5. Edition [GRC-ABSTIMMUNG] Vehicles (Entscheidungen Fahrzeuge betreffend

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Athenys

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25. Juli 2006
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Hier die Zusammenstellung aller Regeln, die von den Abgesandten des GRC nicht bemängelt worden sind. Sie werden nun zuerst abgestimmt und bei Annahme in das GRC-FAQ übernommen. (Sämtliche anderen bemängelten Regeln und Ergänzungsvorschläge werden in naher Zukunft nacheinander, teilweise auch parallel diskutiert und anschließend abgestimmt.)
Bitte beachtet, dass die Diskussion um dieses Thema http://www.gw-fanworld.net/showthread.php?t=155843 bereits erfolgt ist, und es sich jetzt nur noch um eine ABSTIMMUNG handelt. INHALTLICHE Diskussionen sind also bitte zu unterlassen. FORMELLE Hinweise (z.B. fehlende Abstimmungsalternativen) können hier aber gerne gepostet werden, damit es nicht zu Verfahrensfehlern kommt.

Jeder Abgesandte hat eine Stimme. Annahme der Abstimmung mit relativer Mehrheit.

Abstimmungsende ist der 10.05.2011.

Abstimmungsmöglichkeiten

1 = JA
2 = NEIN
3 = Enthaltung


Außerdem suchen wir noch jemanden, der den Text übersetzt. Falls das jemand machen möchte, bitte bei der Abstimmung mit angeben. (Falls sich mehrere melden, darf der, der sich zuerst gemeldet hat)


Vehicles
1.Vehicles Movement
1.1 Turning on the spot is fully part of vehicle movement rules (p57) and it is perfectly legal for a vehicle to "gain" some movement as compared to former movement habits in the preceeding edition.
1.2 A vehicle is not able to move laterally : it must pivot and then move forward and backward. Beware you cannot pivot above other models if you're not a skimmer or a vehicle in tank-shock mode (see also 1.1 and 4.11).
1.3 If a vehicle is immobilised at the start of its movement (after movement was declared, but before actual movement occurred), it counts as stationary (as opposed to having moved at another speed).
1.4 -
1.5 If a vehicle is immobilised during its movement, the actual distance moved (as opposed to the distance initially declared) is used to determine the speed of the vehicle for firing vehicle weapons or passenger weapons.
1.6 Turning doesn't count as moving. That means, if a vehicle is partially in area terrain , it could pivot out of that terrain without doing a dangerous terrain test.
1.7-

2.Vehicles Damages
2.1 If a vehicle is damaged several times at the same time, roll all the dices and apply each and every result rolled for on the damage table and not only the highest one.
2.2 In case of a "Destroyed - Wrecked" result (5) and a "Destroyed – Explodes" result (6) happening at the same time, or in case of several "Destroyed – Explodes" result (6) happening at the same time, apply the effects of only one "Destroyed - Explodes" result (6).
2.3 When exploding, only armor and invulnerable save may be used for models inside the vehicle. Cover save are allowed for models within the blast radius.
2.4 When a transport vehicle suffers a Destroyed – explodes! result its passengers must be placed where the vehicle used to be”so passengers must be placed wholly inside the area of the table that the vehicles hull previously occupied and are NOT allowed to have parts of their base outside the original hull (Any models that cannot fit entirely within this area or are within 1” of an enemy model are removed from play as a casualty ).
2.5 When a vehicle ‘explodes’ it is replaced with an area of “difficult ground”. Unless both players agree otherwise, this terrain provides a 4+ cover save for models inside it and blocks line of sight based on the actual piece of terrain. If an appropriate piece of terrain is not available then the vehicle is just removed from play. The area of difficult terrain is area terrain.
2.6 A player can replace the vehicle by a crater or appropriate marker if he posseses one. Material provided by opponent must be used if he offers it or agrees upon being asked.
2.7 -

3.Embarking/Disembarking/Embarked units
3.1-
3.2-
3.3 In case of Emergency Disembark, caused by Vehicle Destroyed - Wrecked effect (5), unit may disembark partially. Models cannot disembark on the vehicle's hull, within 1” of enemy models or in impassable terrain. Models that are unable to disembark are removed from play.
3.4 -
3.5 -
3.6 -
3.7 Passengers can fire template weapons from their fire point, starting the small end of the template at any edge of the fire point. The template can cover the transporting vehicle without affecting it.
3.8 When firing from a vehice firepoint, consider the firing models to have their torso above the roof so LOS is measured approximatly 1/2 an inch from above the vehicle's roof above the firepoint surface. We recommand players to bring the torso models provided in the transport vehicle sprues in order to solve easily and quickly any LOS issues that may arise with embarked units.

4.Vehicles and assault,tank-shock & ramming
4.1
4.2 -
4.3 -
4.4 -
4.5 -
4.6 -
4.7 Ramming and Tank shock- A skimmer vehicle moving "flat out" does not benefit from a cover save during a "death or glory" attack from a ranged weapon.
4.8 -
4.9 If a walker fires smoke launchers in the movement phase, then assaults an enemy unit and wipes them out, the walker does count as obscured in the subsequent enemy shooting phase.
4.10 -
4.11 –
4.12 -

5.1 In the case of non-rectangular vehicles (such as an Eldar Falcon), determine their armor facing by(imaginary) drawing a rectangular square between the edges of the vehicle.
5.2 Vehicle-mounted template weapons never damage the vehicle on which they are mounted and can be placed partly over the vehicle.
5.3 -
5.4 Concerning template or blast weapons, Walkers with bases count as filling out the whole base with their hull.
5.5 When firing a twin-linked weapon, LOS needs to be traced from one weapon barrel, not both.
5.6 Vehicle weapon mounts (turrets, sponsons and alike) can be targeted in shooting and assaulting and are treated therefore as parts of the hull. This is to clarify that a vehicle cannot sticks its sponson /turret-weapon from behind a LOS blocker to its hull, shoot at a target but not be shot at(or assaulted etc.) in return.
5.7 It is not allowed to fire indirectly to a target outside the arc of fire.
5.8 -
 
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