GW Errata zum Orkcodex

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Jaq Draco

Tabletop-Fanatiker
14. September 2003
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Codex Orks (2008)
S.34 Schpezialkraftfeld:
Die Formulierung zur Reichweite des Effekts bei Infanteriemodellen ist nicht ganz eindeutig. Klarer ist:
"Ein Schpezialkraftfeld verleiht allen Einheiten mit Modellen im Umkreis von 6 Zoll um den Mek einen Deckungswurf von 5+."

S.42/S.99 Panzaknakkaz:
Die Sonderregel "Panzerjäger" ist nicht identisch mit der im Regelbuch. Um weitere Verwirrung zu vermeiden, wird sie künftig als "Panzakillaz" bezeichnet werden.

S.46 Waaaghbike, 2. Satz:
Sei Truppentyp ändert sich zu Bike und es erhält einen Rüstungswurf von 4+ sowie einen Deckungsworf von 4+ durch die Abgaswolke.

S.92 Trophä'nstangä:
Ändere den Anfang des letzten Satzes in "Die Einheit erleidet dann eine Verwundung …"

S.96 Dok Grotsnik:
Die Sonderregel "Da Chefdok" muss lauten: "Ist Grotsnik in der Armee, dürfen beliebig viele Einheiten für +5 Punkte pro Modell Cybork-Körpa erhalten.

S.100 Orkboyz, Charaktermodelle:
Ändere den 2. Punkt wie folgt:
Der Boss darf seine komplette Bewaffnung durch eines der Folgenden ersetzen:

Fetter Spalta & Knarre ... +5 Punkte
Energiekrallä & Knarre ... +25 Punkte

S.97-100 Durch eine bedauerliche Verwechslung von Energieklaue und Energiekrallä müssen mehrere Einträge der Armeeliste korrigiert werden:

- S.97 - Waaaghboss/Bigmek - Können keine Energieklaue, sondern eine Energiekrallä für +25 Punkte erhalten.

- S.98 - Bosse - Können keine Energieklaue, sondern eine Energiekrallä für +25 Punkte erhalten.

- S.99 - Panzaknakkaz/Kommandoz - Der Boss kann keine Energieklaue, sondern eine Energiekrallä für +15 Punkte erhalten.

- S.99 - Boyz - Der Boss kann keine Energieklaue, sondern eine Energiekrallä für +25 Punkte erhalten.

- S.100 - Stormboyz/Waaaghhbikaz - Der Boss kann keine Energieklaue, sondern eine Energiekrallä für +25 Punkte erhalten.

S.99 Profil der Panzaknackaz:
Ersetze im Punkt "Ausrüstung" den Begriff "Panzaknackaz" durch "Bazzukaz".

S.101 Waaghbikaboss-Profil:
Der Waaaghbikaboss besitzt 2 LP.

S.103 Megawummen-Eintrag; Treiba-Profil:
Das Treiba-Profil ist auf dieser Seite versehentlich unkorrekt. Ersetze es durch das Treiba-Profil, das du auf den Seiten 50 und 104 findest.

S.104 Schusswaffentabelle:
Dakkawummen sind, wie weiter vorn auf S. 46 im Codex angegeben, "Sturm 3" und haben DS 5.
 
englische FAQs


Q.
Can a Weirdboy’s Leadership be increased to

more than 10 by the Mob Rule?
A.

No, it can be increased, but only up to a

maximum of 10.



Q.

Does a unit that successfully stops a Deff

Rolla-equipped Battlewagon’s Tank Shock suffer
any hits?
A.

Yes, it does. In fact, it suffers 2D6 S10 hits!

Q.
Can a Deff Rolla affect more than one enemy

unit with a single Tank Shock move?
A.

Yes, all of the units Tank Shocked are affected

by the Deff Rolla (roll separately for each unit).



Q.

Is Ghazghkull’s Waaagh! restricted from use

for the first game turn or just the first player
turn of the game?
A.

The first game turn.

Q.
Can Grotsnik board a vehicle if doing so will

get him closer to the nearest enemy than if he
moved normally?
A.

In the spirit of the rule, if embarking in a

vehicle will not prevent him from charging that
turn
and will also get him closer to the nearest

enemy than moving normally that turn, he may
do that. Once aboard, the vehicle must always
move in such a way as to move as fast as possible
towards the closest enemy and allow Grotsnik to
disembark
and charge the closest enemy as soon

as possible.



Q.

If a Boyz mob exchange sluggas and choppas

with shootas, can a Nob take a power klaw or a
big choppa?
A.

You may upgrade the Nob to have a big

choppa or power klaw before you choose to
upgrade the mob to have shootas, in which case
the Nob is not affected by the mob’s weapon
swap (as he no longer has a choppa to swap),
does not receive a shoota and keeps his slugga
and power klaw/big choppa instead. He is a lot

happier that way!


Q.

A big gun for the Battlewagon says that it

“does not include crew”. What does this mean?
A.

It means that you don’t get any additional

Gretchin models along with the gun, and
therefore the gun simply counts as one of the
vehicle’s weapons (BS2!).



Q.

How many Attacks does a Deff Dread armed

with three or four close combat weapons have?
A.

A Deff Dread with three close combat weapons

had 4 Attacks, whilst a Deff Dread with four of
them has 5 Attacks.



Q.

If a Flash Gitz mob includes a Painboy and/or

Kaptin Badrukk, and it selects any of the
weapon upgrades, does the player have to pay
the +5 points for these characters, even though
they don’t benefit from the upgrade?
A.

No, as they are not equipped with snazzguns,

and therefore the upgrade does not make sense
for them.



Q.

If a Trukk suffers a ‘Kareen!’ result, what

happens if the random movement forces it into
friendly models or off the table?
A.

The vehicle stops as soon as it comes into

contact with friendly models or the table’s edge.



Q.

Can a unit of Tankbustas that start a turn

within line of sight and/or charge range of a
vehicle, move out of line of sight and/or assault
range in the Movement phase in order to avoid
firing or charging the vehicle?
A.

Tankbustas are free to move as they please in

the Movement phase. They are only bound by the
‘Glory Hog’ rule when shooting and during the
Assault phase.



Q.

If Tankbustas are obviously in assault range

of an enemy unit that is not a vehicle (e.g.
within 1”), but there is a vehicle obviously out of
assault range (e.g. more than 24” away), can the
Tankbustas assault the non-vehicle unit?
A.

No, they must still attempt to assault the

vehicle and will therefore not move in that
Assault phase.



Q.

Can a Tankbusta unit release its Bomb Squigs

first and then shoot later in the Shooting phase?
Do they have to target an enemy unit that is
attacked by a Bomb Squig? Do they then have to
assault that vehicle?
A.

Releasing Bomb Squigs is done at the same

time as the unit’s regular shooting. The target of
released Squigs do not affect the mob’s target for
shooting and assaulting.



Q.

Can a Bomb Squig still be released if the unit

is pinned or locked in combat? What if it is
embarked on a vehicle?
A.

Squigs may not be released if the unit is not

allowed to shoot that turn. If the unit is
embarked in a vehicle, they can be released as
long as the releasing model would have been able
to fire a normal weapon. This follows the normal
rules for passengers shooting from vehicles.



Q.

Do Bomb Squigs require line of sight and can

they move through impassable terrain? Where is
their range measured from?
A.

No line of sight is required and they move

freely regardless of any impediments. Range is
measured from whichever model in the unit is
declared to be releasing the Squig (or, in the case
of embarked Tankbustas, from the vehicle if opentopped,
or from a fire point if not open-topped).



Q.

Does each Zzap Gun roll separately for

Strength or just once for the whole battery (i.e..
unit)? If the result is above ‘10’, is only a single
crewman in the battery removed or one per gun?
A.

One roll is made for the entire battery. If the

result is above ‘10’, a single crewman is removed
from the whole battery.



Q.

Is the roll for a Zzap Gun’s Strength made

before or after the target unit is chosen?
A.

The roll is made after choosing a target unit,

but before rolling to hit.



Q.

If a Zzap Gun is mounted on a vehicle, is it a

normal or defensive weapon, and what happens
if more than ‘10’ is rolled for Strength?
A.

Zzap Guns are never counted as defensive

weapons, regardless of the Strength they are
actually fired at that turn. If the Strength roll is
more than ‘10’ there are no negative effects.



Q.

If a Looted Wagon rolls a ‘1’ for “Don’t Press

Dat” what happens if the forced movement takes
them into friendly models, impassable terrain or
off the table?
A.

The vehicle stops as soon as it comes into

contact with friendly models, impassable terrain

or the table’s edge.


Q.

If a Looted Wagon rolls a ‘1’ for “Don’t Press

Dat”, but is unable to complete its move (or
even to move at all) because it is blocked by
something it cannot move through (friendly
models, etc), does it still count as having moved
for the purposes of shooting?
A.

Yes, regardless of how far it actually moves,

the Wagon always counts as having moved at full
speed.



Q.

How are the boomgun and other weapons

mounted on a Looted Wagon?
A.

Players are free to mount the weapons on

their converted or scratch-built models however
they see fit (i.e. in a turret, sponson, hull or
otherwise), as long as this is absolutely clear by
looking at the model.



Q.

Are saves allowed against wounds caused by

rolling a ‘1’ for the ‘Waaagh!’ fleet roll? Or by a
Bosspole’s re-roll?
A.

Armour and invulnerable saves are allowed.

These are just the same as wounds suffered in
close combat from a normal weapon (actually, a
big green fist…).



Q.

If a Shokk Attack Gun suffers an “Oops”

result, does the opponent get to place the blast
marker or just choose the target unit?
A.

The opposing player gets to actually place the

marker over the target unit of their choice.



Q.

If a Shokk Attack Gun suffers a “Gah” result,

is the nearest unit affected even if they are out
of range or line of sight, fighting in close
combat, etc?
A.

Yes, the nearest unit is targeted no matter

what.



Q.

If a Mek enters combat due to a “Zoink”

result, does the enemy unit immediately count
as being locked (i.e. no other Ork units may fire
at them)?
A.

Yes, the unit and the Mek are immediately

locked in combat.



Q.

Are models that are immune to instant death

(such as those with eternal warrior) removed
from the table when hit by a Shokk Attack Gun
which rolls a “Raargh” result?
A.

Yes, unless they are gargantuan creatures or
super-heavy vehicles (see the Apocalypse book).



Q.

Which Weirdboy psychic power is a psychic

shooting attack?
A.

Frazzle and Zzap (though they include a few

exceptions to the normal shooting rules, as
specified in their description).



Q.

Does a Weirdboy embarked on a vehicle still

roll for his powers? If so, can you clarify what
happens in all cases?
A.

He still rolls for his powers and the effects are

as follows:
•‘Eadbanger: Causes a Strength 6 hit on the
vehicle’s rear armour.
•Frazzle: Fired from the vehicle following the
normal rules for passengers firing.
•Zzap: Fired from the vehicle following the
normal rules for passengers firing.
•Warpath: Applies as normal to the embarked
unit.
•‘Ere we go: Applies as normal to the embarked
unit. No effect on the vehicle.
•Waaagh! Applies as normal.



Q.

How many units in an army with Mad Dok

Grotsnik can be upgraded to have cybork
bodies? Are there any restrictions (apart from
non-vehicle) or can it even be Gretchin or
independent characters?
A.

Any number of units can be upgraded. This

includes Gretchin (Super-Gretchin! Cool
conversions, but a bit expensive at 8 pts per
model!) and independent characters (except for
unique characters), effectively giving them a 5 pt

discount on the cybork body upgrade.
 
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