D
Deleted member 4411
Gast
Space Wolves, ebenfalls bitte bis zum 18.09.2011 diskutieren.
SPACE WOLVES
1. General
1.1 Thunderwolves models will be based on 60mm
bases. The riders heads will be considered to be
placed higher than a rhino's roof.
1.2 Psychic powers may be nullified by one Runic
Weapon plus one or several Wolf Tail Talisman(s) at
the same time.
1.3 If an Independent Character takes Fenrisian
wolves as wargear, the unit needs to lose half or
more of their starting models to surrender half
Victory Points. However, the unit is worth only one
total Kill Point if destroyed.
2.HQ
2.1. Jaws of the World Wolf is a Pyschic
Shooting Attack but it only uses step 1,2 and 3
of the Shooting Sequence, all other steps are
ignored and replaced by the power's special
rules. Most notably, ignoring step 5 means
that no save can be taken, even invulnerable
ones. The power is aborted if step 2 or 3 are a
miss.
2.2 Jaws target model (ie first model affected)
cannot be a friendly model or a vehicle.
2.3 Jaws can affect friendly models or models
locked in Close Combat as long as they are on the
line behind the first affected model. It can affect
eldar jetbikes but not jump infantry and jet pack
units. When Firing Jaws in multi-level terrain,
choose the level you want like firing a template
weapons.
2.4
Thunderwolf
Mounted Independent Characters are not Thunderwolf Cavalry and
so do not have the Wolfkin special rule and
cannot join each-other.
2.5 Chooser of the Slain - If the Chooser can
trace LOS to the target then the Priest gains
+1BS.
2.6 Chooser of the Slain does not prevent a
unit from outflanking within 18" of it.
3.Elites
3.1 A combi-weapon replacing a storm bolter can
be fired at the same time as a cyclone missile
launcher.
4.Fast Attack
4.1 Any Land Speeder in a squadron can be
upgraded to Typhoon.
Gruß
General Grundmann
SPACE WOLVES
1. General
1.1 Thunderwolves models will be based on 60mm
bases. The riders heads will be considered to be
placed higher than a rhino's roof.
1.2 Psychic powers may be nullified by one Runic
Weapon plus one or several Wolf Tail Talisman(s) at
the same time.
1.3 If an Independent Character takes Fenrisian
wolves as wargear, the unit needs to lose half or
more of their starting models to surrender half
Victory Points. However, the unit is worth only one
total Kill Point if destroyed.
2.HQ
2.1. Jaws of the World Wolf is a Pyschic
Shooting Attack but it only uses step 1,2 and 3
of the Shooting Sequence, all other steps are
ignored and replaced by the power's special
rules. Most notably, ignoring step 5 means
that no save can be taken, even invulnerable
ones. The power is aborted if step 2 or 3 are a
miss.
2.2 Jaws target model (ie first model affected)
cannot be a friendly model or a vehicle.
2.3 Jaws can affect friendly models or models
locked in Close Combat as long as they are on the
line behind the first affected model. It can affect
eldar jetbikes but not jump infantry and jet pack
units. When Firing Jaws in multi-level terrain,
choose the level you want like firing a template
weapons.
2.4
Thunderwolf
Mounted Independent Characters are not Thunderwolf Cavalry and
so do not have the Wolfkin special rule and
cannot join each-other.
2.5 Chooser of the Slain - If the Chooser can
trace LOS to the target then the Priest gains
+1BS.
2.6 Chooser of the Slain does not prevent a
unit from outflanking within 18" of it.
3.Elites
3.1 A combi-weapon replacing a storm bolter can
be fired at the same time as a cyclone missile
launcher.
4.Fast Attack
4.1 Any Land Speeder in a squadron can be
upgraded to Typhoon.
Gruß
General Grundmann