Hier die Zusammenstellung aller Regeln, die von den Abgesandten des GRC nicht bemängelt worden sind. Sie werden nun zuerst abgestimmt und bei Annahme in das GRC-FAQ übernommen. (Sämtliche anderen bemängelten Regeln und Ergänzungsvorschläge werden in naher Zukunft nacheinander, teilweise auch parallel diskutiert und anschließend abgestimmt.)
Bitte beachtet, dass die Diskussion um diese Themen http://www.gw-fanworld.net/showthread.php?t=155841 bereits erfolgt ist, und es sich jetzt nur noch um eine ABSTIMMUNG handelt. INHALTLICHE Diskussionen sind also bitte zu unterlassen. FORMELLE Hinweise (z.B. fehlende Abstimmungsalternativen) können hier aber gerne gepostet werden, damit es nicht zu Verfahrensfehlern kommt.
Jeder Abgesandte hat eine Stimme. Annahme der Abstimmung mit relativer Mehrheit.
Abstimmungsende ist der 10.05.2011.
Abstimmungsmöglichkeiten (eine Stimme, für die ganze Liste)
1 = JA
2 = NEIN
3 = Enthaltung
Außerdem suchen wir noch jemanden, der den Text übersetzt. Falls das jemand machen möchte, bitte bei der Abstimmung mit angeben(Falls sich mehrere melden, darf der, der sich zuerst gemeldet hat).
Assault
1. Moving Assaulting units
1.1 The first model to move in an assault cannot take a longer path to avoid making a difficult or dangerous terrain test. When assaulting units partially in cover the assaulting player must still try to engage as many models as possible.when the first assaulting model does not enter difficult terrain but other unit members may have to do so in order to engage the enemy, the owning player must declare whether he is going to attempt to engage models in cover or not.
If he is attempting to charge models in cover, his unit must take a difficult terrain check.
If he is attempting not to charge models in cover, proceed to move the models in order to check that the assault rules will not force any charging models to go throught terrain. If the latest happens, the charging player must then take a difficult terrain check and apply the result to the charging unit as a whole (meaning some models may have to move back, or the charge can be cancelled).
1.2 Charging models that roll enough distance to reach enemies behind difficult terrain, are assumed to be in “base contact” even if a piece of terrain prevents them from actually touching bases.
2. Pile in
-
3. Rolling to hit
-
4. Combat Resolution
-
5. Number of attacks
5.1 A model armed with two or more special weapons AND a normal single-handed weapon can choose to fight with a special and normal weapon. The model must use at least one of his special weapons but may also utilize the normal weapon in order to gain the +1 Attack bonus.
5.2 A model with a Powerfist can gain attacks granted by wargear / special abilities (such as Mark of Khorne or ork attack squig).
6. Close Combat Weapons
6.1 Failed rolls to wound from Poisoned weapons must be re-rolled if the strength of their wielders is higher than or equal to the defender’s toughness (translation problem in some countries).
6.2 Force Weapons works for all armies as described in the Warhammer 40.000 rulebook, except for Witch Hunters, who have their own rules - and aren't affected by eternal warriors.
6.3 Unless specified otherwise, only weapons defined as a single-handed weapon that can be used in close combat, along with ‘pistols’ and ‘close combat weapons’, can be used to get the +1 attack bonus for having two weapons.
7. Other
-
7.2 The assault rules explicitly state that it is possible for assaulters to engage multiple units, provided that each model is in squad coherency with another that has already moved at the end of its move (barring the first). It is not possible, then, to leave models as "bridges" to ease multiple assaults.
Bitte beachtet, dass die Diskussion um diese Themen http://www.gw-fanworld.net/showthread.php?t=155841 bereits erfolgt ist, und es sich jetzt nur noch um eine ABSTIMMUNG handelt. INHALTLICHE Diskussionen sind also bitte zu unterlassen. FORMELLE Hinweise (z.B. fehlende Abstimmungsalternativen) können hier aber gerne gepostet werden, damit es nicht zu Verfahrensfehlern kommt.
Jeder Abgesandte hat eine Stimme. Annahme der Abstimmung mit relativer Mehrheit.
Abstimmungsende ist der 10.05.2011.
Abstimmungsmöglichkeiten (eine Stimme, für die ganze Liste)
1 = JA
2 = NEIN
3 = Enthaltung
Außerdem suchen wir noch jemanden, der den Text übersetzt. Falls das jemand machen möchte, bitte bei der Abstimmung mit angeben(Falls sich mehrere melden, darf der, der sich zuerst gemeldet hat).
Assault
1. Moving Assaulting units
1.1 The first model to move in an assault cannot take a longer path to avoid making a difficult or dangerous terrain test. When assaulting units partially in cover the assaulting player must still try to engage as many models as possible.when the first assaulting model does not enter difficult terrain but other unit members may have to do so in order to engage the enemy, the owning player must declare whether he is going to attempt to engage models in cover or not.
If he is attempting to charge models in cover, his unit must take a difficult terrain check.
If he is attempting not to charge models in cover, proceed to move the models in order to check that the assault rules will not force any charging models to go throught terrain. If the latest happens, the charging player must then take a difficult terrain check and apply the result to the charging unit as a whole (meaning some models may have to move back, or the charge can be cancelled).
1.2 Charging models that roll enough distance to reach enemies behind difficult terrain, are assumed to be in “base contact” even if a piece of terrain prevents them from actually touching bases.
2. Pile in
-
3. Rolling to hit
-
4. Combat Resolution
-
5. Number of attacks
5.1 A model armed with two or more special weapons AND a normal single-handed weapon can choose to fight with a special and normal weapon. The model must use at least one of his special weapons but may also utilize the normal weapon in order to gain the +1 Attack bonus.
5.2 A model with a Powerfist can gain attacks granted by wargear / special abilities (such as Mark of Khorne or ork attack squig).
6. Close Combat Weapons
6.1 Failed rolls to wound from Poisoned weapons must be re-rolled if the strength of their wielders is higher than or equal to the defender’s toughness (translation problem in some countries).
6.2 Force Weapons works for all armies as described in the Warhammer 40.000 rulebook, except for Witch Hunters, who have their own rules - and aren't affected by eternal warriors.
6.3 Unless specified otherwise, only weapons defined as a single-handed weapon that can be used in close combat, along with ‘pistols’ and ‘close combat weapons’, can be used to get the +1 attack bonus for having two weapons.
7. Other
-
7.2 The assault rules explicitly state that it is possible for assaulters to engage multiple units, provided that each model is in squad coherency with another that has already moved at the end of its move (barring the first). It is not possible, then, to leave models as "bridges" to ease multiple assaults.