Kommandotrupp
A Command Squad is a special squad composed of an Officer, a Radioman, a Mechanic,
a Medic, and a weapon specialist. Each member of the squad fulfills a unique function.
Command Squads have the skill Command Squad on the unit card.
When one of the squad’s miniatures is eliminated, the Command Squad loses the unique
specialization associated with that miniature and its equipment. The weapon specialist
does not have any skill, but he is in charge of protecting the squad with his weapon.
A player can field more than one Command Squad unit at the same time, but in order to
do so, each unit must have a different armor class.
A hero can only join a Command Squad if he has the Commander skill.
Some of a Command Squad’s abilities are very potent. When a player activates this unit,
he must announce which skill he wants to use. Some abilities also require a die
roll to see if the unit is allowed to use the skill. If he obtains a "hit", he may use the skill; if
he obtains a "nothit", he cannot use the skill and he is not allowed to try using any
other Command Squad skill until the next round.
The Radioman’s Relay skill is always active and does not require a die roll. As such, it is
possible to use an Officer’s skill in conjunction with the Radioman’s Relay skill (since it is
always active). However, using the Radioman’s Relay skill with other Command Squad
abilities is the only possible way to use more than one Command Squad skill during
the same round.
A player can only attempt to use one Command Squad skill once per round. If the
attempt is not successful, that player cannot attempt any other Command Squad abilities
during this round.
OfficerGet Moving You Bunch of Monkeys! (Skill)
The Officer can issue the order “Get Moving You Bunch of Monkeys!” Perform one
Skill action and roll one die. On a "hit" result, the player reactivates one
adjacent unit; rotate the reactivated unit’s card to its upright position and
activate this unit immediately after the Command Squad’s activation is
finished. This means that the player will activate two units consecutively. If there is a
Radioman in the Officer’s squad, he can issue this order to any unit on the battlefield.
Radioman
The Radioman carries a radio so he can relay any order issued by the Command Squad
to anywhere on the battlefield. Relay may be used in conjunction with other
Command Squad abilities. This skill is always in effect and it does not
require an action or a die roll.
Artillery Strike (Skill)
The Radioman can use his radio to call in an Artillery Strike (see “Artillery
Weapons” on page 14–15). When the Radioman is eliminated, the Command Squad
cannot use the Artillery Strike skill.
MechanicMakeshift Repair (Skill)
The Mechanic can use his tools to make speedy repairs to vehicles on the battlefield.
Perform one Skill action to restore one health point to an adjacent
vehicle (the Radioman’s Relay skill cannot facilitate remote repairs). This
skill does not require a die roll and cannot be used on destroyed vehicles.
Field Repair
The Mechanic can use his tools to reassemble a vehicle that was destroyed during the
battle. Perform one Skill action and roll one die. On a "hit" result, the
player finishes the Command Squad’s activation and then immediately
activates the repaired vehicle, which enters the battlefield from its side’s
deployment spaces. If the Radioman is eliminated, the skill does not work. A Mechanic
can only successfully use this skill once per game.
MedicGet Up, It Ain’t That Bad (Skill)
The Medic can use his equipment to heal soldiers on the battlefield. Perform one Skill
action to either revive one miniature in an adjacent squad or restore one
health point to an adjacent hero (the Radioman’s Relay skill cannot facilitate
remote healing). The miniature returns to its squad with its special weapons and full
ammo for any limited weapons. If a squad or hero is eliminated, this skill cannot be used.
Come On Guys; We’re Going Back Out There (Skill)
The Medic can use his equipment to revive an entire squad that was destroyed during the
battle. Perform one Skill action and roll one die. On a "hit" result, the player
finishes the Command Squad’s activation and then immediately activates
the revived squad, entering it from his side’s deployment spaces. If the
Radioman is eliminated, the skill does not work. The Medic cannot revive a hero. A Medic
can only successfully use this skill once per game.
The Command Squad’s orders cannot be used on the Command Squad itself (i.e., the
Officer cannot reactivate his own squad, the Medic cannot revive a miniature in his
own squad, etc.)
If a revived/repaired unit is eliminated a second time, it counts as another unit being
destroyed when calculating victory points.