Hallo, da nun auf portent einige "Gerüchte" in die Welt gesetzt wurden, möchte ich
Euch diese nun auch unterbreiten:
Südlande Liste:
Kern:
-Skink cohorts 6pts @
armed with hand weapons...
Can take shields +1p, javelins +1pt, musician +5pts, standard +10pts, champion (+1A) +10pts.
-Skink skirmishers (same as Lustrian list)
Can also take short bow for +1pt
- 0-1 Jungle Swarms
M5, skirmishers, small, poisoned attacks, unit has 1-6 bases
Elite:
-Horned One Riders 16pts @ (I still believe the points are wrong)
M8, Ws3, S3, T4, W1, I3, A1, Ld5 (stats are of the Skink rider but with the Horned One's movement)
armed with hand weapons and spears
Musician +7pts, Standard +14pts, Champion +14pts
Cause Fear, Fast Cavalry, Marked (with ability to ride Cold Ones or in this case Horned Ones)
NOT Stupid
Horned One has no armor save... Skinks get a 6+ armour save for being on a mount
-Saurus Warriors 12pts @
May NOT take any marks... (otherwise, same as Lustrian Saurus)
-Kroxigor 60pts @
-Terradons 27pts @
0-1 Chameleon Skinks
Selten:
-Carnosaur 210pts
-Stegadon 230pts
-Salamander Hunting Packs (1-3 as a single Rare choice)
-Temple Guard 0-1 per Slann in army (if no Slann is present, then you cannot take TG unit)
Lustria-Liste:
Kern:
-Saurus warriors 12pts @
armed with shields and hand weapon
can take spears for +3pts @
mus +6pts, std +12pts, champ +12pts.
Each unit may be given up to 2 marks. First mark makes the unit a Special choice.... Second mark makes the unit a Rare choice
-Skink skirmishers 6pts @
armed with hand weapon, blowpipe
may exchange for javelin and shields for no cost difference
Scouting +1pt per model [about freaking time ]
champion (+1bs) 5pts
Unit size 10 - 20
- 0-1 Jungle Swarm
Exactly as Southlands Jungle Swarm (see above)
-Temple Guard 17pts @
come with hand weapon, halberd, shields +1pt,
Up to 50pt magic standard
mus +7pts, std +14pts, champ +14pts
Can have 1 TG unit for every Slann in army. If there isn't a Slann in the army, then you can NOT take a TG unit...
Elite:
-Saurus Cavalry 35pts @
come with hand weapon, shields, and spears
mus +10pts, std +20pts, chmp +20pts
1 unit may have a magical std up to 50pts
Unit size 5+
Each Saurus Cavalry is already marked (with the ability to ride Cold Ones)... May be given another mark, which will make the unit a Rare choice
-Kroxigor 60pts @
Scaly skin 4+, great weapons
chmp +20pts
Unit size 3+
-Terradons 35pts @
hand weapons, javelins
chmp (+1A) +10pts
Unit size 3-10
- 0-1 Chameleon Skinks 15pts @
armed with hand weapons and blowpipes
chmp +6pts
Unit size 5-10
Selten:
-Stegadon 230pts 4+ armour save
5 Skink crew (regular stats with Ld5
armed with hand weapons and javelins 4+ armour save
Giant bow Rng 24", S5, bolt thrower rules
Steg causes Terror and is a Large Target
Immune to panic
Stegadon is Stubborn
-Salamander Hunting Packs (1-3 per Rare slot) 60pts @
Gibt es noch Fragen bezüglich Einheiten etc. die ihr anhand der "Gerüch(t)e" beantwortet haben wollt ?
Euch diese nun auch unterbreiten:
Südlande Liste:
Kern:
-Skink cohorts 6pts @
armed with hand weapons...
Can take shields +1p, javelins +1pt, musician +5pts, standard +10pts, champion (+1A) +10pts.
-Skink skirmishers (same as Lustrian list)
Can also take short bow for +1pt
- 0-1 Jungle Swarms
M5, skirmishers, small, poisoned attacks, unit has 1-6 bases
Elite:
-Horned One Riders 16pts @ (I still believe the points are wrong)
M8, Ws3, S3, T4, W1, I3, A1, Ld5 (stats are of the Skink rider but with the Horned One's movement)
armed with hand weapons and spears
Musician +7pts, Standard +14pts, Champion +14pts
Cause Fear, Fast Cavalry, Marked (with ability to ride Cold Ones or in this case Horned Ones)
NOT Stupid
Horned One has no armor save... Skinks get a 6+ armour save for being on a mount
-Saurus Warriors 12pts @
May NOT take any marks... (otherwise, same as Lustrian Saurus)
-Kroxigor 60pts @
-Terradons 27pts @
0-1 Chameleon Skinks
Selten:
-Carnosaur 210pts
-Stegadon 230pts
-Salamander Hunting Packs (1-3 as a single Rare choice)
-Temple Guard 0-1 per Slann in army (if no Slann is present, then you cannot take TG unit)
Lustria-Liste:
Kern:
-Saurus warriors 12pts @
armed with shields and hand weapon
can take spears for +3pts @
mus +6pts, std +12pts, champ +12pts.
Each unit may be given up to 2 marks. First mark makes the unit a Special choice.... Second mark makes the unit a Rare choice
-Skink skirmishers 6pts @
armed with hand weapon, blowpipe
may exchange for javelin and shields for no cost difference
Scouting +1pt per model [about freaking time ]
champion (+1bs) 5pts
Unit size 10 - 20
- 0-1 Jungle Swarm
Exactly as Southlands Jungle Swarm (see above)
-Temple Guard 17pts @
come with hand weapon, halberd, shields +1pt,
Up to 50pt magic standard
mus +7pts, std +14pts, champ +14pts
Can have 1 TG unit for every Slann in army. If there isn't a Slann in the army, then you can NOT take a TG unit...
Elite:
-Saurus Cavalry 35pts @
come with hand weapon, shields, and spears
mus +10pts, std +20pts, chmp +20pts
1 unit may have a magical std up to 50pts
Unit size 5+
Each Saurus Cavalry is already marked (with the ability to ride Cold Ones)... May be given another mark, which will make the unit a Rare choice
-Kroxigor 60pts @
Scaly skin 4+, great weapons
chmp +20pts
Unit size 3+
-Terradons 35pts @
hand weapons, javelins
chmp (+1A) +10pts
Unit size 3-10
- 0-1 Chameleon Skinks 15pts @
armed with hand weapons and blowpipes
chmp +6pts
Unit size 5-10
Selten:
-Stegadon 230pts 4+ armour save
5 Skink crew (regular stats with Ld5
armed with hand weapons and javelins 4+ armour save
Giant bow Rng 24", S5, bolt thrower rules
Steg causes Terror and is a Large Target
Immune to panic
Stegadon is Stubborn
-Salamander Hunting Packs (1-3 per Rare slot) 60pts @
Gibt es noch Fragen bezüglich Einheiten etc. die ihr anhand der "Gerüch(t)e" beantwortet haben wollt ?