Sooo, Spiel ist vorbei und zu meiner eigenen Überraschung habe ich sogar gewonnen. Ich werde dann auch mal meine Komplette Liste posten und ein paar Worte dazu sagen wie es sich aus meiner Sicht gespielt hat. Entschuldigt die Formatierung, habe keine Lust alles bis ins kleinste Detail nieder zu schreiben 😛
Hunter Contingent
Armoured Interdiction Cadre (504pts)
Interlaced Predictive Targeting
TX7 Hammerhead Gunships (131pts)
Fire Team
TX7 Hammerhead Gunship (131pts)
Blacksun Filter (1pts), Railgun with Submunitions (5pts), Twin-linked Smart Missile System
TX7 Hammerhead Gunships (131pts)
Fire Team
TX7 Hammerhead Gunship (131pts)
Blacksun Filter (1pts), Railgun with Submunitions (5pts), Twin-linked Smart Missile System
TX7 Hammerhead Gunships (126pts)
Fire Team
TX7 Hammerhead Gunship (126pts)
Blacksun Filter (1pts), Ion Cannon, Twin-linked Smart Missile System
TX78 Sky Ray Gunships (116pts)
Fire Team
TX78 Sky Ray Gunship (116pts)
Blacksun Filter (1pts), 2x Networked Markerlight, 6x Seeker Missile, Twin-linked Smart Missile System, Velocity Tracker
Hunter Cadre (1690pts)
Ambushes and Feints, Unbreakable Bonds of Comradeship
Command (179pts)
Commander (179pts)
Independent Character, Supporting Fire, Very Bulky
2x MV1 Gun Drone (24pts)
2x Twin-linked Pulse Carbine
Supporting Fire
XV8 Commander Crisis Suit (70pts)
Drone Controller (8pts), Fusion Blaster (15pts), Neuroweb System Jammer (2pts), Plasma Rifle (15pts), Target
Lock (5pts), XV8-02 Crisis 'Iridium' Battlesuit (25pts)
Elite (410pts)
XV8 Crisis Battlesuits (410pts)
Supporting Fire, Very Bulky
Crisis Shas'ui (47pts)
2x Burst Cannon (20pts), Flamer (5pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
Crisis Shas'ui (47pts)
2x Burst Cannon (20pts), Flamer (5pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
Crisis Shas'ui (57pts)
Fusion Blaster (15pts), Plasma Rifle (15pts), Target Lock (5pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
Crisis Shas'ui (57pts)
Fusion Blaster (15pts), Plasma Rifle (15pts), Target Lock (5pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
Crisis Shas'vre (82pts)
Command and Control Node (15pts), Multi-spectrum Sensor Suite (20pts), Puretide Engram Neurochip (15pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
10x MV1 Gun Drone (120pts)
10x Twin-linked Pulse Carbine
Supporting Fire
Fast Attack (396pts)
Pathfinder Team (116pts)
Scout, Supporting Fire
MB3 Recon Drone (28pts)
Burst Cannon, Homing Beacon, Positional Relay
Supporting Fire, Turret Mounting
8x Pathfinder (88pts)
8x Photon Grenades, 8x Pulse Carbine with Markerlight
Pathfinder Team (127pts)
Scout, Supporting Fire
MB3 Recon Drone (28pts)
Burst Cannon, Homing Beacon, Positional Relay
Supporting Fire, Turret Mounting
9x Pathfinder (99pts)
9x Photon Grenades, 9x Pulse Carbine with Markerlight
TX4 Piranhas (153pts)
TX4 Piranha (51pts)
2x MV1 Gun Drone, Blacksun Filter (1pts), Fusion Blaster (10pts)
Supporting Fire
TX4 Piranha (51pts)
2x MV1 Gun Drone, Blacksun Filter (1pts), Fusion Blaster (10pts)
Supporting Fire
TX4 Piranha (51pts)
2x MV1 Gun Drone, Blacksun Filter (1pts), Fusion Blaster (10pts)
Supporting Fire
Heavy Support (435pts)
KV128 Stormsurges (435pts)
Stabilising Anchors
KV128 Stormsurge (435pts)
Cluster Rocket System, 4x Destroyer Missile, Early Warning Override (5pts), Pulse Driver Cannon (15pts), Shield
Generator (50pts), Twin-linked Burst Cannon (5pts), Twin-linked Smart Missile System
Troops (270pts)
Strike Team (90pts)
10x Fire Warrior with Pulse Rifle (90pts), Photon Grenades
Supporting Fire
Strike Team (90pts)
10x Fire Warrior with Pulse Rifle (90pts), Photon Grenades
Supporting Fire
Strike Team (90pts)
10x Fire Warrior with Pulse Rifle (90pts), Photon Grenades
Supporting Fire
Optimized Stealth Cadre (470pts)
The Wall of Mirrors
XV25 Stealth Battlesuits (165pts)
Infiltrate, Shrouded, Stealth, Supporting Fire
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'vre (60pts)
Fusion Blaster (5pts), Homing beacon (10pts), Target Lock (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
XV25 Stealth Battlesuits (165pts)
Infiltrate, Shrouded, Stealth, Supporting Fire
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'ui with Burst Cannon (35pts)
Burst Cannon, Counterfire Defence System (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
Stealth Shas'vre (60pts)
Fusion Blaster (5pts), Homing beacon (10pts), Target Lock (5pts)
Stealth Battlesuit
Blacksun Filter, Multi-Tracker
XV95 Ghostkeel Battlesuits (140pts)
Ghostkeel Shas'vre (140pts)
Cyclic Ion Raker, 2x MV5 Stealth Drone, Twin-linked Fusion Blaster (10pts)
Fire Team, Stealth, Supporting Fire
Ghostkeel Battlesuit
Blacksun Filter, Multi-tracker
Retaliation Cadre (1336pts)
Drop Zone Clear, Low Altitude Deployment, Relentless
Commander (152pts)
Independent Character, Supporting Fire, Very Bulky
2x MV1 Gun Drone (24pts)
2x Twin-linked Pulse Carbine
Supporting Fire
XV8 Commander Crisis Suit (43pts)
Drone Controller (8pts), Flamer (5pts), 2x Plasma Rifle (30pts)
XV104 Riptide Battlesuits (733pts)
Fire Team, Supporting Fire
6x MV84 Shielded Missile Drone (150pts)
6x Missile Pod, 6x Shield Generator
Supporting Fire
Riptide Shas'vre (198pts)
Drone Controller (8pts), Ion Accelerator (5pts), Riptide Shield Generator, Target Lock (5pts), Twin-linked Smart Missile
System
Riptide Battlesuit
Blacksun Filter, Multi-tracker
Riptide Shas'vre (195pts)
Early Warning Override (5pts), Ion Accelerator (5pts), Riptide Shield Generator, Target Lock (5pts), Twin-linked Smart
Missile System
Riptide Battlesuit
Blacksun Filter, Multi-tracker
Riptide Shas'vre (190pts)
Counterfire Defence System (5pts), Heavy Burst Cannon, Riptide Shield Generator, Target Lock (5pts), Twin-linked
Smart Missile System
Riptide Battlesuit
Blacksun Filter, Multi-tracker
XV8 Crisis Battlesuits (142pts)
Supporting Fire, Very Bulky
Crisis Shas'ui (47pts)
Burst Cannon (10pts), Plasma Rifle (15pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
Crisis Shas'ui (47pts)
Burst Cannon (10pts), Plasma Rifle (15pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
4x MV1 Gun Drone (48pts)
4x Twin-linked Pulse Carbine
Supporting Fire
XV8 Crisis Battlesuits (22pts)
Supporting Fire, Very Bulky
Crisis Shas'ui (22pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
XV8 Crisis Battlesuits (22pts)
Supporting Fire, Very Bulky
Crisis Shas'ui (22pts)
Crisis Battlesuit
Blacksun Filter, Multi-Tracker
XV88 Broadside Battlesuits (265pts)
Extremely Bulky, Supporting Fire
Broadside (85pts)
Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System, Velocity Tracker (20pts)
Broadside Battlesuit
Blacksun Filter, Multi-tracker
Broadside (85pts)
Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System, Velocity Tracker (20pts)
Broadside Battlesuit
Blacksun Filter, Multi-tracker
Broadside Shas'vre (95pts)
Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System, Velocity Tracker (20pts)
Broadside Battlesuit
Blacksun Filter, Multi-tracker
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Ich hoffe man kann das soweit lesen und erkennen was ich wie gespielt habe.
Als erstes muss ich sagen das ich das Retaliation Cadre schon nach dem ersten Spielzug bereut habe. Es sah auf den ersten Blick wirklich gut aus einen großteil seiner Armee ohne zu würfeln im zweiten Zug ins Spiel zu bringen. Mit dem Riptides fehlten mir allerdings im ersten Zug die Deckung und die Feuerkraft um die Angreifer zurück zu hallten, weshalb schon in Runde zwei mein Stormsurge im Nahkampf gebunden war da ich die Massen an Modellen die auf mich zukamen einfach nicht zurück drängen konnte. Und selbst als sie zweite Runde dann ins Spiel gekommen sind hat der +1BF die Verluste die ich bis dahin hinnehmen musste nicht heraus gerissen.
Sehr positiv überrascht war ich vom Optimized Stealh Cadre, die Geister haben mit ihren Burst Cannons Kultisten und Ganten niedergemäht während die Fusion Blaster problemlos Schmiedemonstren, Rhinos und andere Fahrzeuge in Altmetall geschmolzen haben, und mit dem starken Deckungswurf haben sogar einige Geister bis zum Ende überlebt.
Das Armoured Interdiction Cadre gefällt mir ebenfals, es ist sehr flexibel und wird glaube ich besonders stark wenn man die Punkte dafür aufwenden kann um das ein oder andere Schwadron auf 3 Fahrzeuge aufzustocken.
Alles in allem war ich sehr zufrieden, der Sieg war knapp, aber am Ende konnte ich durch die meisten Siegpunkte gewinnen. Beim nächsten mal würde ich das Retaliation Cadre wohl raus lassen und die Auswahlen direkt ins Hunter Cadre mit übernehmen und meinem Gegner einfach direkt eine unglaubliche Feuerkraft vor die Nase stellen.
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PS: Wenn euch Fehler auffallen, dann macht mich bitte drauf aufmerksam.