Hier ist die neuste Modul Version: 3.5.5
http://www.mediafire.com/?df4ygbgbxvx
http://www.mediafire.com/?df4ygbgbxvx

V40k3.5.4
--Necron Sockel korrigiert
--korrigiert ork basing and missing warboss mega armor, tankbusta, kommando w/ big shoota, burna, shoota, trukk, stormboy nob. Removed second deff dread. Changed the mad dok image to the JT one, much better.
--fixed chaos basing
--Checked Dark Eldar
--Eldar basing checked, Swooping Hawks redone
--Eldar war walker now has layers for the different weapons layouts. (can you have 2 different weapons on the walker?)
--Resized and layered all Eldar vehicles and jet bikes
--Began adding new terrain sprites from JT
--Added Ultramarine Chaplain on bike, Adjusted bases on ultramarines
--replaced DarkAngel sprites with better ones. Missing quite a few but at least they look better now. DA Dread has configurable weapon mounts.
-- Change LOS thread to red. Shows up better on most terrain types
--Add text label selection for terrain pieces
--Casualty markers
--DE, 2 wyches with CCW + splinter
--Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon.
--Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles.
--Changed Tau Devilfish/Hammerhead/Piranha sprites. Added layers for weapon mounts.
--New Kroot sprite
--New IG sentinel, chimera, leman russ, demolisher, basilisk and hellhound with layers added, Pickle – The Boy Squig did the baneblade and Leman Russ Executioner. Basicly loads of new IG tanks added thanks to the Pickle man.
--New IG infantry done.
--Assassins added to Inquisition list
--IG Vulture, Valkyrie and Thunderbolt flyers added.
--Dice bucket implemented. Select the number of dice, hit ctrl p, push the button with your target number. All dice show the number and a big F if it failed the number. Rerolls are doable (rerolls the last set of failed dice, red Fs). Armor saves will be last and all failed armor saves will show up as big red Fs. Up to 120 dice can be rolled this way.
--Space Wolf predator and landspeeder put in with layers.
--Space Wolf should be complete now with all vehicles and infantry done.
--The Pickle warhound was put in.
--Scale has been changed to 25 pixels per inch
--Put bases on harlequins and wraithguard
--ork mek boy force field now has the 6” field effect as a key command
--many terminators have now been put on 40mm bases
--created the hellstorm apocalypse flamer template.
--Added transparent bases. You have to select no base and the hit ctrl-z for the AoE to activate.
--Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what
--Dark Angels added
--Redid the UI to the simpler images and fonts and put similar buttons into sub-menus
--Each model has a 2” radius AoE. Just select your base size
--Smoke added to all vehicles
--Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used
--Added Stompa, Chaos Warhound, Reaver, Nightwing
--Deamon Hunters have been updated (Pickle). Most have layers
--Added a ‘go backwards 1 inch’ command to all pieces
--Added 2, 6, 12 and 24 inch range circles to all models that have a round base
--New kill markers done by DS. Randomly picks from 3 with random facing
--Necrons now have a repair layer
Leider hat es die Raven Guard nicht geschafft, die Zeit war zu knapp, wir hoffen Sie und andere in 3.6 einbauen zu können.3.5.5:
- Corrected Grey Knight/Justicar weapon options
- Corrected Grandmaster layer bug
- Added Grey Knights Special Weapons
- Corrected =I= Stromtroopers, added two weapon options
- Corrected Gov. Palace and Streefight map tiles
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