[Kickstarter] Assasins Creed: Brotherhood of Venice

Iceeagle85

Tabletop-Fanatiker
26. November 2005
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Triton Noir suchen auf KS Geld für ihr Brettspiel Assassin's Creed: Brotherhood of Venice.

Assassin’s Creed®: Brotherhood of Venice is a tabletop board game with miniatures aiming to capture the essence of Assassin's Creed® and turn it into a fun, fully cooperative game for 1 to 4 players.
It is played in a campaign spanning several months in 1509 in which you play a small team of Assassins in charge of developing the Headquarters of the Brotherhood of Assassins in Venice, after Ezio Auditore da Firenze has defeated Cesare Borgia and his allies, between the events of Assassin’s Creed®: Brotherhood and Assassin’s Creed®: Revelations.
Players will use their Assassin's skills, equipment and their own sense of tactics to complete various objectives while evading detection from the Guards.
The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.

The game will be available in English or French. You will be able to choose your language in the pledge manager (after the Kickstarter campaign). In addition, we will offer free pdf files for German, Spanish and Italian languages with the rules, the campaign book and the cards' text.


GAME OVERVIEW
To score a successful Memory, the Assassins must complete the Objectives listed in the Campaign Book (some are optional) and then exit the Memory map. The game plays in Game Turns:
1. Assassins draw an event card
2. Assassins take their actions

  • Move
  • Attack with a weapon
  • Assassinate with the Hidden Blade
  • Use their character Special Ability
  • Use an equipment (Smoke Bomb, Medicine, etc)
  • Remove a dead enemy’s body and draw an equipment card
  • Climb a Synchronization Tower
  • Keep an action in reserve
3. Guards take their actions

  • Reinforcements (more and stronger if the Alarm is triggered)
  • Movement (Towards an Exposed Assassin if there is one)
  • Attack within range (same tile or one tile away for ranged weapons)
Assassins must remain stealthy to avoid triggering the Alert or be prepared to face the consequences. After the Memory, the Assassins go back to their HQ where they can exchange loot, heal the wounded, train their Apprentices and so on.

Das sieht ganz nett aus auch die Minis sehen gut aus aber für 105€ + 20-30 Versand wäre es nett wenn nicht alle Gegner und die Lehrlings Assasinen die gleichen Sculpsts haben. Schön ist das es schon ein Spielvideo + Regelbuch gibt, weniger schön das erst im Juni 2020 fertig sein soll. Momentan habe ich weder Regeln gelesen noch das Video angesehen aber ich habe gehört das ihr anderes Spiel V-Commandos ein sehr gutes Coop Schleichspiel sein soll halt ohne minis. Falls jemand also ein Coop Schleichspiel sucht wäre das evtl was.
 
Mal noch 2 Dinge aus dem FAQ:

Why can't we have the game earlier than June 2020?

This is a very big game. Not only does the manufacturing of miniature games usually takes between 4 and 6 months, but the gameplay needs to be balanced through massive playtests and iterations. To ensure the quality of components, design and the proper balancing of the gameplay, we determined that June 2020 was the best date we could offer.

Will the game be available at retail stores?

No.
Although the game is not Kickstarter exclusive, the price point is. Some (non-gameplay) will also be Kickstarter exclusives.
Although we would love to bring this game to retailers, it is unrealistic at this point as there is just so much material in the game with such high quality that the price in retail would be unbearable for retailers and customers.
We will sell the game on our online store, but with a significantly increased price from this campaign.

Und auf BoW wurde in den Kommentaren gesagt das der Pladge Manager 10 Monate laufen soll, also kann man wohl bei Interesse jetzt 1CA$ pledgen und später erhöhen.