gerüchte sagen, die armee wird so aussehen:
Army Special Rules:
The Army General must be a Sorceress or High Sorceress.
The Army General must have the Mark of Slaanesh.
Daemons cannot mix in units of Dark Elves or Mortal Chaos.
Dark Elf characters cannot mix with units of Mortal Chaos or Daemons.
Dark Elves with the Mark of Slaanesh still have Hatred of High Elves.
Lords
High Sorceress. May take Mark of Slaanesh at +25 points. If so, may ride a Steed of Slaanesh at +40 pts. May take any Mark of Slaanesh only items from the Hordes of Chaos book as part of her Magic Item allowance.
Keeper of Secrets
Druchii Infernal Points/model: 255
In the long distant past, at the time of the Sundering, many elves under the influence of Morathi turned to the worship of Slaanesh. As catastrophic civil war erupted, some favoured warriors that had dedicated their souls to the Darkling Prince were gifted with fell, unnatural powers. These powers grew as the centuries passed, and the elves who backed Morathi and her son left their homelands, founding a new world for themselves across the seas. When the Cult was outlawed in favour of the worship of Khaine, these favourites of Slaanesh hid themselves away from prying eyes. Some journeyed far to the north, there to meet battle with the denizens of the Realms of Chaos, and experience every sensation possible. As passing centuries turned to passing millennia, the numbers of these now supremely powerful beings, know as Infernals, dwindled, so that only a handful remained. Unlike lesser beings, Elves are resistant to the physically mutating taint of Chaos, yet over so many years of exposure, the touch of Chaos began to affect them in other ways. Overloaded with sensations and craving more, their pupils dilated to such an extent that their eyes appeared as complete blackness. The skin of some of the Infernals turned translucent and blue tinged – others flesh turned ebony. They exude terrifying strength, and are capable of unnatural feats of Daemonic power. Now that Morathi has reawakened the Cult of Slaanesh, the Druchii Infernals have returned.
Elves
M WS BS S T W I A Ld Infernal 6 8 7 5 4 3 9 5 9
Equipment: Hand Weapon, Chaos Armour.
Magic: A Druchii Infernal may be a Sorcerer at +40 points per level, up to level 3. If a Sorcerer, he may use the Lore of Slaanesh or Dark Magic.
Options:
May choose either an additional hand weapon (+6 pts), halberd (+6pts), Great Weapon (+6pts), or if mounted, a lance (+6 pts).
May also be armed with a Repeater Crossbow (+15 pts).
May carry a shield (+3 pts).
May ride a Cold One (+39 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+24 pts), or a Steed of Slaanesh (+40 pts).
May choose Daemonic Gifts, Dark Elf Magic items and any Mark of Slaanesh only items from the Hordes of Chaos book, to a total of 100 points.
Special Rules:
Hates High Elves; Fear; 5+ Infernal Ward Save (does not save against magical attacks); Mark of Slaanesh. Can never be the army general. He does not count as Daemonic, and so can only join Dark Elf units.
Heroes
Noble. May take the Mark of Slaanesh at +20 pts. If so, may ride a Steed of Slaanesh at +40 pts. May take any Mark of Slaanesh only items from the Hordes of Chaos book as part of his Magic Item allowance.
Sorceress. May take the Mark of Slaanesh at +20 pts. If so, may ride a Steed of Slaanesh at +40 pts. May take any Mark of Slaanesh only items from the Hordes of Chaos book as part of her Magic Item allowance.
Core
Warriors* – may take the Mark of Slaanesh at +20 pts.
Devoted of Slaanesh* - This unit has the Mark of Slaanesh. They have the same stats as Witch Elves, with the following exceptions. They do not have frenzy, nor are they devotees of Khaine. They have the Aura of Slaanesh (see Hordes of Chaos). The Mistress (the champion of the unit) may take Speed of Slaanesh (allowing her to strike first) for +15 points. If they have the Mark of Slaanesh, they may choose to take the Rapturous Standard (from Hordes of Chaos) instead of another Magic Standard (though of course only one Rapturous Standard may appear in the army). 9 Points per model in the unit.
Dark Riders – may take the Mark of Slaanesh at +20 pts.
Marauders# (do not count towards Core)
0-1 Chaos Warriors of Slaanesh# (do not count towards Core. Cannot be Chosen. Must take the Mark of Slaanesh at +20 pts)
(Total number of # units cannot exceed total number of * units)
Special
Shades – may take the Mark of Slaanesh at +20 pts.
Cold One Knights – may take the Mark of Slaanesh at +20 pts (though they will still be subject to Stupidity). If they have the Mark of Slaanesh, they may choose to take the Rapturous Standard (from Hordes of Chaos) instead of another Magic Standard (though of course only one Rapturous Standard may appear in the army).
Daemonettes
Mounted Daemonettes
Rare
Spawn of Slaanesh (may take 2 as one Rare choice)
Bolt Throwers (may take Mark of Slaanesh for +5 pts) (May take 2 as one Rare choice)
Harpies
Infernal Daemonic Gifts
Quickening Blood 25 pts
The Infernal always strikes first in combat.
Avatar of Slaanesh 35 pts
Any unit with the Mark of Slaanesh (including the Infernal himself) within 12” may re-roll any failed Break tests.
Touch of Slaanesh 40 pts
The Infernal may add a wound to itself by stealing one wound off any friendly model in base contact per turn (in the shooting phase). Immediately take one wound off the chosen friendly model (these cannot be saved or regenerated). The Infernal then takes a Leadership test. If passed, a wound is added to his profile (though he can never have more than double his starting wounds). If it is failed, he suffers one wound that cannot be saved.
Magic Items
Unless specified, these Magic Items are available to any Dark Elf army – not just to Cult of Slaanesh armies.
Magic Weapons
Draich of Dark Power 50 Points
+2 Strength. Killing Blow. Uses two hands.
Talismans
Heart-stone of Darkness 50 Points
4+ Ward Save
Enchanted Item
Wand of the Kharaidon 40 Points
Bound Spell. Power Level 4.
Once per magic phase, the wielder may unleash the power of the Wand. This automatically casts the spell Doombolt.
Magic Standards
(Cult of Slaanesh only)
Soul Shadows Standard 50 Points
The unit may make a make a flee response when charged (even if Immune to Psychology), and will rally automatically immediately at the end of its flee movement, so long as it outruns the charger.
also die liste ist alles andere als zu stark finde ich...