http://warhammerworld.typepad.com/warhamme..._gt_faq_3.2.pdf
Warhammer 40,000
GAMES WORKSHOP UK GRAND TOURNAMENT
House Rules
Updated 28/08/2007
If you have a rules query regarding the Warhammer 40,000 UK Grand Tournament we
recommend that you check all of the relevant rules resources which are:
The Warhammer 40,000 Rulebook
The appropriate army Codex
The Official Warhammer 40,000 FAQ
http://uk.games-workshop.com/news/errata/3/
The Grand Tournament Pack
If you feel that these resources do not answer your question then this list of Grand
Tournament frequently asked questions may help. Finally, if this document doesn’t help you,
feel free to contact us with any question you may have.
[email protected]
Good Luck
Andy Joyce
Warhammer World Events Manager
Please Note: as of 10/11/07, we will be using the newest version of the Chaos Space
Marines Codex. This House Rules document will change as a result of some of the
questions raised from this new publication
Q. / If you tank shock a unit in such a way that they can't get out of the way (due to
other units and boards edges) what happens to them?
A. / The tank stops to allow the unit to remain on the board.
Q. / Not sure if this will be answered in any FAQ you send out, but this is my first
40k GT and wanted to check how Escalation works in practice.
The rulebook says “only troopers without any transports (no jump packs,
monstrous creatures, and tanks)”
Does this mean any chap(s) in the list (from whatever FOC choice) without a
transport/tank of some sort or MCs can deploy from the start? It seems to imply
so.
I.e. can an Archon on foot start in escalation as he has neither a jump pack nor
a transport?
A. / I will refer to page 84 of the 40k rule book for my answer.
‘In a mission using the escalation rule, only basic infantry units that do not have
dedicated transports may be deployed at the start of the game, unless the mission
rules state otherwise.’
Only basic infantry units may start in this way. An Archon is not a basic infantry unit.
He must be held in reserve.
Q. / Can I infiltrate in an escalation mission and charge on the first turn 6" + D6 +
12”?
A. / Yes
Q. / Firstly, can a unit that is pinned pass or enact psychic powers? (E.g. can a
pinned seer council cast fortune on itself? And guide on another unit?)
A. / No.
Q./ Secondly can a crew stunned (cannot move or shoot) vehicle enact other
abilities? (E.g. Necron Monolith – can this use the portal if stunned. But
contrast the answer to “can a vehicle with demonic possession “heal” a
weapon if stunned?”).
A./ It may use any other ability.
Q. Where do I measure the range of a vehicle for the purposes of claiming
objectives? Does the entire model have to be in range?
A. Measure from the vehicles hull for the purposes of claiming objectives. The entire
model must be within range in order to capture Loot Counters in Secure & Control, to
count as being in the opponent’s deployment zone in Recon or to secure the centre of
the board in Take & Hold. In order to contest/claim a table quarter in cleanse the rules
in the scenario will apply.
Q. If in the last turn of a game a vehicle is crew stunned does it count as immobile
for the purposes of VP scoring?
A. No. The rules for Crew Stunned state that the vehicle may not move or shoot in its
next turn therefore it is unaffected at the end of the game.
Q. If a concealed unit attempts to spot another concealed unit does the unit
attempting to spot the enemy lose it’s concealment?
A. No. Attempting to spot a concealed opponent is not considered Moving, shooting or
using a Psychic Power, these are the only actions specified in the concealment rules
that result in the loss of concealment.
Q. Models with the fleet ability may move d6" instead of shooting. If a fleeing unit
(or a Tyranid unit outside synapse range) chooses to fleet, can it move in any
direction or must it follow the direction of its compulsory movement?
A. It must follow the direction of its compulsory movement.
Q. The rules state: "you must remove whole multiple-Wound models from the unit
as casualties where possible – wounds may not be 'spread around' to avoid
removing models." When a multiple-wound unit (that already contains a
wounded model) suffers a wound that will cause instant death, is the owning
player compelled to put it on an unwounded (whole?) model or can they choose
to place it on the already wounded model?
A. Where possible, they must remove unwounded (whole) models when wounded with
‘instant death’.
Q. Page 28 states that Rapid Fire weapons can: "shoot twice at targets up to 12
inches away." So if a model with a Rapid Fire weapon moves and fires at a
target unit within 12", up to what range can the defending player remove
casualties from this weapon? At the "range" of the weapon (typically 24” or
30"), or is the 12" limitation the de facto "range"
that turn?
A. Models should be removed within the Rapid fire range of the weapon, i.e. 12”.
Imperial Forces
Q./ Is Captain Lysander a legal HQ choice?
A./ Please see the 40k GT rules pack page 4, Selecting An Army section:
‘Special characters may only be used providing they feature in the character entries
of the core army list.’
Q./ Can you use a Squad of allied Grey Knights using the allies rule from
Daemonhunters?
A./ Please see p21 of the Daemonhunters Codex for the restrictions of their use.
Q./ If yes to both then I assume that the Daemonhunters terminators teleport in
with Lysander since they are terminators in his force?
A./ Terminators do teleport in with Lysander as per his special rules in the codex.
Q./ Does the shrouding rule apply to Grey Knight Dreadnoughts (or other Grey
Knight vehicles such as Land raiders) ?
A./ Please see p8 of the Daemonhunters Codex: ‘each time an enemy unit fires at a unit
of Grey Knights it must check if they can see them.’ Yes.
Q./ Can Blood Angels take Daemonhunters or Witch Hunters units as allies?
A./ Although it doesn’t specify this in the Blood Angels Codex it does state in both Codex:
Daemonhunters (page 21) and Codex: Witch Hunters (page 25) that they can be
taken as allies in a number of Space Marine armies including the Blood Angels
following the restrictions as stated in those codexes.
Q./ Drop pod foot print. A standard size would be nice and do they block LOS when
they land, especially if you keep some petal doors up and some down?
A./ For the purposes of the UK Grand Tournament, the footprint of a drop pod should
approximate to the large blast template.
Q./ Can Drop Pods Scatter of the table?
A./ Yes. Drop Pods use the rules for Deep Striking when ‘landing’, as such they are able
to scatter off table and if they do are destroyed as described in the Deep Strike rules
on page 84 of the Rule book.
Q./ Do Psycannons ignore cover saves? Codex says you only get armour saves,
but it’s unclear if this means they ignore cover.
A./ No.
Q./ When guard officers leadership is used by a squad within 12 inches to test on
is it his base leadership, i.e. ld8 for junior officers, or does it include their
boosted leadership from:
1, commissars
2, close order drill
3, other officers with higher leadership within 12 of the junior officer, i.e. heroic
senior officer with ld9, but no the squad taking the test.
A./ 1. No.
2. Yes.
3. No.
Q./ Can Creed and Kell be played in non-cadian shock troops armies. He's rules
say any cadian army, but it is unclear if this is suppose to refer to shock troops
only.
A./ Yes.
Q./ Are all Land Raiders the same or are the Inquisition ones worse? Should we
use the rules in the Space Marine Codex for all Land Raiders as with Assault
cannons? This also applies to Rhinos which are really good in the Marine
book, merely OK in the Inquisitor lists.
A./ The rules for those vehicles should be as printed in the appropriate Codex. In other
words, the Daemonhunters Land Raiders aren’t exactly the same in game terms as
the Space Marine ones.
Q. Subject: Calidus Assassin and Concealment. “A word in your ear…” rule
moves a unit after deployment but before the first turn. Does this count as
movement for the purposes of losing the concealment rule benefits?
A. No.
Q. Does Fury of the Ancients need to pass through a model in a unit to count as
hitting the unit?
A. Yes.
Q. If you take Tigurius, does his Hood of Hellfire double the range of any psychic
powers used by him, including the 12" for Fear of Darkness?
A. Yes.
Q. For Daemonhunters, what should be the points cost of a Land Raider Crusader,
and what profile should a Grey Knights Land Raider Crusader use for the
assault cannon?
A. For the GT you must take it as Rule as Written and use the points cost and stats as
printed in the Daemonhunters Codex.
Q. What rules should Grey Knight Land Raiders use for the machine spirit.
A. For the GT, use the description in the Wargear book.
Q./ Mystics: Do mystics allow free shots at the drop pod, the squad, both or not at
all?
A./ The unit may fire at the drop pod before the models inside have disembarked. The
drop pod counts as a vehicle that has travelled over 12”.
Eldar
Q./ Do Warp Spiders have to take a dangerous terrain test if their 2D6" assault
phase move takes them into difficult terrain?
A./ Yes.
Q./ Can I assault an Eldar guardian weapons platform if it is the only model in
range? Codex states they can’t be destroyed, but says nothing about engaging
(seems silly that you can put it forward for extra range, but it can't be
assaulted).
A./ For the purposes of this tournament use the platform as a marker determining which
of the guardian models is actually firing the gun. This guardian model will be used for
range purposes and the weapons platform will have no actual in-game purpose.
Q./ Are Eldar psychic powers subject to the shooting rules in the 40K rulebook (as
stated in the psychic powers section) or do they happen exactly as in the
Codex?
A./ As in the codex.
Q./ Can you get cover saves from Mind War?
A./ Yes.
Q./ Can a farseer target a carnifex with mind war and then a unit of gaunts with
eldritch storm.
A./ No, he can only use one of those powers in the shooting phase per turn.
Q./ What happen when a farseer with runes of witnessing casts a power, but there
is a model with shadows of the warp? 4 dice discard the highest and the lowest
or cancel each other out?
A./ Cancel each other out.
Q./ Does mind war still need LoS to its target? (Given the new shooting rules)
A./ Yes.
Q./ How do Runes of Witnessing work vs. Runes of Warding?
A./ They cancel each other out and you take a standard psychic test.
Q./ Can a farseer cast the following psychic powers whilst inside a vehicle, Doom,
Guide & Fortune. According to the 40K rulebook FAQ you can't cast whilst
inside a vehicle. The FAQ also states that the rules in the codex take precedent.
Warhammer 40,000
GAMES WORKSHOP UK GRAND TOURNAMENT
House Rules
Updated 28/08/2007
If you have a rules query regarding the Warhammer 40,000 UK Grand Tournament we
recommend that you check all of the relevant rules resources which are:
The Warhammer 40,000 Rulebook
The appropriate army Codex
The Official Warhammer 40,000 FAQ
http://uk.games-workshop.com/news/errata/3/
The Grand Tournament Pack
If you feel that these resources do not answer your question then this list of Grand
Tournament frequently asked questions may help. Finally, if this document doesn’t help you,
feel free to contact us with any question you may have.
[email protected]
Good Luck
Andy Joyce
Warhammer World Events Manager
Please Note: as of 10/11/07, we will be using the newest version of the Chaos Space
Marines Codex. This House Rules document will change as a result of some of the
questions raised from this new publication
Q. / If you tank shock a unit in such a way that they can't get out of the way (due to
other units and boards edges) what happens to them?
A. / The tank stops to allow the unit to remain on the board.
Q. / Not sure if this will be answered in any FAQ you send out, but this is my first
40k GT and wanted to check how Escalation works in practice.
The rulebook says “only troopers without any transports (no jump packs,
monstrous creatures, and tanks)”
Does this mean any chap(s) in the list (from whatever FOC choice) without a
transport/tank of some sort or MCs can deploy from the start? It seems to imply
so.
I.e. can an Archon on foot start in escalation as he has neither a jump pack nor
a transport?
A. / I will refer to page 84 of the 40k rule book for my answer.
‘In a mission using the escalation rule, only basic infantry units that do not have
dedicated transports may be deployed at the start of the game, unless the mission
rules state otherwise.’
Only basic infantry units may start in this way. An Archon is not a basic infantry unit.
He must be held in reserve.
Q. / Can I infiltrate in an escalation mission and charge on the first turn 6" + D6 +
12”?
A. / Yes
Q. / Firstly, can a unit that is pinned pass or enact psychic powers? (E.g. can a
pinned seer council cast fortune on itself? And guide on another unit?)
A. / No.
Q./ Secondly can a crew stunned (cannot move or shoot) vehicle enact other
abilities? (E.g. Necron Monolith – can this use the portal if stunned. But
contrast the answer to “can a vehicle with demonic possession “heal” a
weapon if stunned?”).
A./ It may use any other ability.
Q. Where do I measure the range of a vehicle for the purposes of claiming
objectives? Does the entire model have to be in range?
A. Measure from the vehicles hull for the purposes of claiming objectives. The entire
model must be within range in order to capture Loot Counters in Secure & Control, to
count as being in the opponent’s deployment zone in Recon or to secure the centre of
the board in Take & Hold. In order to contest/claim a table quarter in cleanse the rules
in the scenario will apply.
Q. If in the last turn of a game a vehicle is crew stunned does it count as immobile
for the purposes of VP scoring?
A. No. The rules for Crew Stunned state that the vehicle may not move or shoot in its
next turn therefore it is unaffected at the end of the game.
Q. If a concealed unit attempts to spot another concealed unit does the unit
attempting to spot the enemy lose it’s concealment?
A. No. Attempting to spot a concealed opponent is not considered Moving, shooting or
using a Psychic Power, these are the only actions specified in the concealment rules
that result in the loss of concealment.
Q. Models with the fleet ability may move d6" instead of shooting. If a fleeing unit
(or a Tyranid unit outside synapse range) chooses to fleet, can it move in any
direction or must it follow the direction of its compulsory movement?
A. It must follow the direction of its compulsory movement.
Q. The rules state: "you must remove whole multiple-Wound models from the unit
as casualties where possible – wounds may not be 'spread around' to avoid
removing models." When a multiple-wound unit (that already contains a
wounded model) suffers a wound that will cause instant death, is the owning
player compelled to put it on an unwounded (whole?) model or can they choose
to place it on the already wounded model?
A. Where possible, they must remove unwounded (whole) models when wounded with
‘instant death’.
Q. Page 28 states that Rapid Fire weapons can: "shoot twice at targets up to 12
inches away." So if a model with a Rapid Fire weapon moves and fires at a
target unit within 12", up to what range can the defending player remove
casualties from this weapon? At the "range" of the weapon (typically 24” or
30"), or is the 12" limitation the de facto "range"
that turn?
A. Models should be removed within the Rapid fire range of the weapon, i.e. 12”.
Imperial Forces
Q./ Is Captain Lysander a legal HQ choice?
A./ Please see the 40k GT rules pack page 4, Selecting An Army section:
‘Special characters may only be used providing they feature in the character entries
of the core army list.’
Q./ Can you use a Squad of allied Grey Knights using the allies rule from
Daemonhunters?
A./ Please see p21 of the Daemonhunters Codex for the restrictions of their use.
Q./ If yes to both then I assume that the Daemonhunters terminators teleport in
with Lysander since they are terminators in his force?
A./ Terminators do teleport in with Lysander as per his special rules in the codex.
Q./ Does the shrouding rule apply to Grey Knight Dreadnoughts (or other Grey
Knight vehicles such as Land raiders) ?
A./ Please see p8 of the Daemonhunters Codex: ‘each time an enemy unit fires at a unit
of Grey Knights it must check if they can see them.’ Yes.
Q./ Can Blood Angels take Daemonhunters or Witch Hunters units as allies?
A./ Although it doesn’t specify this in the Blood Angels Codex it does state in both Codex:
Daemonhunters (page 21) and Codex: Witch Hunters (page 25) that they can be
taken as allies in a number of Space Marine armies including the Blood Angels
following the restrictions as stated in those codexes.
Q./ Drop pod foot print. A standard size would be nice and do they block LOS when
they land, especially if you keep some petal doors up and some down?
A./ For the purposes of the UK Grand Tournament, the footprint of a drop pod should
approximate to the large blast template.
Q./ Can Drop Pods Scatter of the table?
A./ Yes. Drop Pods use the rules for Deep Striking when ‘landing’, as such they are able
to scatter off table and if they do are destroyed as described in the Deep Strike rules
on page 84 of the Rule book.
Q./ Do Psycannons ignore cover saves? Codex says you only get armour saves,
but it’s unclear if this means they ignore cover.
A./ No.
Q./ When guard officers leadership is used by a squad within 12 inches to test on
is it his base leadership, i.e. ld8 for junior officers, or does it include their
boosted leadership from:
1, commissars
2, close order drill
3, other officers with higher leadership within 12 of the junior officer, i.e. heroic
senior officer with ld9, but no the squad taking the test.
A./ 1. No.
2. Yes.
3. No.
Q./ Can Creed and Kell be played in non-cadian shock troops armies. He's rules
say any cadian army, but it is unclear if this is suppose to refer to shock troops
only.
A./ Yes.
Q./ Are all Land Raiders the same or are the Inquisition ones worse? Should we
use the rules in the Space Marine Codex for all Land Raiders as with Assault
cannons? This also applies to Rhinos which are really good in the Marine
book, merely OK in the Inquisitor lists.
A./ The rules for those vehicles should be as printed in the appropriate Codex. In other
words, the Daemonhunters Land Raiders aren’t exactly the same in game terms as
the Space Marine ones.
Q. Subject: Calidus Assassin and Concealment. “A word in your ear…” rule
moves a unit after deployment but before the first turn. Does this count as
movement for the purposes of losing the concealment rule benefits?
A. No.
Q. Does Fury of the Ancients need to pass through a model in a unit to count as
hitting the unit?
A. Yes.
Q. If you take Tigurius, does his Hood of Hellfire double the range of any psychic
powers used by him, including the 12" for Fear of Darkness?
A. Yes.
Q. For Daemonhunters, what should be the points cost of a Land Raider Crusader,
and what profile should a Grey Knights Land Raider Crusader use for the
assault cannon?
A. For the GT you must take it as Rule as Written and use the points cost and stats as
printed in the Daemonhunters Codex.
Q. What rules should Grey Knight Land Raiders use for the machine spirit.
A. For the GT, use the description in the Wargear book.
Q./ Mystics: Do mystics allow free shots at the drop pod, the squad, both or not at
all?
A./ The unit may fire at the drop pod before the models inside have disembarked. The
drop pod counts as a vehicle that has travelled over 12”.
Eldar
Q./ Do Warp Spiders have to take a dangerous terrain test if their 2D6" assault
phase move takes them into difficult terrain?
A./ Yes.
Q./ Can I assault an Eldar guardian weapons platform if it is the only model in
range? Codex states they can’t be destroyed, but says nothing about engaging
(seems silly that you can put it forward for extra range, but it can't be
assaulted).
A./ For the purposes of this tournament use the platform as a marker determining which
of the guardian models is actually firing the gun. This guardian model will be used for
range purposes and the weapons platform will have no actual in-game purpose.
Q./ Are Eldar psychic powers subject to the shooting rules in the 40K rulebook (as
stated in the psychic powers section) or do they happen exactly as in the
Codex?
A./ As in the codex.
Q./ Can you get cover saves from Mind War?
A./ Yes.
Q./ Can a farseer target a carnifex with mind war and then a unit of gaunts with
eldritch storm.
A./ No, he can only use one of those powers in the shooting phase per turn.
Q./ What happen when a farseer with runes of witnessing casts a power, but there
is a model with shadows of the warp? 4 dice discard the highest and the lowest
or cancel each other out?
A./ Cancel each other out.
Q./ Does mind war still need LoS to its target? (Given the new shooting rules)
A./ Yes.
Q./ How do Runes of Witnessing work vs. Runes of Warding?
A./ They cancel each other out and you take a standard psychic test.
Q./ Can a farseer cast the following psychic powers whilst inside a vehicle, Doom,
Guide & Fortune. According to the 40K rulebook FAQ you can't cast whilst
inside a vehicle. The FAQ also states that the rules in the codex take precedent.