Was würdet ihr euch für einen zukünftigen Codex Alienjäger wünschen? Einheitenmässig, Sonderregelmässig, etc.?
Möglich wär's, aber würd ich mir denen nicht wirkilch zutrauen. (Die sind normalerweise so selten dass es nur richtige Spezis wie die Assassinen Zugriff darauf haben)Originally posted by Gaire@15. May 2005, 16:25
ein bisschen sanktioniertem Alienzeug (C`Tan Phasenschwert).
Schöne Ideen!Reincarnator Erstellt am 16. May 2005, 8:56
Um das Thema schockende Armee nochmal weiter zu entwickeln, könnte ich mir im Gefolge eines Inquisitors auch Astropathen oder Navigatoren vorstellen. Die könnten dann einen Bonus auf den Reservewurf geben oder die Möglichkeit eröffnen, das Abweichen zu modifizieren.[/b]
Bin erst zu Beginn der 3rd Ed. eingestiegen ... was ist ein Conversion Beamer und wie funktionierte der?HiveTyrantPrometheus Erstellt am 16. May 2005, 10:54
Herrlich wäre noch, wenn sie den Conversion Beamer wieder einführen könnten
Der ist ja seit Space Hulk und Wh40k 2nd Ed spurlos verschwunden...[/b]
Conversion Beamer Cost: 75 points
Weapon: Conversion Beamer / Range: 24" / Str: Special / AP: Auto / Type: Heavy 1
One of the most closely guarded treasures of the Adeptus Mechanicus is the Conversion Beamer. Even the wisest Magi can barely comprehend how they are created or their operating principles, and the secrets of repairing and servicing them are passed down as the holiest of tech rituals. Conversion Beamers project streams of unfathomable energies, which on impact cause solid matter to break down in a vast chain reaction leading to explosion. The more dense the matter the greater the explosive force, thus making Conversion Beamers deadly to heavily armored targets while lighter targets are relatively unaffected. It requires time to focus the beams though, so fast moving targets can easily elude it.
Battery: Conversion Beamers are notoriously difficult to operate, and prone to possible implosion. Thus each is always fielded separately, to reduce the chance of one failure destroying more of these rare weapons. You may not include more than one Conversion Beamer in a single battery.
Type: Support Weapon
Crew: 2 Servitors
Weapons: Inverse-tachyon phase modulated polarized anti-neutrino beam projector mounted on self-propelled weapon platform
SPECIAL RULES:
While self-propelled, Conversion Beamers must remain stationary to fire. It can move up to 6" in Movement Phase (in the same manner as regular infantry) if desired though.
Firing Procedures:
Shooting at non-vehicle models:Shooting at vehicles or fortifications/bunkers:
- * To-hit roll = Armor Save of target (Terminators would be hit on 2+, for example) – if no Armor value then target cannot be hit!
* Strength value = Toughness value of target (so Beamer wounds on 4+ normally)
* No Armor Save allowed (Cover and Invulnerable saves allowed as normal though)
To-hit roll depends on vehicle type (use lowest value when multiple types for a vehicle):[/b]
- * Tank, Fortifications: 3+
* Walkers: 4+
* Fast, Skimmer, Open topped: 5+
(For example, Falcon would be hit on 3+ (Tank, Fast, Skimmer), Sentinel on a 4+ (Open Topped, Walker)
* Armor Penetration: Roll D6, adjusting +1 if target location Armor Value is 13 or more, -1 if it is 10 or less
0-1 No effect
2-4 Glancing Hit
5-6 Penetrating Hit
7 Penetrating Hit on Ordnance Hit chart