Wir haben hier einen kleinen aber wichtigen Unterschied zu beachten, die Damage Characteristic ist W6. Das Ergebnis des Würfelwurfs ist dann der Schaden den das Model bekommt.
Hier ein Beispiel aus dem BRB um hoffentlich besser zu zeigen, worauf ich hinaus will und das wir hier von zwei unterschiedlichen Dingen reden.
If the attacks being allocated to a target inflict random damage, you cannot use the fast dice rolling approach exactly as stated above – you will need to roll the dice
one at a time. Consider several attacks with a Damage characteristic of D3 being
allocated to a target containing models with two wounds each. As excess damage is lost each time a model is destroyed, the order in which the attacks are allocated
and resolved becomes important. If the results of those D3s were 1, then 2, then 3, the attacks would result in a total of two
destroyed models, but applying them in the order 3, then 2, then 1 would result in two models being destroyed and a third being
damaged with only one wound remaining. As such, the rolls should be made one at a time.
Für die Ausgangsfrage allerdings irrelevant, da greift Sequencing.
cya