Army wide Special rules:
Aegis: a unit that contains at least one model with this special rule rerolls all rolls of 1 on deny the witch rolls.
spiritual purity: cannot use malefic daemonology. only perils on double 6's when casting sanctic.
Combat squads: (we all know this one)
Warlord Traits:
1: daemonhunter:
the warlord has the hatred (daemons) special rule. when the warlord casts the banishment psychic power he succeeds in channeling on a 2+ on the warp charge rolls instead of 4+.
2: hammer of righteousnes:
the warlord and his unit gain the hammer of wrath USR
3: unyielding anvil:
the warlord and all units of codex: grey knights within 12" gain the stubborn usr
4: the first in the battle:
if you place the warlord and his unit in deepstrike reserve he arrives on turn 1 and can reroll the scatter dice.
5: master of counterattack:
the warlord and his unit gain the counter attack USR
6: master scholar:
the warlord may roll one additional psychic power when generating psychic powers. this power has to be from the daemonology: sanctic discipline.
melee weapons:
nemesis force sword: s user ap 3 melee, daemonbane, force.
nemesis force halberd: s +1 ap 3 melee, two handed, daemonbane, force.
nemesis daemonhammer: sx2 ap 2 melee, unwieldly, concussive, specialist weapon, daemonbane, force.
nemesis warding stave: s+2 ap 4 melee, daemonbane, concussive, psiprotection, force.
psi protection: user gains adamant will usr
nemesis falchions: s user ap 3 melee, daemonbane, force, specialist weapon
(you always buy these in pairs so +1A)
nemesis longsword Sx2 ap 2 melee, daemonbane, specialist weapon master crafted, force.
daemonbane: a unit that activates its force weapons may reroll all failed to wound and armour pen rolls on enemys with the daemon special rule.
servo arm: same as marines. sx2 ap 1 melee, specialist weapon, unwieldly.
ranged weapons:
psycannon: 24" s7 ap 4 salvo 2/4, rending (hard nerf for PAGK )
heavy psycannon: 2 fire modes:
scattered: 24" s7 ap 4 heavy 1,blast 5", rending
concentrated: 24" s7 ap 4 salvo 3/6, rending
psylencer: 24" s4 ap- heavy 6, force
gatling psylencer: 24" s 4 ap - heavy 12. force
that force addition might become nice but no longer wounds daemons on 4+.
incinerator: template S6 ap 4, assault 1, soul blaze
heavy incinerator: template S6 ap 4 heavy 1, torrent, soul blaze.
psyk out grenades: enemy psyker that assault a unit with these does not gain +1 attack.
you can throw psyk out grenades now:
8" s2 ap - assault 1, blast 3", psy shock
psy shock: a random psyker within the unit suffers a perils of the warp if the unit is hit.
brotherhood banner: allied units of codex: grey knights within 12" of model with the banner reroll failed morale tests. in additon all models in the same unit as the banner bearer gain +1 attack.
reliks (suck mostly.. but are cheap..)
deimos rage: stormbolter with 36" s4 ap 5 assault 3, master crafted, precision shots.
domina liber daemonica:
the wielder of this relik can roll for a additional psychic power. this power has to be generated from the daemonology: sanctic discipline.
in addition every allied unit of codex: grey knights within 6" of the model with this relik can reroll all rolls of 1 when they try to channel daemonology: sanctic powers.
bone shard of solor:
the bearer gains a 3+ invulnerable save if he is within 12" of a model with the special rule daemon. this invulnerable save becomes a 2+ if a model with the special rule daemon of khorne is within 12". in addition the bearer also gains the hatred: khorne special rule.
armor of martyrs:
terminator armour with 2+/5++. the user gains it will not die, relentless, feel no pain, bulky and cannot sweeping advance.
nemesis banner:
allied units of codex: grey knights within 12" gain the fearless usr. all units in the same units as the banner gain +1 attack. all daemons with the daemon usr treat all terrain within 12" of the model with the banner as dangerous terrain. even open terrain counts as dangerous.
the soulgleeve:
s+ 1 ap 3 melee, daemonbane, force, soulprint(sp?), two handed.
soulprint: a character that wields the soulgliev may reroll all failed channel rolls when activating the forceweapon. in addition the wielder rerolls all failed to hit, to wound and armour pen rolls when the gleeves force effect is active. (against everything, not only daemons)
Psybolt ammo is gone