*Roster (Warhammer 40,000 8th Edition) [113 PL, 1,750pts]Patrol Detachment (Necrons) [113 PL, 1,750pts]No Force Org SlotDynasty Choice
Categories:*No Force Org Slot
Dynasty: Sautekh
Dynastic Code:*Relentless Advance
Dynastic CodeDescriptionRefRelentless AdvanceIf a unit with this code Advances, it treats all ranged weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon, and a Heavy D6 weapon is treated as an Assault D6 weapon etc.). In addition, unless it has Advanced this turn, a unit with this code does not suffer the penalty to hit rolls for moving and firing a Heavy weapon.Codex: NecronsHQ [20 PL, 315pts]Cryptek [5 PL, 80pts]
Selections:*Staff of Light [10pts]
Categories:*Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, HQ
Rules:*Living Metal
Abilities:*Technomancer,*Unit:*Cryptek,*Weapon:*Staff of Light (Melee), Staff of Light (Shooting)
AbilitiesDescriptionRefTechnomancerAdd 1 to all Reanimation Protocol rolls for models from <DYNASTY> units within 3" of any friendly <DYNASTY> CRYPTEKS.Codex: NecronsUnitMWSBSSTWALdSaveRefCryptek5"3+3+4441104+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefStaff of Light (Melee)MeleeMeleeUser-21-Codex: NecronsStaff of Light (Shooting)12"Assault 35-21-Codex: NecronsImotekh the Stormlord [10 PL, 160pts]
Categories:*Faction: Necrons, Character, Infantry, Faction: Sautekh, Overlord, Imotekh the Stormlord, HQ
Rules:*Living Metal
Abilities:*Bloodswarm Nanoscarabs, Grand Strategist, Lord of the Storm, My Will Be Done (Imotekh), Phaeron of the Sautekh Dynasty, Phase Shifter, Undying,*Unit:*Imotekh the Stormlord,*Weapon:*Gauntlet of Fire, Staff of the Destroyer (Melee), Staff of the Destroyer (Shooting)
AbilitiesDescriptionRefBloodswarm NanoscarabsYou can re-roll hit rolls of 1 for friendly units of SAUTEKH Flayed Ones that are within 12" of Imotekh the Stormlord.Codex: NecronsGrand StrategistIf your army is Battle-forged, you receive 1 additional Command Point if Imotekh the Stormlord is your Warlord.Codex: NecronsLord of the StormOnce per battle in your Shooting phase, Imotekh can call the storm: when he does so pick an enemy unit within 48" of Imotekh, other than a CHARACTER, and roll a D6. On a 2+ that unit suffers that many mortal wounds. Then roll a D6 for each enemy unit within 6" of that unit; on a 6 the unit being rolled for suffers D3 mortal wounds.Codex: NecronsMy Will Be Done (Imotekh)At the beginning of your turn, choose a friendly NECRONS INFANTRY unit within 6" of Imotekh the Stormlord. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.Codex: NecronsPhaeron of the Sautekh DynastyImhotekh the Stormlord can use his My Will Be Done ability twice a turn, but only if you choose friendly SAUTEKH INFANTRY units to be affected by it both times.Codex: NecronsPhase ShifterThis model has a 4+ invulnerable Save.Codex: NecronsUndyingImotekh the Stormlord regains D3 lost wounds at the beginning of your turn, rather than 1, from his Living Metal ability.Codex: NecronsUnitMWSBSSTWALdSaveRefImotekh the Stormlord5"2+2+5563102+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefGauntlet of Fire8"Assault D6401This weapon automatically hits its target.Codex: NecronsStaff of the Destroyer (Melee)MeleeMelee+1-32-Codex: NecronsStaff of the Destroyer (Shooting)18"Assault 36-32-Codex: NecronsLord [5 PL, 75pts]
Selections:*Staff of Light [10pts]
Categories:*Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Lord, HQ
Rules:*Living Metal
Abilities:*The Lord's Will,*Unit:*Lord,*Weapon:*Staff of Light (Melee), Staff of Light (Shooting)
AbilitiesDescriptionRefThe Lord's WillRe-roll wound rolls of 1 for friendly <DYNASTY> INFANTRY units that are within 6" of this model.Codex: NecronsUnitMWSBSSTWALdSaveRefLord5"3+3+5543103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefStaff of Light (Melee)MeleeMeleeUser-21-Codex: NecronsStaff of Light (Shooting)12"Assault 35-21-Codex: NecronsTroops [20 PL, 375pts]Immortals [8 PL, 150pts]
Selections:*10x Immortal [80pts], Tesla Carbine [70pts]
Categories:*Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules:*Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit:*Immortal,*Weapon:*Tesla Carbine
UnitMWSBSSTWALdSaveRefImmortal5"3+3+4411103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefTesla Carbine24"Assault 2501Each hit roll of 6+ with this weapon causes 3 hits instead of 1.Codex: NecronsImmortals [8 PL, 150pts]
Selections:*10x Immortal [80pts], Tesla Carbine [70pts]
Categories:*Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules:*Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit:*Immortal,*Weapon:*Tesla Carbine
UnitMWSBSSTWALdSaveRefImmortal5"3+3+4411103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefTesla Carbine24"Assault 2501Each hit roll of 6+ with this weapon causes 3 hits instead of 1.Codex: NecronsImmortals [4 PL, 75pts]
Selections:*5x Immortal [40pts], Tesla Carbine [35pts]
Categories:*Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules:*Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit:*Immortal,*Weapon:*Tesla Carbine
UnitMWSBSSTWALdSaveRefImmortal5"3+3+4411103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefTesla Carbine24"Assault 2501Each hit roll of 6+ with this weapon causes 3 hits instead of 1.Codex: NecronsFast Attack [10 PL, 130pts]Tomb Blades [10 PL, 130pts]
Categories:*Biker, Faction: <Dynasty>, Faction: Necrons, Fly, Tomb Blades, Fast Attack
Rules:*Reanimation Protocols
Abilities:*Evasion Engrams
Tomb Blade [33pts]
Selections:*Nebuloscope [2pts], Shieldvanes [3pts]
Abilities:*Nebuloscope, Shieldvanes,*Unit:*Tomb Blade (Shieldvanes)
Two Tesla Carbines [14pts]
Selections:*2x Tesla Carbine [14pts]
Weapon:*Tesla Carbine
Tomb Blade [33pts]
Selections:*Nebuloscope [2pts], Shieldvanes [3pts]
Abilities:*Nebuloscope, Shieldvanes,*Unit:*Tomb Blade (Shieldvanes)
Two Tesla Carbines [14pts]
Selections:*2x Tesla Carbine [14pts]
Weapon:*Tesla Carbine
Tomb Blade [33pts]
Selections:*Nebuloscope [2pts], Shieldvanes [3pts]
Abilities:*Nebuloscope, Shieldvanes,*Unit:*Tomb Blade (Shieldvanes)
Two Gauss Blasters [14pts]
Selections:*2x Gauss Blaster [14pts]
Weapon:*Gauss Blaster
Tomb Blade [31pts]
Selections:*Shieldvanes [3pts]
Abilities:*Shieldvanes,*Unit:*Tomb Blade (Shieldvanes)
Two Gauss Blasters [14pts]
Selections:*2x Gauss Blaster [14pts]
Weapon:*Gauss Blaster
AbilitiesDescriptionRefEvasion EngramsYour opponent must subtract 1 from hit rolls that target this unit in the Shooting phase.Codex: NecronsNebuloscopeModels do not receive the bonus to their save for being in cover against attacks made by a model with a nebuloscope.Codex: NecronsShieldvanesA model with shieldvanes has a save characteristic of 3+.Codex: NecronsUnitMWSBSSTWALdSaveRefTomb Blade (Shieldvanes)14"3+3+4521103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefGauss Blaster24"Rapid Fire 15-21-Codex: NecronsTesla Carbine24"Assault 2501Each hit roll of 6+ with this weapon causes 3 hits instead of 1.Codex: NecronsHeavy Support [30 PL, 480pts]Doomsday Ark [10 PL, 160pts]
Categories:*Faction: Necrons, Faction: <Dynasty>, Fly, Vehicle, Doomsday Ark, Heavy Support
Rules:*Living Metal
Abilities:*Hovering (Ark/Barge), Quantum Shielding,*Explosion:*Explodes (Ark/Pylon),*Unit:*Doomsday Ark,*Weapon:*Doomsday Cannon (High Power), Doomsday Cannon (Low Power), Gauss Flayer Array,*Wound Track (M/BS/A):*Doomsday Ark Track 1, Doomsday Ark Track 2, Doomsday Ark Track 3
AbilitiesDescriptionRefHovering (Ark/Barge)Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer).Codex: NecronsQuantum ShieldingEach time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds.Codex: NecronsExplosionDice RollDistanceMortal WoundsRefExplodes (Ark/Pylon)66"D3Codex: NecronsUnitMWSBSSTWALdSaveRefDoomsday Ark*6+*6614*104+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefDoomsday Cannon (High Power)72"Heavy D610-5D6A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase.Codex: NecronsDoomsday Cannon (Low Power)36"Heavy D68-2D3-Codex: NecronsGauss Flayer Array24"Rapid Fire 54-11-Codex: NecronsWound Track (M/BS/A)Remaining WMBSARefDoomsday Ark Track 18-14+12"3+3Imperial Armour - Index: XenosDoomsday Ark Track 24-78"4+D3Imperial Armour - Index: XenosDoomsday Ark Track 31-34"5+1Imperial Armour - Index: XenosDoomsday Ark [10 PL, 160pts]
Categories:*Faction: Necrons, Faction: <Dynasty>, Fly, Vehicle, Doomsday Ark, Heavy Support
Rules:*Living Metal
Abilities:*Hovering (Ark/Barge), Quantum Shielding,*Explosion:*Explodes (Ark/Pylon),*Unit:*Doomsday Ark,*Weapon:*Doomsday Cannon (High Power), Doomsday Cannon (Low Power), Gauss Flayer Array,*Wound Track (M/BS/A):*Doomsday Ark Track 1, Doomsday Ark Track 2, Doomsday Ark Track 3
AbilitiesDescriptionRefHovering (Ark/Barge)Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer).Codex: NecronsQuantum ShieldingEach time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds.Codex: NecronsExplosionDice RollDistanceMortal WoundsRefExplodes (Ark/Pylon)66"D3Codex: NecronsUnitMWSBSSTWALdSaveRefDoomsday Ark*6+*6614*104+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefDoomsday Cannon (High Power)72"Heavy D610-5D6A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase.Codex: NecronsDoomsday Cannon (Low Power)36"Heavy D68-2D3-Codex: NecronsGauss Flayer Array24"Rapid Fire 54-11-Codex: NecronsWound Track (M/BS/A)Remaining WMBSARefDoomsday Ark Track 18-14+12"3+3Imperial Armour - Index: XenosDoomsday Ark Track 24-78"4+D3Imperial Armour - Index: XenosDoomsday Ark Track 31-34"5+1Imperial Armour - Index: XenosDoomsday Ark [10 PL, 160pts]
Categories:*Faction: Necrons, Faction: <Dynasty>, Fly, Vehicle, Doomsday Ark, Heavy Support
Rules:*Living Metal
Abilities:*Hovering (Ark/Barge), Quantum Shielding,*Explosion:*Explodes (Ark/Pylon),*Unit:*Doomsday Ark,*Weapon:*Doomsday Cannon (High Power), Doomsday Cannon (Low Power), Gauss Flayer Array,*Wound Track (M/BS/A):*Doomsday Ark Track 1, Doomsday Ark Track 2, Doomsday Ark Track 3
AbilitiesDescriptionRefHovering (Ark/Barge)Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer).Codex: NecronsQuantum ShieldingEach time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds.Codex: NecronsExplosionDice RollDistanceMortal WoundsRefExplodes (Ark/Pylon)66"D3Codex: NecronsUnitMWSBSSTWALdSaveRefDoomsday Ark*6+*6614*104+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefDoomsday Cannon (High Power)72"Heavy D610-5D6A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase.Codex: NecronsDoomsday Cannon (Low Power)36"Heavy D68-2D3-Codex: NecronsGauss Flayer Array24"Rapid Fire 54-11-Codex: NecronsWound Track (M/BS/A)Remaining WMBSARefDoomsday Ark Track 18-14+12"3+3Imperial Armour - Index: XenosDoomsday Ark Track 24-78"4+D3Imperial Armour - Index: XenosDoomsday Ark Track 31-34"5+1Imperial Armour - Index: XenosFlyer [33 PL, 450pts]Doom Scythe [11 PL, 150pts]
Categories:*Doom Scythe, Faction: <Dynasty>, Faction: Necrons, Fly, Vehicle, Aircraft, Flyer
Rules:*Living Metal
Abilities:*Airborne, Hard to Hit, Supersonic,*Explosion:*Crash and Burn,*Unit:*Doom Scythe,*Weapon:*Death Ray, Tesla Destructor,*Wound Track (M/BS/A):*Doom Scythe Track 1, Doom Scythe Track 2, Doom Scythe Track 3
AbilitiesDescriptionRefAirborneThis model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.Codex: NecronsHard to HitYour opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.Codex: NecronsSupersonicEach time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.Codex: NecronsExplosionDice RollDistanceMortal WoundsRefCrash and Burn66"D3Codex: NecronsUnitMWSBSSTWALdSaveRefDoom Scythe*6+*6612*103+Codex: NecronsWeaponRangeTypeSAPDAbilitiesRefDeath Ray24"Heavy D310-4D6-Codex: NecronsTesla Destructor24"Assault 4701Each hit roll of 6+ with this weapon causes 3 hits instead of 1.Codex: NecronsWound Track (M/BS/A)Remaining WMBSARefDoom Scythe Track 17-12+20-60"3+3Imperial Armour - Index: XenosDoom Scythe Track 24-620-40"4+D3Imperial Armour - Index: XenosDoom Scythe Track 31-320-25"5+1Codex: NecronsDoom Scythe [11 PL, 150pts]
Categories:*Doom Scythe, Faction: <Dynasty>, Faction: Necrons, Fly, Vehicle, Aircraft, Flyer
Rules:*Living Metal
Abilities:*Airborne, Hard to Hit, Supersonic,*Explosion:*Crash and Burn,*Unit:*Doom Scythe,*Weapon:*Death Ray, Tesla Destructor,*Wound Track (M/BS/A):*Doom Scythe Track 1, Doom Scythe Track 2, Doom Scythe Track 3
AbilitiesDescriptionRefAirborneThis model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.Codex: NecronsHard to HitYour opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.Codex: NecronsSupersonicEach time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.Codex: NecronsExplosionDice RollDistanceMortal WoundsRefCrash and Burn66"D3Codex: NecronsUnitMWSBSSTWALdSaveRefDoom Scythe*6+*6612