Hull

-Adamant/Ruby, the Particle Lance pair becomes Lock 2+
-Palladium/Sapphire 170P (-15)

-Onyx 160P (-5)
-Obsidian 160P (+5), the Particle Lances become Lock 2+
-Jet 160P (-5)

-Granite, the Particle Lances become Lock 2+
-Turquoise 110P (-5)
-Basalt 140 (-5)

-Azurite 80P (-5)
-Aquamarine 80P (-5)

-Chromium: Thermal Lance gains Atmospheric


-Jade 37P (-8)
-Opal ammended due to the "the shields can take it anymore" rule
-Amethyst 45P (-3)


-Glass 15P (-3), All weapons are lock 6+ and Calibre (L), gain Beam
 
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