D
Deleted member 4411
Gast
Hallo die Herren!
Diskussion bis 18.09.2011.
GREY KNIGHTS
Was soll alles geklärt werden? Immer her damit!
NATÜRLICH keine Dinge, die im offiziellen Grey Knights FAQ schon geklärt sind!
Das ETC-Grey Knights FAQ
GREY KNIGHTS
1: Psychotroke/Rad grenades work on all enemy units engaged in the assault but the effects do not stack if you get assaulted by units with several of these grenades.
2: It is not allowed to measure whether teleport homers or such are within 12" of Warpquake before DS is actually performed.
3: Dreadknight equipped with personal teleporter is still considered Monstrous Creature, but may move as Jump Infantry. As a consequence, it cannot embark in a Stormraven.
4: Grenades, Orbital Strike Relays and the likes can never count as being master crafted.
5: Shunt can be used to move after disembarking from a vehicle.
6: Only the inquisitorial henchman warband can ever benefit from the 'Inconceivable Customisation' special rule of the Jokaero. All models attached to the unit during deployment or joining afterwards cannot benefit from this special rule.
7: A unit with a Null Rod can cast psychic powers providing they don't affect their own unit (Smite being a good example)
8: An Inquisitor armed with a Daemonblade becomes a psyker with mastery level 1 with the result of 11-12 on the chart, but he knows no psychic spells to speak off.
9: The effects of Psychotroke grenades always override specific or general rules in other armies' codexes. Stubborn units and large ork mobs are still reduced to ld2, and the banshee mask special rule is still overridden just to give a few examples.
10: The Initiative test for Empyrean Brain Mines is subject to modifiers like Psykout Grenades, effects from Psychotroke Grenades and so on.
11: The Vindicare's Turbo Penetrator round rolls 4D6 + Strength 3 for armour penetration, and any dice showing a 6 will add an additional d3 to the Armour penetration value.
12: The summoning can be cast on units that are falling back. Once the unit is deployed again, it is still subject to all the normal rules for falling back. The summoning cannot be cast on a unit the librarian happens to be attached to. The summoning is not usable in the turn in which the Librarian arrives through Deep Strike.
13: The shrouding psychic power affords vehicles and/or monstrous creatures a 6+ cover save, unless if the vehicle was obscured or the body of the MC was covered for 50%, in which case they have a 3+ cover save.
14: Being Psykers, Grey Knight vehicles are affected by the Dark Eldar's Crucible of Malediction, any embarked unit are lost if vehicle is affected. The Crucible's attack is always worked out against the KOTF or the Justicar, or a random non-character model in the squad if they are dead or removed from play already.
15: Cleansing flame targets individual models so there is no wound allocation, it allows invulnerable saves.
16: Paladins one-man units can be joined by Independant characters.
17: Jokaero does affect conversion beamer max range but not intermediary ranges used to determine the weapon strenght and AP value.
18 : Heavy Incinerator : place the template with narrow end within 12" of the weapon and large end being no closer to the weapon than the narrow end. The unit under it becomes the target unit.Proceed to cover as many models as possible of said target unit without touching any friendly models. Finally work out wounds and saves.
19. "Hammer of the Witches" from Codex: "Witch hunter" is affected by the Aegis of the Grey Knights. Resolve its effect like “any attack that specifically targets psykers…” (see Codex : “Grey Knights” p21).
Diskussion bis 18.09.2011.
GREY KNIGHTS
Was soll alles geklärt werden? Immer her damit!
NATÜRLICH keine Dinge, die im offiziellen Grey Knights FAQ schon geklärt sind!
Das ETC-Grey Knights FAQ
GREY KNIGHTS
1: Psychotroke/Rad grenades work on all enemy units engaged in the assault but the effects do not stack if you get assaulted by units with several of these grenades.
2: It is not allowed to measure whether teleport homers or such are within 12" of Warpquake before DS is actually performed.
3: Dreadknight equipped with personal teleporter is still considered Monstrous Creature, but may move as Jump Infantry. As a consequence, it cannot embark in a Stormraven.
4: Grenades, Orbital Strike Relays and the likes can never count as being master crafted.
5: Shunt can be used to move after disembarking from a vehicle.
6: Only the inquisitorial henchman warband can ever benefit from the 'Inconceivable Customisation' special rule of the Jokaero. All models attached to the unit during deployment or joining afterwards cannot benefit from this special rule.
7: A unit with a Null Rod can cast psychic powers providing they don't affect their own unit (Smite being a good example)
8: An Inquisitor armed with a Daemonblade becomes a psyker with mastery level 1 with the result of 11-12 on the chart, but he knows no psychic spells to speak off.
9: The effects of Psychotroke grenades always override specific or general rules in other armies' codexes. Stubborn units and large ork mobs are still reduced to ld2, and the banshee mask special rule is still overridden just to give a few examples.
10: The Initiative test for Empyrean Brain Mines is subject to modifiers like Psykout Grenades, effects from Psychotroke Grenades and so on.
11: The Vindicare's Turbo Penetrator round rolls 4D6 + Strength 3 for armour penetration, and any dice showing a 6 will add an additional d3 to the Armour penetration value.
12: The summoning can be cast on units that are falling back. Once the unit is deployed again, it is still subject to all the normal rules for falling back. The summoning cannot be cast on a unit the librarian happens to be attached to. The summoning is not usable in the turn in which the Librarian arrives through Deep Strike.
13: The shrouding psychic power affords vehicles and/or monstrous creatures a 6+ cover save, unless if the vehicle was obscured or the body of the MC was covered for 50%, in which case they have a 3+ cover save.
14: Being Psykers, Grey Knight vehicles are affected by the Dark Eldar's Crucible of Malediction, any embarked unit are lost if vehicle is affected. The Crucible's attack is always worked out against the KOTF or the Justicar, or a random non-character model in the squad if they are dead or removed from play already.
15: Cleansing flame targets individual models so there is no wound allocation, it allows invulnerable saves.
16: Paladins one-man units can be joined by Independant characters.
17: Jokaero does affect conversion beamer max range but not intermediary ranges used to determine the weapon strenght and AP value.
18 : Heavy Incinerator : place the template with narrow end within 12" of the weapon and large end being no closer to the weapon than the narrow end. The unit under it becomes the target unit.Proceed to cover as many models as possible of said target unit without touching any friendly models. Finally work out wounds and saves.
19. "Hammer of the Witches" from Codex: "Witch hunter" is affected by the Aegis of the Grey Knights. Resolve its effect like “any attack that specifically targets psykers…” (see Codex : “Grey Knights” p21).
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