Hier von dakkadakka:
Graham McNeill's new novel will be released around the same time as the new Wood Elf models and army book. It's about a Bretonnian Knight that loses his wife to a nasty Dryad, and quests into Athel Loren to find out what has happened. Loren forest is a dark and dangerous place, and the Elves basically try to keep the chaotic forest creatures from harming humans. Orion and Ariel have sold their souls to some entity or Daemon, a dark heart of the woods, and while serving it, keep it from harming others by using waystones.
The three special characters in the book are apparently Orion, the twin sisters that share the same soul, and Durthu.
Dryads are seriously nerfed, as they are the main core choice for the forest spirits army. I'm talking about S3 T4 and a 5+ ward save, and no skirmish, and no aspects.
There is no ranged negative modifier for moving and shooting, and I believe Archers have S4 in short range, and skirmish. It could also be just armour piercing though. Graham McNeill said that the designers have decided the issue, but he couldn't remember whether they went with S4 at close range or just armour piercing. A rumour has also been circling that they just might have given all Archers killing blow at short range, instead of either of the previous.
Wood Elves definately have their own lore of magic. New Treeman model is 'about the size of a Shaggoth'. Ogre type Treemen can be taken as special choices.
Glade Riders are in the book, but they ride horses. Apparently the 'elk' is only a mount for characters.
Archers and Glade Guard come in one plastic box. The Green Dragon doesn't get a new model, but two new riders. It has been said that the Wood Elf plastic box is the most detailed kit GW has made yet, and all of the poses will be very dynamic (kneeling archers etc) since WE skirmish. There will be foliage and scrubs and whatnot in the box.
The Eternal Guard is a rare choice unit, to match the Black and Phoenix Guard. The statline is the usual one, and they are armed with heavy armour, shield and 'staffsword'. The staffsword can be used as two hand weapons, a hand weapon, or a spear, and the first and the second rank don't have to use it in the same way. So you can get 3+ armour save for the unit and still hit with spears from the second rank, and according to a rumour you can switch styles between rounds. Sounds cool and all, but I'm expecting them to cost 15 or 16 points, which makes them still incredibly hard to use.
The army deal is out in the beginning of August.
And some infos (gathered at Nuremberg Toy Fair) from a German Forum. Was already posted in original Portent, but I translate it again:
-Armybook will be 80p. strong. 2 armies: WE and Forest spirits, can be mixed.
-Dryads will be core, he saw pics: old wifes, hung with ivy, reaching for their prey with ghostly hands. He thinks they're fantastic.
-No grining WE horses anymore, hurra. New horses are wearing a kind of short harnish around head and neck. Seemed to look very nice. 8 in a box.
-Wardancer was the most beautiful model ever seen by reporter. Calm pose, one foot on a trunk, sword drawn in front of him.
-Warhawks look more like huge pigeons, riders are actually Warhawk surfers...
Wood elf characters come with bows.
They apparently sculpted a ton of Wood Elf character models. 4 mages and 4 combat characters according to Phil.
-Not sure this has been indicated before but Dryads apparently will still have a 5+ armor save in addition to the 5+ ward they now will get. Phil described them as scary hags, not quite what I was hoping for but who knows what they will actually look like.
-There is indeed a Hero level Forest spirit. I forget what he called it but it's essentially a dryad hero. The Lord level Treeman is called an Ancient, and there is still a rare choice Treeman, meaning to get a treeman you don't have to take the Lord level one.
From wood eater:
One little bird comes to me some days ago and said
Lords
1. Wood elf highborn=old forest lord
2. Archmage
3. Anchient treemen (lord+rare, can shoot after march at 6" as grapeshot). Move=5. Other stats as Green Dragon, exept Ld 9 and Int 2. Stubborn.
Heroes
Noble\mage\driad hero (level 1 mage)
Core
driads\glade riders\glade guardians\eternal guard (special if no highborn)
Special
wardancers\ warhawks \ wild hunt (powerful version of riders) \ analog of 40mm monsters (rank and file, 65 points per one)
Rare
Eagles\Treemen\waywatchers
A lot of special rules such as Courts (ability to ride unicorns\stags\be wardansers), sprites (something like gnoblars mixed with virtues).
New background. Main theme - Wild Hunt in all gothic glory.
warhawk riders:
40 points
1 A from hawk=S3, 1 from rider S3+spear. 6+ armor, T=3, 2 W, flying cavalry
glade guardians
10+, 12 points, longbow with S4 at short range. Rank-and-file, per each unit you can take skirmish\scout with normal longbows.
glade riders
24 points. As old exept 6+ armor...
1. improved Glade Riders
26 per model, 5+ armor, fear (at charge)+some special rules
2. Arch mage know beast\life\Athel Loren lore
Treemanlord can cast 2 tree singing as bounds
Treeman only one.
New lore:
1. Tree singinig: move wood\d6 s5 in wood.
2. Magiñ missile 6+, s4 (or s5 if near wood)
3. regenerate on caster\unit
4. Unit can't be harm by non-magic shooting
5. Dunno, can't remember.
6. Analog of Orcs 6th spell from little waagh
No more hunting spear. A lot of strange wards (such as 4+ if within 6" of wood), arrows, bad magic weapons (new spirit sword working as Mind War exept both ways).
Forest spirits; treemans, driads, branchweaver (driad hero), 40mm monsters. 5+ daemonic ward, fear. Elf can't join.
Waywatchers:
killing blow by shooting
-1 to hit with shooting
scouts, scirmish, could deploy as earlier
no more LOS 4" in woods (iirc)
24 per model
Wardancers:
as earlier, no more unbrekable dance but 4+ ward dance. +1S on charge
No banners and musicians for driads and dancers.
Glade guardians: 1:1 ratio, no less
Eternal guard:
12 points, 5+ armor, 2 weap + second rank with spears.
Treeman; no more special attack
Tree-kin
M=5 T=5 S=5 I=2 As=4+ 3-12 per unit.
iirc on short
treemans lose 1M, spec. attack, Unbreakable if no wound, but get 5+ daem ward and stubborn. 325 points+2 bounds+100 points sprites+shooting attack. Seems fair. More universal Lord choise.
But I think that new woody can play hard only with heavymagic=Archmage+3 driad hero or A.Treeman+2-3 mage.
ok. driad hero at 65 could be level 1 mage for +50 pts, iirc.
No way I could describe some sprites... Oh, if you could imagine winged frog mixed with hedgehog with bow in the hands... then you get idea...
I heard that the Warhawk RIders were getting "Hit and Run".
And Waywatchers could use the Chamelion skink deployment as well...
Heroes can be upgraded by the Court theme. Wardansers ability, waywatchers ability, white stags. unicorns only allowed for specific Court.
Glade guards have only LB. So, 10+ for 12 points rank-and-file no-armor archer seems to me as poinsink.
Treeman lord has Ld 9
Wild riders have no better 4+ armor (i just can't remember, but seems that woody now have no shields at all), S4+spear, but a lot of special rules.
Wood Elves:
Own lore list, no details.
Only new unit (after a bit of prodding) is a special, ogre sized, forest spirit,
Stag options only for characters. Even after repeated question, phrased differently, no new stag rider units reported.
Warhawk riders on smaller hawks, more of a surfing look.
Dryads to be core, if Forest Spirit Lord taken.
Wouldn't talk about special characters.
Dave couldn't remember/couldn't talk about exactly what changes were being made to the list. He said that he hadn't seen the army list yet.
I was an idiot and didn't ask about the release date, but sneak peaks should start on the website in Mid-may, with nearly the full line at Chicago Gamesday in the case.
Here's 1 of the most accurate army list predictions I've ever seen:
Lords
Forest Lord (wouldn't be surprised if the name changed though)
Archmage
Treeman Elder/Ancient
Hero
Glade Guardian
Bladeweaver
Mage
Forest spirit (Hero level Dryad. No mention so far but I wouldn't be surprised).
Mounts (not for tree spirits though)
Elven steed
Forest Dragon (Forest lord only)
Great eagle
Unicorn (mages only)
Warhawk (unlikely)
Great Stag (possibly The White Stag/Hart)
Other possible heroes put forward were Beastmasters and Waywatcher heroes but if they are in there I expect them to be purchasable skills like High Elf Honours.
Core units
Archers (possibly with scout upgrade)
Glade Guard
Dryads
War Dancers (go up the special or rare dependant on how many wardances they buy).
Glade Riders
Special
Warhawk Riders
Tree-Kin (ogre sized Treemen)
Stag Riders/Wild Hunt (mostly likely candidates for unit that hits as hard as heavy cav.)
Great Eagles
Scouts (if they haven't been absorbed into archers as an upgrade)
Winter Guard (possibly here maybe Rare)
Rare
Waywatchers
Treemen (like Dragon Ogre Shaggoths you can take treemen as a lord or a rare choice both have same stats).
Winter Guard (if they aren't special)
Waywatchers might get KB rule.
Dryads rumored to be core.
Tree-Kin - new hard hitting unit.
Treeman - maybe becomes a Lord choice and Rare choice (like Shaggoth, BoC)
Winter Guard - rumored to be the elite unit
Orion - comes back ! they say
Special Character : Elf Soul Twin - is on the dragon, if one dies, but the other doesn't, it comes back.
Graham McNeill's new novel will be released around the same time as the new Wood Elf models and army book. It's about a Bretonnian Knight that loses his wife to a nasty Dryad, and quests into Athel Loren to find out what has happened. Loren forest is a dark and dangerous place, and the Elves basically try to keep the chaotic forest creatures from harming humans. Orion and Ariel have sold their souls to some entity or Daemon, a dark heart of the woods, and while serving it, keep it from harming others by using waystones.
The three special characters in the book are apparently Orion, the twin sisters that share the same soul, and Durthu.
Dryads are seriously nerfed, as they are the main core choice for the forest spirits army. I'm talking about S3 T4 and a 5+ ward save, and no skirmish, and no aspects.
There is no ranged negative modifier for moving and shooting, and I believe Archers have S4 in short range, and skirmish. It could also be just armour piercing though. Graham McNeill said that the designers have decided the issue, but he couldn't remember whether they went with S4 at close range or just armour piercing. A rumour has also been circling that they just might have given all Archers killing blow at short range, instead of either of the previous.
Wood Elves definately have their own lore of magic. New Treeman model is 'about the size of a Shaggoth'. Ogre type Treemen can be taken as special choices.
Glade Riders are in the book, but they ride horses. Apparently the 'elk' is only a mount for characters.
Archers and Glade Guard come in one plastic box. The Green Dragon doesn't get a new model, but two new riders. It has been said that the Wood Elf plastic box is the most detailed kit GW has made yet, and all of the poses will be very dynamic (kneeling archers etc) since WE skirmish. There will be foliage and scrubs and whatnot in the box.
The Eternal Guard is a rare choice unit, to match the Black and Phoenix Guard. The statline is the usual one, and they are armed with heavy armour, shield and 'staffsword'. The staffsword can be used as two hand weapons, a hand weapon, or a spear, and the first and the second rank don't have to use it in the same way. So you can get 3+ armour save for the unit and still hit with spears from the second rank, and according to a rumour you can switch styles between rounds. Sounds cool and all, but I'm expecting them to cost 15 or 16 points, which makes them still incredibly hard to use.
The army deal is out in the beginning of August.
And some infos (gathered at Nuremberg Toy Fair) from a German Forum. Was already posted in original Portent, but I translate it again:
-Armybook will be 80p. strong. 2 armies: WE and Forest spirits, can be mixed.
-Dryads will be core, he saw pics: old wifes, hung with ivy, reaching for their prey with ghostly hands. He thinks they're fantastic.
-No grining WE horses anymore, hurra. New horses are wearing a kind of short harnish around head and neck. Seemed to look very nice. 8 in a box.
-Wardancer was the most beautiful model ever seen by reporter. Calm pose, one foot on a trunk, sword drawn in front of him.
-Warhawks look more like huge pigeons, riders are actually Warhawk surfers...
Wood elf characters come with bows.
They apparently sculpted a ton of Wood Elf character models. 4 mages and 4 combat characters according to Phil.
-Not sure this has been indicated before but Dryads apparently will still have a 5+ armor save in addition to the 5+ ward they now will get. Phil described them as scary hags, not quite what I was hoping for but who knows what they will actually look like.
-There is indeed a Hero level Forest spirit. I forget what he called it but it's essentially a dryad hero. The Lord level Treeman is called an Ancient, and there is still a rare choice Treeman, meaning to get a treeman you don't have to take the Lord level one.
From wood eater:
One little bird comes to me some days ago and said
Lords
1. Wood elf highborn=old forest lord
2. Archmage
3. Anchient treemen (lord+rare, can shoot after march at 6" as grapeshot). Move=5. Other stats as Green Dragon, exept Ld 9 and Int 2. Stubborn.
Heroes
Noble\mage\driad hero (level 1 mage)
Core
driads\glade riders\glade guardians\eternal guard (special if no highborn)
Special
wardancers\ warhawks \ wild hunt (powerful version of riders) \ analog of 40mm monsters (rank and file, 65 points per one)
Rare
Eagles\Treemen\waywatchers
A lot of special rules such as Courts (ability to ride unicorns\stags\be wardansers), sprites (something like gnoblars mixed with virtues).
New background. Main theme - Wild Hunt in all gothic glory.
warhawk riders:
40 points
1 A from hawk=S3, 1 from rider S3+spear. 6+ armor, T=3, 2 W, flying cavalry
glade guardians
10+, 12 points, longbow with S4 at short range. Rank-and-file, per each unit you can take skirmish\scout with normal longbows.
glade riders
24 points. As old exept 6+ armor...
1. improved Glade Riders
26 per model, 5+ armor, fear (at charge)+some special rules
2. Arch mage know beast\life\Athel Loren lore
Treemanlord can cast 2 tree singing as bounds
Treeman only one.
New lore:
1. Tree singinig: move wood\d6 s5 in wood.
2. Magiñ missile 6+, s4 (or s5 if near wood)
3. regenerate on caster\unit
4. Unit can't be harm by non-magic shooting
5. Dunno, can't remember.
6. Analog of Orcs 6th spell from little waagh
No more hunting spear. A lot of strange wards (such as 4+ if within 6" of wood), arrows, bad magic weapons (new spirit sword working as Mind War exept both ways).
Forest spirits; treemans, driads, branchweaver (driad hero), 40mm monsters. 5+ daemonic ward, fear. Elf can't join.
Waywatchers:
killing blow by shooting
-1 to hit with shooting
scouts, scirmish, could deploy as earlier
no more LOS 4" in woods (iirc)
24 per model
Wardancers:
as earlier, no more unbrekable dance but 4+ ward dance. +1S on charge
No banners and musicians for driads and dancers.
Glade guardians: 1:1 ratio, no less
Eternal guard:
12 points, 5+ armor, 2 weap + second rank with spears.
Treeman; no more special attack
Tree-kin
M=5 T=5 S=5 I=2 As=4+ 3-12 per unit.
iirc on short
treemans lose 1M, spec. attack, Unbreakable if no wound, but get 5+ daem ward and stubborn. 325 points+2 bounds+100 points sprites+shooting attack. Seems fair. More universal Lord choise.
But I think that new woody can play hard only with heavymagic=Archmage+3 driad hero or A.Treeman+2-3 mage.
ok. driad hero at 65 could be level 1 mage for +50 pts, iirc.
No way I could describe some sprites... Oh, if you could imagine winged frog mixed with hedgehog with bow in the hands... then you get idea...
I heard that the Warhawk RIders were getting "Hit and Run".
And Waywatchers could use the Chamelion skink deployment as well...
Heroes can be upgraded by the Court theme. Wardansers ability, waywatchers ability, white stags. unicorns only allowed for specific Court.
Glade guards have only LB. So, 10+ for 12 points rank-and-file no-armor archer seems to me as poinsink.
Treeman lord has Ld 9
Wild riders have no better 4+ armor (i just can't remember, but seems that woody now have no shields at all), S4+spear, but a lot of special rules.
Wood Elves:
Own lore list, no details.
Only new unit (after a bit of prodding) is a special, ogre sized, forest spirit,
Stag options only for characters. Even after repeated question, phrased differently, no new stag rider units reported.
Warhawk riders on smaller hawks, more of a surfing look.
Dryads to be core, if Forest Spirit Lord taken.
Wouldn't talk about special characters.
Dave couldn't remember/couldn't talk about exactly what changes were being made to the list. He said that he hadn't seen the army list yet.
I was an idiot and didn't ask about the release date, but sneak peaks should start on the website in Mid-may, with nearly the full line at Chicago Gamesday in the case.
Here's 1 of the most accurate army list predictions I've ever seen:
Lords
Forest Lord (wouldn't be surprised if the name changed though)
Archmage
Treeman Elder/Ancient
Hero
Glade Guardian
Bladeweaver
Mage
Forest spirit (Hero level Dryad. No mention so far but I wouldn't be surprised).
Mounts (not for tree spirits though)
Elven steed
Forest Dragon (Forest lord only)
Great eagle
Unicorn (mages only)
Warhawk (unlikely)
Great Stag (possibly The White Stag/Hart)
Other possible heroes put forward were Beastmasters and Waywatcher heroes but if they are in there I expect them to be purchasable skills like High Elf Honours.
Core units
Archers (possibly with scout upgrade)
Glade Guard
Dryads
War Dancers (go up the special or rare dependant on how many wardances they buy).
Glade Riders
Special
Warhawk Riders
Tree-Kin (ogre sized Treemen)
Stag Riders/Wild Hunt (mostly likely candidates for unit that hits as hard as heavy cav.)
Great Eagles
Scouts (if they haven't been absorbed into archers as an upgrade)
Winter Guard (possibly here maybe Rare)
Rare
Waywatchers
Treemen (like Dragon Ogre Shaggoths you can take treemen as a lord or a rare choice both have same stats).
Winter Guard (if they aren't special)
Waywatchers might get KB rule.
Dryads rumored to be core.
Tree-Kin - new hard hitting unit.
Treeman - maybe becomes a Lord choice and Rare choice (like Shaggoth, BoC)
Winter Guard - rumored to be the elite unit
Orion - comes back ! they say
Special Character : Elf Soul Twin - is on the dragon, if one dies, but the other doesn't, it comes back.