[Kickstarter] Primeval Clash

Iceeagle85

Tabletop-Fanatiker
26. November 2005
15.187
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Nerd Palace suchen auf KS Geld für ihr erstes Spiel, ein TT-Skirmish Spiel namens Primevil Clash.

Primeval Clash is the first release from Nerd Palace Games. It is a fast-playing skirmish miniatures game set in a world where prehistoric creatures and historical cultures join together on the field of battle. Lead an army of some of the worlds greatest civilizations, side by side with some of the greatest creatures to ever walk the earth (or fly). A unique play system draws the focus away from the traditional "dice roll" approach of determining if you succeed based on numbers, and instead allows you to allocate your rolls to actions of your choice. It is a subtle, but game-changing approach.
Our goal for designing Primeval Clash is to present to you a game where decisions and resource management are what determines who wins a game, not who rolls better.



Each starter set has everything you need for one player to begin building an army, and to start playing the game. The box will contain a rulebook, unassembled and unpainted miniatures, a token cutout card, six d6, and unit and rider attachment cards.

The world was a single Pangaea filled with a multitude of dinosaurs, mammals and the beginnings of humans. The tectonic plates shifted and humanity formed on a multitude of large islands. One of the islands, Lindenia, was more technologically advanced than the others and colonized a few of the closer islands. They attempted to invade a magically superior island on the extent of their ships range. The island sank beneath the waves, destroying the invasion force. A hurricane of insurmountable strength, raged across the waterways of the world for a thousand years.

Ten years ago the storm stopped.

In the last decade a lot of cultures have developed ships to be able to explore what lays outside of their borders. Some look for resources, others for slaves, but most look for quintessence, the solidified magic that allows people to control dinosaurs.

This is the world of Primeval Clash.

The Akhotep Dynasty is a desert dwelling civilization that is well educated, proud, and deeply religious. When the storms stopped they spent years analyzing the changes in the world. There have been many increases in their knowledge of magic during that time, but they have been unable to determine the cause of the storm, or why it ended.

A few cultures have travelled to their sandy shores looking to trade. The two most prominent have been the Grande Empire of Lindenia and the Kingdoms of Farheim. In both cases trade was not enough, and conflict arose. The Dynasty has been protected by the defensive magic, channeled from their pantheon of gods and directly hindering the invaders.

The Akhotep Dynasty is a great faction for players who want a well rounded army that is good at magic, has strong special abilities, and focuses on keeping the enemy units off balance or debilitated.

The Kingdoms of Farheim are the shattered remains of a great northern island. Within a month of the hurricane stopping, a thousand ships filled with the dead landed on their eastern shores. The dead disembarked and marched across the island slaughtering everything that they found. The longships that they had used for river and coastal travel became their only means of escape. The survivors settled a new island far in the frozen north and renamed themselves the Kingdoms of Farheim. The kingdoms are all underpopulated and to rebuild their society, they need more workers, warriors, and citizens. Their initial attempts at trading for population was not successful, so they have taken more direct methods. They Farheimers have a strong connection to magic, but in combat often rely on the brute strength of themselves and their megafauna.

The Kingdoms of Farheim are good choice for players who want to get in close and mix it up with aggressive attacks and overwhelming power. They are a well rounded and strong faction, but will often be outnumbered.

The Grande Empire of Lindenia is a culture that comes from an agrarian area, filled with mostly herbivores. Due to not having any quintessence in their homeland, they learned to make do by training their dinosaurs and developing their science and technology. Over the thousand years of isolation they have made many advances beyond what other cultures can imagine, but at the cost of stripping every resource from their homeland. If the Empire wants to survive it has to gain access to new resources.

The Grande Empire of Lindenia is perfect for people who want to have long range units that are very tough, but not incredibly fast. They specialize in keeping the enemy at range, and dealing a lot of damage to multiple units at a time.

The Quanah Sovereignty is a jungle dwelling culture that has maintained an excursionist stance after the storms ended. In the past year the slaving raids from Farheim and the Lindenian invasion have gone too far and the Emperor-child has declared that punishment must be carried out. The chieftains and shamans have taken up the call and every village across the island is mustering their beasts for war. To compensate against the strength and power of the invaders, they have been focusing on night attacks and raids.

The Quanah Sovereignty is a great faction for players who want an aggressive army that focuses on hit and run tactics. Their blood magic can give them impressive benefits, but at a very high cost. The Quanah are not as strong defensively as most of the other factions, so care must be given to not be caught in a prolonged conflict.

Die Idee gefällt mir und die Render aus aber im KS Video sehen sie nicht mehr so gut aus, kann aber natürlich auch an der Bemalung liegen. Auf der KS Seiet gibts auch ein "How to Play" Video, die Regeln gibts hier und bei BoW gibts auch ein Video dazu, hab mir die aber alle noch nicht angesehen. Versand ist 15-30$.
 
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