Ievgeniia Olkhovky versucht über KS Geld für Borderhaime Chronicles zu bekommen.
Interessant ist erstmal das die Projektlaufzeit 55 Tage ist und das ne ganze Menge Zeug enthalten ist, die haben ja schon nen Antrag aufs Guinness Buch gestellt. Die Minis und die Holzteile sehen nett aus aber man müsste mal schauen wie lange die 10 Level gehen.
Demo RB gibt es hier.
In this hardcore adventure you will be tasked with completing 10 levels of a hellish dungeon. Under your control is a character with 9 types of stats, that have a huge impact on your gameplay and walkthrough style. It doesn’t matter what character class you choose - you will always have an option to respec your hero. For example, you can start off playing as a mage, but spec it into a tank, or vise versa. By defeating enemies you will receive experience and loot that will allow you to level up and create your unique hero.
You will also be able to increase your stats by equipping armor, accessories, and weapons. In order for the hero to be able to use an item his stats will need to pass the use requirement threshold. New items are available for purchase in town or can be looted from monsters. Main goal of the story mode is to reach to final level of the dungeon. Each level hold a quest mission, new items, and tougher enemies.
All enemies in the game are automated, their behavior, tactics, and stats are described monster cards. Enemy actions are to be done by the player that has drawn the monster card.
During your playthrough you will encounter horrendous monsters and bosses that will challenge you with their tactical and strategic options.
[h=1]Backstory[/h] Hi! My name is Tsuchitana, I’m the Game Director of Borderhaime Chronicles and I want to introduce the game that we’ve been working on for the past 2 years.
Since early childhood I’ve been a huge fan of video games, especially RPGs (the original Diablo will forever be dear to my heart). Almost 10 years ago I discovered the 4th edition of D&D and I completely fell in love with tabletop games. That’s when the idea of creating my own tabletop game came to life.
Juggling my day job I started to work on Borderhaime in my spare time, aiming to create a game that would encompass everything that I loved in video and tabletop games in a single box. After about 6 months I had completed designing the game on paper and started to build an early prototype out of a shoe box and improvised materials (we’ll try to post a few pics of it in our updates). I let a couple of close friends try out the game and they absolutely loved it. At that stage I realized that this could be more than a fun side-project and invited a few close friends to help out.
Interessant ist erstmal das die Projektlaufzeit 55 Tage ist und das ne ganze Menge Zeug enthalten ist, die haben ja schon nen Antrag aufs Guinness Buch gestellt. Die Minis und die Holzteile sehen nett aus aber man müsste mal schauen wie lange die 10 Level gehen.
Demo RB gibt es hier.