5. Edition [GRC-Diskussion] Codex: Space-Marines

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Mordur

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27. August 2004
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Wie gehabt. Bitte Probleme ansprechen soweit vorhanden.


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Space Marines

1. General
1.1 A Space Marine unit that regroups can immediately move up to 3". Afterwards, a Space Marine Unit can make a normal move in the movement phase

2. HQ
2.1 Librarians - Space Marine Librarians are able to use The Gate of Infinity if they are locked in close combat or in a transport vehicle. If
falling back they can use The Gate of Infinity only in direction of their own table edge. The Gate of Infinity can be used in conjonction with Locator beacons but not Teleport homers.

2.2 Chapter Masters - A chapter master can't use his Orbital Bombardement if embarked in a transport vehicle without fire points.
2.3 Honour Guards - The Honour or Death special rule does not work against independent characters with retinues.
2.4 Command Squad - An independent character which joins a Command Squad with an Apothecary gain the ‘Feel No Pain’ universal special rule.
2.5 Command Squad - A unit with an Apothecary can use the Feel no Pain ability even if the Apothecary is killed at the same time.
2.6 Command Squad - Apothecaries in a Command Squad can't take upgrades as though they are a 'Veteran'.

3. Elites
3.1 Techmarines - A Techmarine embarked on a vehicle can attempt to fix it without getting out.
3.2 Servitors - A Mindlocked Servitor unit who is falling back will fall back normally. A Mindlocked Servitor unit who is locked in combat can perform sweeping advance, consolidation and/or pile-in moves.

4. Fast Attack
4.1 Clustermines are triggered if the path of a moving unit crosses the booby-trapped terrain, it's not important where the unit starts or end its movement.

5. Heavy Support
5.1 A Thunderfire Cannon and the Techmarine form an artillery unit worth 1 kill point, in order to earn the kill point, both the Cannon and the Marine must be destroyed.

6. Vehicles
6.1 Optional Landraider (and versions) weapons have a fire angle of 360°.
6.2 The storm bolter of a Space Marine Rhino has a fire angle of 360°.
6.3 An additional storm bolter from any non-Land Raider vehicles have fire angles of 360°.
6.4 Hunter-killer Missiles have a fire angle of 45° to the front.
6.5 The Machine Spirit can be used to fire a weapon in the same turn a Land Raider uses its Smoke Launchers. (entfallen - GW-FAQ)
6.6 All Land Speeder (Storm) weapons are Hull Mounted.
6.7 If a Land Speeder Storm or Land Raider Crusader are destroyed and its embarked passengers charge into combat in the following Assault phase, they can't benefit from the Cerebus Launcher or Fraf assault launchers.
6.8 The 'petals' of a Drop Pod are not taken into account for disembarkement or cover purposes.
6.9 A Drop Pod which lands into difficult terrain has to pass a Dangerous terrain Test. If failed, it suffers a "weapon destroyed" result.
 
2.1 Librarians - Space Marine Librarians are able to use The Gate of Infinity if they are locked in close combat or in a transport vehicle. If
falling back they can use The Gate of Infinity only in direction of their own table edge. The Gate of Infinity can be used in conjonction with Locator beacons but not Teleport homers.
--
> das sagt doch alles schon der Regeltext, raus damit!

6.1 Optional Landraider (and versions) weapons have a fire angle of 360°.
6.2 The storm bolter of a Space Marine Rhino has a fire angle of 360°.
6.3 An additional storm bolter from any non-Land Raider vehicles have fire angles of 360°.
6.4 Hunter-killer Missiles have a fire angle of 45° to the front.
--> muss man das alles extra erwähnen, da reicht doch ein Blick ins Regelbuch

6.8 The 'petals' of a Drop Pod are not taken into account for disembarkement or cover purposes.
--> ich gehe mal davon aus, hier ist gemeint, dass die Klappen keine Deckung geben, wenn sie aufgeklappt sind. Die interessantere Frage ist doch eher, muss ich die Kapsel überhaupt aufklappen oder kann ich sie für Deckungszwecke nicht geschlossen lassen?
 
@ 6.8
Wenn die Türen aber zubleiben wird es verdammt schwer zu überprüfen, ob das restliche Pod Deckung gibt oder nicht oder? Insofern würde ich es immer so spielen: das Modell gibt Deckung so wie es ist, wenn die Türen dann zusind dann schießt man eben nicht durch!
 
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