Hier mein erster Versuch einer Armeeliste für die Greyknights, eigentlich wollte ich den Grossmeister in den Landrider packen, aber der armybuilder wollte das nicht...
Unit Name ## WS BS St To Wo In At Ld Save Cost
Grey Knight Grand Master (HQ) 1 5 5 4/6 4 3 5 4 10 2/5(I) 349
Grey Knight, Psyker, Independent Character;
Nemesis Force Halberd; Storm Bolter
#Terminator Armour 2+ armour save. May not make Sweeping Advances. [0]
Deep Strike if allowed.
#Hammerhand Doubles Str, counts as 2CCW, used in normal I [10]
order, no other weapons can be used.
Grimoire of True Names Halves WS of Daemons in contact. [10]
Grey Knight Terminator Retin 4 5 4 4/6 4 1 4 2 10 +/5(I) [184]
Grey Knights, Psykers; Nemesis & Storm Bolter
(x4)
Callidus Assassin (Elites) 1 5 5 4 4 2 5 3 10 4(I)+ 120
Independent Character; Can never join another
unit; Infiltrate if allowed; Fearless; Cannot be
pinned; Callidus Temple; Jump Back, A Word In
Your Ear.; C'tan Phase Sword; Neural Shredder;
Polymorphine; Poison Blades
Death Cult Assassins (Elites) 1 5 4 4 3 2 5 2/3 8 5(I)+ 40
Independant, Fearless, Infiltrate; Close Combat
Weapon; Power Weapon
Grey Knights (Troops) 4 5 4 4/6 4 1 4 1/2 8 3+ 150
Grey Knights; Nemesis & Storm Bolter
Grey Knight Justicar 1 5 4 4/6 4 1 4 2/3 9 3+ [50]
Grey Knight; Nemesis & Storm Bolter
Grey Knight Land Raider (Heavy 1 BS: 4 Front: 14 Side: 14 Rear: 14 260
Tank; May always fire one extra weapon at BS2, at
a seperate target if it wishes; If the crew are
stunned, it may move directly forward up to it's
maximum move; Linked Lascannon (x2); Twin Heavy
Bolters
Psycannon Bolts Storm or Heavy bolters on vehicle count as AP4 [10]
and ignore Invul saves.
Ordo Malleus Inquisitor (Elite 1 4/5 4 3/6 3 2 4 2 8/9 4+ 215
Psyker, Independent Character; Daemonhammer;
Lightning Claw
Acolyte 1 3 3 3 3 1 3 1/2 8 2+ [46]
May take hits for Inquisitor.; Laspistol (free);
CCW (free)
Artificer Armour 2+ armour save. [15]
Acolyte #1 1 3 3 3 3 1 3 1/2 8 2+ [23]
May take hits for Inquisitor.; Laspistol (free);
CCW (free)
Artificer Armour 2+ armour save. [15]
Hierophant 1 3 3 3 3 1 3 1/2 8 6+ [8]
+1 Ld to Inquisitor (max 10). Daemons trying to
assault must roll Diff Terrain. If 2+
Hierophants, Daemons within 6" are at -1 Ld.;
Laspistol & CC Weapon
Mystic 1 3 3 3 3 1 3 1/2 8 6+ [6]
If Daemons, Greater Daemon, or Deep Striker enter
game within 4d6" of Inquisitor, have free round
of shooting. Firer counts as stationary. If 2+
Mystics, may nominate one unit within 12" to fire
instead.; Laspistol & CC Weapon
Warrior 2 3 4 3 3 1 3 1 8 4+ [80]
+1 WS to Inquisitor. Targeter, Frag and Krak
grenades as standard.; Multimelta Servitor (x1);
Plasma Cannon Servitor (x1); Frag Grenades; Krak
Grenades
Inquisitorial Storm Troopers ( 10 3 4 3 3 1 3 1 8 4+ 115
Carapace Armour; Targeters.; Hellgun (x8); Flamer
(x1); Grenade Launcher (x1); Frag Grenades
Inquisitorial Storm Troopers ( 10 3 4 3 3 1 3 1 8 4+ 115
Carapace Armour; Targeters.; Hellgun (x8); Flamer
(x1); Grenade Launcher (x1); Frag Grenades
Grey Knight Dreadnought (Heavy 1 WS: 5 BS: 4 S: 6/10 I: 4 A: 2 130
Front Armour: 12; Side Armour: 12; Rear Armour:
10; Dread. CC Weapon; Storm Bolter; Twin
Lascannon
Unit Name ## WS BS St To Wo In At Ld Save Cost
Grey Knight Grand Master (HQ) 1 5 5 4/6 4 3 5 4 10 2/5(I) 349
Grey Knight, Psyker, Independent Character;
Nemesis Force Halberd; Storm Bolter
#Terminator Armour 2+ armour save. May not make Sweeping Advances. [0]
Deep Strike if allowed.
#Hammerhand Doubles Str, counts as 2CCW, used in normal I [10]
order, no other weapons can be used.
Grimoire of True Names Halves WS of Daemons in contact. [10]
Grey Knight Terminator Retin 4 5 4 4/6 4 1 4 2 10 +/5(I) [184]
Grey Knights, Psykers; Nemesis & Storm Bolter
(x4)
Callidus Assassin (Elites) 1 5 5 4 4 2 5 3 10 4(I)+ 120
Independent Character; Can never join another
unit; Infiltrate if allowed; Fearless; Cannot be
pinned; Callidus Temple; Jump Back, A Word In
Your Ear.; C'tan Phase Sword; Neural Shredder;
Polymorphine; Poison Blades
Death Cult Assassins (Elites) 1 5 4 4 3 2 5 2/3 8 5(I)+ 40
Independant, Fearless, Infiltrate; Close Combat
Weapon; Power Weapon
Grey Knights (Troops) 4 5 4 4/6 4 1 4 1/2 8 3+ 150
Grey Knights; Nemesis & Storm Bolter
Grey Knight Justicar 1 5 4 4/6 4 1 4 2/3 9 3+ [50]
Grey Knight; Nemesis & Storm Bolter
Grey Knight Land Raider (Heavy 1 BS: 4 Front: 14 Side: 14 Rear: 14 260
Tank; May always fire one extra weapon at BS2, at
a seperate target if it wishes; If the crew are
stunned, it may move directly forward up to it's
maximum move; Linked Lascannon (x2); Twin Heavy
Bolters
Psycannon Bolts Storm or Heavy bolters on vehicle count as AP4 [10]
and ignore Invul saves.
Ordo Malleus Inquisitor (Elite 1 4/5 4 3/6 3 2 4 2 8/9 4+ 215
Psyker, Independent Character; Daemonhammer;
Lightning Claw
Acolyte 1 3 3 3 3 1 3 1/2 8 2+ [46]
May take hits for Inquisitor.; Laspistol (free);
CCW (free)
Artificer Armour 2+ armour save. [15]
Acolyte #1 1 3 3 3 3 1 3 1/2 8 2+ [23]
May take hits for Inquisitor.; Laspistol (free);
CCW (free)
Artificer Armour 2+ armour save. [15]
Hierophant 1 3 3 3 3 1 3 1/2 8 6+ [8]
+1 Ld to Inquisitor (max 10). Daemons trying to
assault must roll Diff Terrain. If 2+
Hierophants, Daemons within 6" are at -1 Ld.;
Laspistol & CC Weapon
Mystic 1 3 3 3 3 1 3 1/2 8 6+ [6]
If Daemons, Greater Daemon, or Deep Striker enter
game within 4d6" of Inquisitor, have free round
of shooting. Firer counts as stationary. If 2+
Mystics, may nominate one unit within 12" to fire
instead.; Laspistol & CC Weapon
Warrior 2 3 4 3 3 1 3 1 8 4+ [80]
+1 WS to Inquisitor. Targeter, Frag and Krak
grenades as standard.; Multimelta Servitor (x1);
Plasma Cannon Servitor (x1); Frag Grenades; Krak
Grenades
Inquisitorial Storm Troopers ( 10 3 4 3 3 1 3 1 8 4+ 115
Carapace Armour; Targeters.; Hellgun (x8); Flamer
(x1); Grenade Launcher (x1); Frag Grenades
Inquisitorial Storm Troopers ( 10 3 4 3 3 1 3 1 8 4+ 115
Carapace Armour; Targeters.; Hellgun (x8); Flamer
(x1); Grenade Launcher (x1); Frag Grenades
Grey Knight Dreadnought (Heavy 1 WS: 5 BS: 4 S: 6/10 I: 4 A: 2 130
Front Armour: 12; Side Armour: 12; Rear Armour:
10; Dread. CC Weapon; Storm Bolter; Twin
Lascannon