Gerüchtesammlung - Warhammer 40000 - Necrons

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12. Juni 2014
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Mehreren Gerüchtequellen zufolge erhalten Necrons in Kürze einen neuen Codex

Erwarteter Release-Termin: Dezember 2014 - Februar 2015

- - - Aktualisiert - - -

Laut Lords of War Gaming soll dieses Jahr noch ein neuer Necron Lord erscheinen und im Januar dann der Codex.


Schon in Shield of Baal III gibt es neue Regeln für Necrons 🙂 Relikte und Kriegsherren-Fähigkeiten für die Necron Mephrit Dynastie

Siehe S.11 links unten http://1.bp.blogspot.com/-b9pmAf2Itcw/VIcFVWGiOlI/AAAAAAAALxI/j-55Lb9ahrM/s1600/08.jpg

- - - Aktualisiert - - -

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Zitat von Steve Bale

Gerüchte zu Necrons auf BOLS

OK, folks, its been a long while without Necron rumors, but a whole batch just arrived. Come See!

http://www.belloflostsouls.net/2014/...close.html?m=1


Ich bin mal so frei, die Gerüchte [von Bell of Lost Souls] hier reinzukopieren

Codex Necrons:

Schedule

Crammed into the GW schedule right before the new year.
Pre-orders Dec. 19th
Street date: Dec 26th
(Previous chatter from last month says first week of January)

Models
Little to no new models (a la Grey Knights)
(scattered chatter says perhaps 1 character clampack and 1 Destroyer/DestroyerLord plastic kit)

Rules
Look for Nerfs to the following:
Doom Scythes
Night Scythes

Tesla will get an overhaul to their rules.
Deathray will receive a big overhaul to how it targets models.

Characters remain fundamentally unchanged.
The Stormlord will recieve a Necron themed orbital bombardment of some type once per game.

Warlord Traits are good with some granting individual units USRs, while another listed granted an improved version of Reanimation Protocols

Rumors are rated: Above-Average, coming from known and unknown sources.
 
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Darnok im Warseer Forum:

For now I don't have much but this:


  • Codex: Necrons to be released on the 31st of January
  • two clampack characters alongside the codex - nothing else

I expect some cards as well, but concerning new models it will only be those two clampacks. As can be seen in the SoB: Exterminatus book, some boxes of existing models will get a repackage with the new 32mm bases.
 
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Infos aus dem nächsten White Dwarf von Archibald_TK im Warseer Forum:

Re: Necron Rumours Mk.II

Necrons have a whole new way to build an army! The Decurion. It's both opening a lot of options and restrictive at the same time, as weird as it sounds. You can use it instead of normal FoC if you want. also keep in mind that it's the usual me reading the WD super fast when I have the time so there may be mistakes:

You basically can chose a base formation that includes all of your basic units.
It must contain: - 1 Overlord (or Zandrek, Anraky, Trazyn or a Barge), 2 units of Warriors, 1 of Immortal and 1 of Tomb Blades.
You lose Objectives Secured, Overlord and all units from this formation within 12" reroll 1 to Protocols, and two fluffy but not usually useful rules: Move through Cover and Relentless (in case you really want to charge with your Warriors/Immortals after shooting =/, which is funny because even in the WD they realize it's the only use).
You can add 6 units of Warriors, 3 of Immortals, 2 Lychguards, 2 Tomb Blades if I remember correctly and 3 Monoliths.
No reroll on the Warlord table for it, probably because it's not really a normal detachment.

Once done you can add a Royal court formation: 1 Overlord (same as previously except it can be the Stormlord now), up to 3 Cryptek and up to 3 Lords.

Then, you can add up to 10 of the available formations, which are all about a theme, in any number if I've read it right, (which I'll be able to confirm later today) so you can go full Destroyer if you want for example:
- One is 1 Destroyer Lord, 3 units of Destroyer, and can add 1 unit of Heavy Destroyers (Ohhhhhhhhh, they are no longer Destroyer upgrades?).
- One allow you to add a Nightbringer Shard, Deceiver Shard, ACtan or Vault. (Ohhhhhhhh, they refer to the shards by their name!)
- One is 2 Annihilation Barge and a Doomsday Ark
- I think there is one with an Obelisk and 2 Monoliths.
- One is 1 Spyder, 1 unit of Wraiths, 1 of Scarabs
- 1 Stalker and 2 Praetorians
- 1 unit of Deathmarks (yup, just 1 if I remember right)
- 1 unit of Flayed Ones
- One is up to 4 Doom Scythes (remember folks, I go from memory so I may be messing up numbers)
And so on, I have no idea if these formations can be taken outside of the Decurion, as I didn't have enough time to read in detail. Also I'm pretty sure that there are no Night Scythes and Ghost Arks formations, thus they shall still be dedicated transports I suppose.

Also I do not expect anything else for the Necrons as the end of the WD refer for the following week to "Dance of Death".
 
Archibald_TK noch mal mit Infos aus dem White Dwarf
A few more info after a better reading. And keep in mind I translate things so in the English version of the WD things may sound different, so please don't go berserk if after I say "Dance of Death" it's in reality Death Dance, Deadly Dance, Mortal Tango or Fatal Dubsteb in your WD.

Regarding the Decurion, I find the way it works for some of these formations not that clear. Formations are presented in boxes linked by lines. You can take 1 to 10 of the optional formations, and since there are only 9 total it's obvious you can take some more than one. But the way it's presented I'm actually wondering if you can take anything you want multiple time, or only the first three ones (which are the Destroyers, Praetorian and the Canoptek one). In a way it makes sense to not spam things like Trans Ctans or Obelisk, but in another it makes no sense to be limited to a single Deathmark unit yet spam things like Praetorians... WD, why u no clear?

Also WD refers to the Decurion itself as giving bonuses to the units composing it in addition to what the Formations do, but I never managed to find these bonuses listed anywhere.

Some precisions:
- I previously said the Canoptek formation includes 1 Spyder, but later in a pic it shows said formation with 1 UNIT of Spyders. So I don't know which page is right.
- I said the Praetorian formation included a Stalker, but actually after rereading it it's an UNIT of Stalkers.
- Heavy Destroyers are indeed their one unit now.
- Deathmarks and Flayed are indeed only 1 unit.
- Dommscythes are 2 to 4.
- Royal court MUST include at least one Lord and one Cryptek.
- Obyron can replace a Lord.
- Illuminator and Orikan can replace a Cryptek.

Regarding the CTans, WD seems to really make a difference between Shards of the Deceiver, Nightbringer, Trans CTan and the Vault. This is how their power work:
- During the shooting phase, chose an enemy unit.
- Roll a D6 or pick a card to determine the attack it suffers.
- The randomness represents the CTan basically doing whatever he wants when released on a battlefield.
- Each attack comes in 2 Flavors.
- The first one, supposedly already devastating, is used by the two shards and the Trans CTan.
- The second one, that appears to be the powerful Apocalypse effect, is for the Vault.

Originally Posted by Gazak Blacktoof

I really like the idea of relentless necrons and move through cover is always useful. I often wished I could assault after firing but I can't take the phaeron upgrade on special characters. It's really useful against orks or other armies that get a big benefit from the charge. Hopefully some of the special character overlords still grant benefits to warriors and immortals too so that I can double up on the pain.

Do these rules extend to all parts of the decurion or only the warriors and immortals or only units within 12" of the overlord?
Reroll 1 to protocol is 12" from the Overlord, Move through Cover and Relentless is for all members of the first formation wherever they are (but Monoliths don't care, Tomb Blades are already Jet Bike and Lychguard have no shooting weapons, only Warriors and Gauss Immortals benefit from both rules at the same time). It doesn't affect the other formations of the Decurion.


http://www.warseer.com/forums/showt...umours-Mk-II&p=7362476&viewfull=1#post7362476
 
So, there we go:

1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got a serious nerf.

Flyers still dedicated ttansports. Points increase, weapons nerfed, and if you crash, you get hurt and get out there, no walking on from board edge.

HAHAHAHAHA quantum shielding nerfed to av 12, goes away on a glance OR pen.


via an anonymous source on Faeit 212
Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RA is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have fnp, and RA, you must choose which one to use., but not both.

Living Metal ignores shaken results but still loses a hull point. On the roll of a 6 at the end of the round, regain a lost hull point.

Warlord Traits
1. Warlord has Eternal Warrior
2. Warlord has Zealot
3. Warlord and friendlies within 12" re-roll failed morale, pinning and fear
4. While warlord is alive, add or subtract 1 to reserve rolls and seize the initiative after the roll is made
5. Warlord and friendles within 12" have relentless and crusader
6. Warlord must accept challenges and re-rollls all failed to hit rolls in challenges. If an enemy refuses a challenge the Warlord gains hatred for rest of game.

Es beschleunigt auf jeden Fall das Spiel. Das kann man nicht abstreiten.
Ob es aber dem alten Ich-komme-wieder-Charme gerecht wird, ist etwas anderes.
Living Metal ist eine recht coole Umsetzung wie ich finde.

via an anonymous source on Faeit 212

I have the codex, and I know the new decurion detachment has been a hot issue. Here are the rules for it straight from the codex.

-The Decurion Detachment is a special type of detachment that can be included in any battle-forged army

-Units cannot normally belong to more than one detachment, units from a formation that is part of a Decurion Detachment are an exeption and are both part of their formation and the detachment with both command benefits and special rules

-If the Warlord is a part of a Decurion Detachment, that entire Decurion Detachment is your primary detachment

-You can take Combined Arms and Allied Detachments and/or Decurion Detachments for Battle-Forged Armies

http://natfka.blogspot.de/2015/01/necron-codex-leaks-decurion-detachment.html



via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.

The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.

Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)


Krasser Shice.


Tesla Regel wurde überarbeitet !


1. Powers of the C'tan
Antimatter Meteor -S8 AP3 lg blast
-Tesseract Vault Apoc Blast


2. Cosmic Fire - S6 AP4 lg blast ignores cover
-Tesseract Vault Apoc blast ignores cover


3. Seismic Assault - S6 AP4 assault 10 strikedown
-Tesseract Vault Assault 20 strikedown


4. Sky of Falling Stars - S7 AP4 assault 3 lg blast barrage
-Tesseract Vault assault 6 apoc barrage


5. Time's Arrow - SD AP1 precision shot
-Tesseract Vault assault 2 precision shots


6. Transdimensional Thunderbolt -S9 AP1 Tesla
-Tesseract Vault assault 2 Tesla


*Tesla: When firing this weapon a to hit roll of 6 causes 2 extra hits. Snap shots dont do extra hits.


quelle
http://natfka.blogspot.de/2015/01/ne...-ctan.html?m=1



 
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