Armeeliste Stormsurge oder Supremacy Armour

Bevorzugter Lord of War der Tau

  • Stormsurge mit Pulse Driver Cannon

    Stimmen: 4 30,8%
  • Stormsurge mit Pulse Blastcannon

    Stimmen: 2 15,4%
  • KX 139 Supremacy Armour mit Pulse Ordinance Multi-Driver

    Stimmen: 6 46,2%
  • KX 139 Supremacy Armour mit Nexus Meteor Missile System

    Stimmen: 1 7,7%

  • Umfrageteilnehmer
    13

Marius Busch

Aushilfspinsler
26. September 2016
46
0
5.136
wurdet ihr zu folgender Liste den gelisteten Stormsurge oder die gelistete Supremacy Armour mitnehmen und wurdet ihr andere ausrüstung nehmen ? (also welchen der beiden würdet ihr rausnehmen ? zur Info als nächstes sollen noch ein paar crisis und jeweils 2 hammerhaie und sonnenhaie her und nen Vespid team)
Generel als Kampfliste ohne Punktelimit beforzugter Gegner oder ähnliches.
+++ Tau Dezember (2688pts) +++


++ Tau Empire: Codex (2015) (Combined Arms Detachment) (2688pts) ++


+ (No Category) +


Farsight Enclaves
····Rules: Battlesuit Spearhead, Ork Hunters, Preferred Enemy, Ta'lissera Bond


+ HQ (195pts) +


Commander Shadowsun (195pts) [Advanced Targeting System, 2x Fusion Blaster, MV62 Command-link Drone (20pts), Warlord Trait: A Ghost Who Walks Among Us]
····Rules: Defender of the Greater Good, Independent Character, Infiltrate, Shrouded, Stealth, Supporting Fire
····2x MV52 Shield Drone (40pts) [2x MV52 Shield Generator]
····XV22 Stealth Battlesuit [Blacksun Filter, Multi-tracker]
····Profiles:
········Command-link Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Commander Shadowsun: Unit Type:Jet Pack Infantry (Character)|WS:4|BS:5|S:4|T:3|W:3|I:4|A:4|Ld:10|Save:3+/5++
········MV52 Shield Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+/3++
········Advanced Targeting System: Description😛recision Shots
········Blacksun Filter: Description:Night Vision and is immune to the effects of Blind.
········Command-link: Description:Nominate a single firendly unit within 12" of the Command-link Drone at the start of each friendly Shooting phase. That unit re-rolls To Hit rolls of 1 until the end of the phase.
········Multi-tracker: Description:Fire an extra weapon in each Shooting phase.
········MV52 Shield Generator: Description:3+ invulnerable save
········XV22 Stealth Battlesuit: Description:3+ Armour Save, 5+ invulnerable save, Multi-Tracker, Blacksun Filter. Shadowsun can shoot each of her Fusion Blasters at two different targets, though one must be at the same target as her unit, if she has joined one.
········Fusion Blaster: Range:18"|Strength:8|AP:1|Type:Assault 1, Melta


+ Elites (372pts) +


XV104 Riptide Battlesuits (248pts)
····Rules: Fire Team, Supporting Fire
····2x MV84 Shielded Missile Drone (50pts) [2x Missile Pod, 2x Shield Generator]
········Rules: Supporting Fire
····Riptide Shas'vre (198pts) [Counterfire Defence System (5pts), Drone Controller (8pts), Ion Accelerator (5pts), Riptide Shield Generator, Twin-linked Smart Missile System]
········Riptide Battlesuit [Blacksun Filter, Multi-tracker]
····Profiles:
········MV84 Shielded Missile Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:4|T:6|W:1|I:4|A:1|Ld:7|Save:4+/4++
········Riptide Shas'vre: Unit Type:Jet Pack Monstrous Creature|WS:2|BS:3|S:6|T:6|W:5|I:2|A:3|Ld:9|Save:2+/5++
········Blacksun Filter: Description:Night Vision and is immune to the effects of Blind.
········Counterfire Defence System: Description:Overwatch at BS2.
········Drone Controller: Description:Gun, Marker, and Sniper Drones in the unit use the bearer's BS.
········Multi-tracker: Description:Fire an extra weapon in each Shooting phase.
········Nova Reactor: Description😀eclare an attempt to use the reactor at the start of each Movement phase. If using the reactor, roll a D6. On a 1-2, the Riptide fails and suffers a Wound (no saves allowed). On a 3+, you can choose an ability listed below to have (until the start of your next Movement phase). - Nova Shield: 3+ invulnerable save. - Boost: Rolls 4D6 for Thrust Moves. - Ripple Fire: Fire twin-linked Fusion Blaster, twin-linked plasma rifle, or twin-linked SMS twice. Still counts as firing one weapon. - Nova-charge: Can use Nova-charge profile on weapons.
········Riptide Shield Generator: Description:5+ invulnerable save.
········Shield Generator: Description:4+ invulnerable save.
········Ion Accelerator (Nova): Range:72"|Strength:9|AP:2|Type:Ordnance 1, Gets Hot, Large Blast, Nova-charge
········Ion Accelerator (ovrchrg): Range:72"|Strength:8|AP:2|Type:Heavy 1, Gets Hot, Large Blast
········Ion Accelerator (std): Range:72"|Strength:7|AP:2|Type:Heavy 3
········Missile Pod: Range:36"|Strength:7|AP:4|Type:Assault 2
········Smart Missile System: Range:30"|Strength:5|AP:5|Type:Heavy 4, Homing, Ignores Cover


XV25 Stealth Battlesuits (124pts)
····Rules: Infiltrate, Shrouded, Stealth, Supporting Fire
····2x MV4 Shield Drone (24pts) [2x Shield Generator]
········Rules: Supporting Fire
····Stealth Shas'ui with Burst Cannon (30pts) [Burst Cannon]
········Stealth Battlesuit [Blacksun Filter, Multi-Tracker]
····Stealth Shas'ui with Burst Cannon (30pts) [Burst Cannon]
········Stealth Battlesuit [Blacksun Filter, Multi-Tracker]
····Stealth Shas'vre (40pts) [Burst Cannon]
········Stealth Battlesuit [Blacksun Filter, Multi-Tracker]
····Profiles:
········MV4 Shield Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+/4++
········Stealth Shas'ui: Unit Type:Jet Pack Infantry|WS:2|BS:3|S:4|T:3|W:1|I:2|A:2|Ld:8|Save:3+
········Stealth Shas'vre: Unit Type:Jet Pack Infantry (Character)|WS:2|BS:3|S:4|T:3|W:1|I:2|A:3|Ld:9|Save:3+
········Blacksun Filter: Description:Night Vision and is immune to the effects of Blind.
········Multi-tracker: Description:Fire an extra weapon in each Shooting phase.
········Shield Generator: Description:4+ invulnerable save.
········Burst Cannon: Range:18"|Strength:5|AP:5|Type:Assault 4


+ Troops (519pts) +


Strike Team (260pts) [4x Fire Warrior with Pulse Carbine (36pts), 5x Fire Warrior with Pulse Rifle (45pts), Photon Grenades]
····Rules: Supporting Fire
····DS8 Tactical Support Turret (10pts) [Missile Pod]
····Fire Warrior Shas'ui (34pts) [Markerlight and Target Lock (15pts), Pulse Carbine]
····2x MV4 Shield Drone (24pts) [2x Shield Generator]
········Rules: Supporting Fire
····TY7 Devilfish (111pts) [2x MV1 Gun Drone, Advanced Targeting System (10pts), Automated Repair System (5pts), Burst Cannon, 2x Seeker Missile (16pts)]
········Rules: Supporting Fire, Transport Capacity (Devilfish)
····Profiles:
········DS8 Tactical Support Turret: Unit Type:Support Turret|WS:|BS:3|S:|T:|W:|I:|A:|Ld:|Save:
········Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+
········Fire Warrior Shas'ui: Unit Type:Infantry (Character)|WS:2|BS:3|S:3|T:3|W:1|I:2|A:2|Ld:8|Save:4+
········MV1 Gun Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········MV4 Shield Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+/4++
········TY7 Devilfish: BS:3|Front:12|Side:11|Rear:10|HP:3|Type:Tank, Skimmer, Transport
········Advanced Targeting System: Description😛recision Shots
········Automated Repair System: Description:At the end of each friendly turn, roll a D6 for each vehicle with an automated repair system that has suffered an Immobilised or Weapon Destroyed result. On a 6, one such result of the owning player's choice is repaired. Note, this does not restore any Hull Points.
········DS8 Tactical Support Turret: Description:Tactical Support Turrets are not set up when their unit deploys or arrives from Reserve. Instead, if the unit remains stationary in the Movement phase, set up the turret on an area of open ground, within 2" of a model from this unit, and more than 2" away from any enemy models. Once set up, the turret cannot move. A Tactical Support Turret has a BS of 3. It can fire in the Shooting phase or as part of an Overwatch attack when the rest of the models in its unit shoot, and must target the same enemy as the rest of its unit. It can fire on the turn it is set up. Enemy models cannot attack or affect a Tactical Support Turret in any way, but it is immediately removed as a casualty if there are no other models from its unit within 2" of it, or if an enemy model approaches within 2" of it. Should a units Tactical Support Turret ever be removed as a casualty, it can be returned to play in a future Movement phase as described above.
········Photon Grenades: Description😀efensive grenades, Wh40k rulebook pg62
········Shield Generator: Description:4+ invulnerable save.
········Target Lock: Description:Can shoot at different target than his unit.
········Burst Cannon: Range:18"|Strength:5|AP:5|Type:Assault 4
········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired
········Missile Pod: Range:36"|Strength:7|AP:4|Type:Assault 2
········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning
········Pulse Rifle: Range:30"|Strength:5|AP:5|Type:Rapid Fire
········Seeker Missile: Range:72"|Strength:8|AP:3|Type:Heavy 1, One Use Only


XV8 Crisis Battlesuits (259pts) [Bonding Knife Ritual (3pts)]
····Rules: Bonding Knife Ritual, Supporting Fire, Very Bulky
····Crisis Shas'ui (57pts) [Fusion Blaster (15pts), Twin-linked Plasma Rifle (20pts)]
········Crisis Battlesuit [Blacksun Filter, Multi-Tracker]
····Crisis Shas'ui (57pts) [Counterfire Defence System (5pts), Missile Pod (15pts), Plasma Rifle (15pts)]
········Crisis Battlesuit [Blacksun Filter, Multi-Tracker]
····Crisis Shas'vre (70pts) [Drone Controller (8pts), Fusion Blaster (15pts), Plasma Rifle (15pts)]
········Crisis Battlesuit [Blacksun Filter, Multi-Tracker]
····4x MV4 Shield Drone (48pts) [4x Shield Generator]
········Rules: Supporting Fire
····2x MV7 Marker Drone (24pts) [2x Markerlight]
········Rules: Supporting Fire, Target Aquired
····Profiles:
········Crisis Shas'ui: Unit Type:Jet Pack Infantry|WS:2|BS:3|S:5|T:4|W:2|I:2|A:2|Ld:8|Save:3+
········Crisis Shas'vre: Unit Type:Jet Pack Infantry (Character)|WS:2|BS:3|S:5|T:4|W:2|I:2|A:3|Ld:9|Save:3+
········MV4 Shield Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+/4++
········MV7 Marker Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Blacksun Filter: Description:Night Vision and is immune to the effects of Blind.
········Counterfire Defence System: Description:Overwatch at BS2.
········Drone Controller: Description:Gun, Marker, and Sniper Drones in the unit use the bearer's BS.
········Multi-tracker: Description:Fire an extra weapon in each Shooting phase.
········Shield Generator: Description:4+ invulnerable save.
········Fusion Blaster: Range:18"|Strength:8|AP:1|Type:Assault 1, Melta
········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired
········Missile Pod: Range:36"|Strength:7|AP:4|Type:Assault 2
········Plasma Rifle: Range:24"|Strength:6|AP:2|Type:Rapid Fire


+ Fast Attack (391pts) +


Pathfinder Team (213pts) [Bonding Knife Ritual (10pts)]
····Rules: Bonding Knife Ritual, Scout, Supporting Fire
····MB3 Recon Drone (28pts) [Burst Cannon, Homing Beacon, Positional Relay]
········Rules: Supporting Fire, Turret Mounting
····MV31 Pulse Accelerator Drone (15pts) [Pulse Accelerator]
········Rules: Supporting Fire
····MV33 Grav-inhibitor Drone (15pts) [Gravity Wave Projector]
········Rules: Supporting Fire
····7x Pathfinder (77pts) [7x Photon Grenades, 7x Pulse Carbine with Markerlight]
····Pathfinder Shas'ui (21pts) [Photon Grenades, Pulse Carbine with Markerlight]
····Pathfinder with Ion Rifle (21pts) [Ion Rifle (10pts), Photon Grenades]
····Pathfinder with Rail Rifle (26pts) [Photon Grenades, Rail Rifle (15pts)]
····Profiles:
········MB3 Recon Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:2|I:4|A:1|Ld:7|Save:4+
········MV31 Pulse Accelerator Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········MV33 Grav-inhibitor Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Pathfinder: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:5+
········Pathfinder Shas'ui: Unit Type:Infantry (Character)|WS:2|BS:3|S:3|T:3|W:1|I:2|A:2|Ld:8|Save:5+
········Gravity Wave Projector: Description:At the start of the enemy Assault phase, nominate an enemy unit within 12" and then roll a D3. If, during that Assault phase, the nominated unit attempts to assault the Grav-inhibitor Drone or its unit, decrease that unit's charge move by the result of the D3 (to a minimum of 0).
········Homing Beacon: Description:Friendly units arriving by Deep Striking do not scatter as long as the first model is placed within 6" of a model with a Homing Beacon.
········Photon Grenades: Description😀efensive grenades, Wh40k rulebook pg62
········Positional Relay: Description:Whilst the bearer is within 6" of a board edge, any friendly unit with the Tau Empire Faction that arrives from Reserve using the Outflank special rule, can choose to move on from that board edge (even if it is your, or your opponent's board edge).
········Pulse Accelerator: Description:All pulse weapons in a unit that contains at least one pulse accelerator increase their maximum range by 6".
········Burst Cannon: Range:18"|Strength:5|AP:5|Type:Assault 4
········Ion Rifle (ovrchrg): Range:30"|Strength:8|AP:4|Type:Heavy 1, Blast, Gets Hot
········Ion Rifle (std): Range:30"|Strength:7|AP:4|Type:Rapid Fire
········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired
········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning
········Rail Rifle: Range:30"|Strength:6|AP:1|Type:Rapid Fire


Pathfinder Team (178pts)
····Rules: Scout, Supporting Fire
····MB3 Recon Drone (28pts) [Burst Cannon, Homing Beacon, Positional Relay]
········Rules: Supporting Fire, Turret Mounting
····MV31 Pulse Accelerator Drone (15pts) [Pulse Accelerator]
········Rules: Supporting Fire
····MV33 Grav-inhibitor Drone (15pts) [Gravity Wave Projector]
········Rules: Supporting Fire
····9x Pathfinder (99pts) [9x Photon Grenades, 9x Pulse Carbine with Markerlight]
····Pathfinder Shas'ui (21pts) [Photon Grenades, Pulse Carbine with Markerlight]
····Profiles:
········MB3 Recon Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:2|I:4|A:1|Ld:7|Save:4+
········MV31 Pulse Accelerator Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········MV33 Grav-inhibitor Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Pathfinder: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:5+
········Pathfinder Shas'ui: Unit Type:Infantry (Character)|WS:2|BS:3|S:3|T:3|W:1|I:2|A:2|Ld:8|Save:5+
········Gravity Wave Projector: Description:At the start of the enemy Assault phase, nominate an enemy unit within 12" and then roll a D3. If, during that Assault phase, the nominated unit attempts to assault the Grav-inhibitor Drone or its unit, decrease that unit's charge move by the result of the D3 (to a minimum of 0).
········Homing Beacon: Description:Friendly units arriving by Deep Striking do not scatter as long as the first model is placed within 6" of a model with a Homing Beacon.
········Photon Grenades: Description😀efensive grenades, Wh40k rulebook pg62
········Positional Relay: Description:Whilst the bearer is within 6" of a board edge, any friendly unit with the Tau Empire Faction that arrives from Reserve using the Outflank special rule, can choose to move on from that board edge (even if it is your, or your opponent's board edge).
········Pulse Accelerator: Description:All pulse weapons in a unit that contains at least one pulse accelerator increase their maximum range by 6".
········Burst Cannon: Range:18"|Strength:5|AP:5|Type:Assault 4
········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired
········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning


+ Heavy Support (173pts) +


Sniper Drone Team (58pts)
····Rules: Stealth, Supporting Fire
····Firesight Marksman (13pts) [Drone Controller, Markerlight, Pulse Pistol]
····3x MV71 Sniper Drone (45pts) [3x Longshot Pulse Rifle]
····Profiles:
········Firesight Marksman: Unit Type:Infantry|WS:2|BS:5|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+
········Sniper Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Drone Controller: Description:Gun, Marker, and Sniper Drones in the unit use the bearer's BS.
········Longshot Pulse Rifle: Range:48"|Strength:X|AP:5|Type:Rapid Fire, Sniper
········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired
········Pulse Pistol: Range:12"|Strength:5|AP:5|Type😛istol


XV88 Broadside Battlesuits (115pts)
····Rules: Extremely Bulky, Supporting Fire
····Broadside Shas'vre (91pts) [Drone Controller (8pts), Seeker Missile (8pts), Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
········Broadside Battlesuit [Blacksun Filter, Multi-tracker]
····MV4 Shield Drone (12pts) [Shield Generator]
········Rules: Supporting Fire
····MV8 Missile Drone (12pts) [Missile Pod]
········Rules: Supporting Fire
····Profiles:
········Broadside Shas'vre: Unit Type:Infantry (Character)|WS:2|BS:3|S:5|T:4|W:2|I:2|A:3|Ld:9|Save:2+
········MV4 Shield Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+/4++
········MV8 Missile Drone: Unit Type:Jet Pack Infantry (Drone)|WS:2|BS:2|S:3|T:4|W:1|I:4|A:1|Ld:7|Save:4+
········Blacksun Filter: Description:Night Vision and is immune to the effects of Blind.
········Drone Controller: Description:Gun, Marker, and Sniper Drones in the unit use the bearer's BS.
········Multi-tracker: Description:Fire an extra weapon in each Shooting phase.
········Shield Generator: Description:4+ invulnerable save.
········Heavy Rail Rifle: Range:60"|Strength:8|AP:1|Type:Heavy 1
········Missile Pod: Range:36"|Strength:7|AP:4|Type:Assault 2
········Seeker Missile: Range:72"|Strength:8|AP:3|Type:Heavy 1, One Use Only
········Smart Missile System: Range:30"|Strength:5|AP:5|Type:Heavy 4, Homing, Ignores Cover


+ Lord of War (1038pts) +


KV128 Stormsurges (438pts)
····Rules: Stabilising Anchors
····KV128 Stormsurge (438pts) [Advanced Targeting System (3pts), Cluster Rocket System, 4x Destroyer Missile, Early Warning Override (5pts), Pulse Driver Cannon (15pts), Shield Generator (50pts), Twin-linked Airbursting Fragmentation Projector (5pts), Twin-linked Smart Missile System]
····Profiles:
········KV128 Stormsurge (Shield Generator): Unit Type:Gargantuan Creature|WS:2|BS:3|S:6|T:6|W:8|I:2|A:2|Ld:9|Save:3+/4++
········Advanced Targeting System: Description😛recision Shots
········Early Warning Override: Description:All weapons on a model with an EWO have the Interceptor special rule.
········Shield Generator: Description:4+ invulnerable save.
········Airbursting Fragmentation Projector: Range:18"|Strength:4|AP:5|Type:Assault 1, Barrage, Ignores Cover, Large Blast
········Cluster Rocket System: Range:48"|Strength:5|AP:5|Type:Heavy 4D6
········Destroyer Missile: Range:60"|Strength:8|AP:1|Type:Heavy 1, One Use Only
········Pulse Driver Cannon: Range:72"|Strength:10|AP:2|Type:Ordnance 1, Large Blast
········Smart Missile System: Range:30"|Strength:5|AP:5|Type:Heavy 4, Homing, Ignores Cover


KX139 Ta'unar Supremacy Armour (600pts) [Barrier Shield Generator, Fusion Eradicator, Pulse Ordnance Multi-driver, Tri-axis Ion Cannon, Vigilance Defence System]
····Profiles:
········KX139 Ta'unar Supremacy Armour: Unit Type:Gargantuan Creature|WS:3|BS:4|S:8|T:9|W:10|I:2|A:2|Ld:9|Save:2+|FW pdf
········Barrier Shield Generator: Description:The barrier shield provides a 5+ invulnerable save, increasing to 4+ save against Shooting attacks. When a model with a barrier shield is struck by a Destroyer attack and 'Deathblow' result occurs, the amount of wounds inflicted is halved but the shield stops working until the start of the controlling player's next turn.|FW pdf
········Vigilance Defence System: Description:The vigilance defence system comprises two smart missile systems and two twin-linked burst cannon which may be fired normally. In addition, these weapons can be used to make Overwatch attacks at BS2 contrary to the usual rules for Gargantuan Creatures.|FW pdf
········Burst Cannon: Range:18"|Strength:5|AP:5|Type:Assault 4
········Fusion Eradicator: Range:24"|Strength:8|AP:1|Type:Heavy 5, Melta|FW pdf
········Pulse Ordnance Multi-driver (Concentrated bombardment): Range:72"|Strength😀|AP:2|Type:Ordnance 1, Massive Blast (7")|FW pdf
········Pulse Ordnance Multi-driver (Pattern bombardment): Range:12"-120"|Strength:8|AP:3|Type:Apocalyptic Barrage (3), Pinning, No Cover Saves|FW pdf
········Smart Missile System: Range:30"|Strength:5|AP:5|Type:Heavy 4, Homing, Ignores Cover
········Tri-axis Ion Cannon (Coherent beam): Range:60"|Strength:9|AP:2|Type:Heavy 3|FW pdf
········Tri-axis Ion Cannon (Standard): Range:60"|Strength:7|AP:3|Type:Heavy 6|FW pdf


+ Primary Detachment +


Primary Detachment


++ Selection Rules ++


Battlesuit Spearhead: In a Farsight Enclaves Detachment or Formation, XV8 Crisis Battlesuits are Troops choices instead of Elites choices (Mont'ka p85)
Bonding Knife Ritual: A unit consisting entirely of models with this special rule (not counting Drones) benefits from Heroic Morale, even if they are not accompanied by an Independent Character.
Defender of the Greater Good: All Stealth Shas'ui and Shas'vre models in the same unit as Commander Shadowsun have the Sworn Protector special rule.
Extremely Bulky: (Warhammer 40k rulebook p35)
Fire Team: Whilst a unit with this special rule includes 3 vehicles or MCs, all vehicles and MCs in the unit have +1 BS.
Independent Character: (Warhammer 40k rulebook p39)
Infiltrate: (Warhammer 40k rulebook p38)
Ork Hunters: Units in a Farsight Enclaves Detachment or Formation have the Preferred Enemy (Orks) special rule when making close combat attacks. (Mont'ka p85)
Preferred Enemy: (Warhammer 40k rulebook p40)
Scout: (Warhammer 40k rulebook p41)
Shrouded: (Warhammer 40k rulebook p41)
Stabilising Anchors: In your shooting phase, in addition to firing normally, a Stormsurge can begin deploying its anchors; from then on the Stormsurge cannot move under any circumstances or make Stomp attacks. In the Shooting phase of your next turn, and in each subsequent Shooting phase, a Stormsurge with its anchors deployed can fire twice. Make the second shooting attack directly after the first has been resolved. The Stormsurge can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot, and make Stomp attacks normally.
Stealth: (Warhammer 40k rulebook p42)
Supporting Fire: When an enemy unit declares a charge, all friendly models with this special rule in units within 6" of the charging unit's target can choose to fire Overwatch as if they were also targets of the charge. Note that a unit can still only fire Overwatch once each phase.
Ta'lissera Bond: Units in a Farsight Enclaves Detachment or Formation that have the option to take the Bonding Knife Ritual special rule must do so. (Mont'ka p85)
Target Aquired: Markerlights cannot directly cause damage or Wounds. Instead, each time a unit suffers a hit with this special rule, place a markerlight counter next to it (no saves can be taken against these hits). Markerlight counters remain next to their unit until the end of the current phase or until they are used (whichever comes first).


Immediately before a unit from the Tau Empire Faction shoots at a target that has any markerlight counters, it can declare it is using one or more of the markerlight abilities listed below. Each ability costs a number of markerlight counters - remove this number of counters from the target immediately when the ability is declared. A unit can combine any number of markerlight abilities - providing that there are enough counters.


Note that a unit cannot benefit from its own markerlights.


Destroyer: (Markerlight Cost 1+) For each markerlight counter expended on this ability, a single Destroyer Missile fired by the unit at the target changes its Strenght from 8 to D.


Pinpoint: (Markerlight Cost 1+) All models firing at the target as part of this shooting attack gain a bonus to their BS for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. Can increase the BS of Snap Shots and Overwatch.


Scour: (Markerlight Cost 2) All wounds, glancing hits and penetrating hits allocated to the target as part of this Shooting attack gain the Ignores Cover special rule.


Seeker: (Markerlight Cost 1+) For each markerlight counter expended on this ability, the unit immediately fires a single Seeker Missile (if it has one) in addition to any other weapons it is permitted to fire. A Seeker Missile fired in this way:
- Does not need line of sight.
- must be fired at the same target as the vehicle's other weapons.
- is resolved at BS5.
- has the Ignores Cover special rule.
- does not reduce the number of weapons a vehicle can fire at its full BS. (Codex: Tau Empire (2015) p122)
Transport Capacity (Devilfish): 12 models. A Devilfish may transport Drones, but may not transport models with the Bulky, Very Bulky, or Extremely Bulky special rules.
Turret Mounting: When a Recon Drones embarks on Devilfish, it is exactly like an embarked passenger, but does not count towards Transport Capacity. While the Drone is embarked, the vehicle counts as having a homing beacon and positional relay.
Very Bulky: (Warhammer 40k rulebook p35)


Created with BattleScribe (http://www.battlescribe.net)
 
Als erstes Mal die Frage: für welches Umfeld ist die Liste gedacht? Turnier, hartes Freundschaftsspiel, weiches Freundschaftsspiel?
MIt welchen Gegner rechnest Du?


Ansonsten ein paar generelle Tipps:

Drohnensteuerung Riptide kannst Du dir sparen, die wirkt nicht auf seine Drohnen, ebenso beim Breitseite - Raketendrohnen profitieren nicht von der Drohnensteuerung.
Generell profitieren nur Marker- und Angriffs und Jagddrohnen von Drohnensteuerungen.

Schenk dir im allgemeinen die Schilddrohnen. Gegen kleinkaliber halten die genauso viel aus, wie Angriffsdrohnen - können aber nicht schießen. Gegen Waffen mit DS halten sie im Schnitt auch nur zwei Schüsse ab. Lohnt meiner Meinung nach nicht.

Wozu das Shas'Vre Upgrade bei den Geistern? Für 1 Moral mehr und 1 Attacke im NK mehr lohnt das nicht.

Die Crisis: versuche nicht die Waffen zu mischen. Gib einem Crisis am besten immer zwei des selben Typs (zwei Fusionsblaster oder zwei Plasma oder ...) und versuche auch die Waffentypen innerhalb eines Teams einheitlich zu halten, so das eine Einheit immer eine Aufgabe hat. Da du Farsight spielst und somit Crisis im Standard hast, kannst Du das Team auch aufteilen, wenn du die Crisis verschieden ausrüsten möchtest. Das #Vre Upgrade bringt auch hier mMn. nicht soviel, genau so wie der Drohnencontroller - er würde nur auf die beiden Markerlights würfeln.

Die Späher: was soll die Aufgabe deiner Späherteams sein? Wenn sie nur markern sollen, dann brauchen die weder die Drohnen, noch die Spezialwaffen. Wenn die die Spezialwaffen benutzen sollen, brauchen es nicht so viele sein. 2-3 ablative Lebenspunkte reichen - die Jungs sind eh schnell platt. Und auch hier gilt: halte die Spezialwaffen einheitlich! Mit den Ionen gehst andere Ziele an als mit Massebeschleunigern. (Generell halte ich die Drohnen bei den Teams für verschwendet. Die Recon-Drohne brauchst Du nur, wenn Du viel aus der Reserve platzieren willst - sehe ich hier nicht und die anderen beiden Drohnen haben auch einen zweifelhaften Nutzen)

Die Breitseite braucht keine Drohnensteuerung, muss kein Shas'vre sein und die Rakete ist meiner Meinung nach auch überflüßig: der Anzug kann eh nur zwei Waffen abfeuern und das sollte der Massebeschleuniger und der Schwärmer sein.


Was die Lord of War-Auswahlen angeht:

Der Ta'unar ist schon ganz schön heftig. Würde ich (außerhalb von Turnieren, wo er erlaubt ist) nur bringen, wenn es mit meinem Gegner abgesprochen ist. Sonst macht das Spiel ganz schnell keinen Spaß mehr.

Auch der Stormsurge muss eigentlich nur mit, wenn es um Turnierniveau und/oder harte Liste geht. In einem normalen Freundschaftsspiel hat auch der für mich nichts verloren - einfach weil er schon ein ganz schön hartes Geschütz ist. Wenn Superheavys abgestimmt sind, ist er natürlich eine gute Wahl.


Noch ein anderer Tipp am Rande:
Wenn Du Listen aus Battlescribe benutzt, bitte weniger Details! So kann man die Liste furchtbar schlecht lesen. Die meisten wissen hier, was die Einheiten können, daher sind die Profile eher unwichtig. Ansonsten auch einfach mal onlinecodex anschauen - der ist meiner Meinung nach einfach übersichtlicher.
 
Zusätzlich zu Gleeps Ausführungen würde ich mir das mit dem Tau`nar je nach Spielumfeld auch genau überlegen. Ich hatte auch mal überlegt ob der was wäre, da das Modell echt schick ist, allerdings ist er sehr teuer in der Anschaffung und was noch viel wichtiger ist, mir ist noch keiner untergekommen der gerne gegen den Spielt. Sämtliche Turniere die ich bisher gesehen habe oder wo ich mir aus Interessehalber die Regeln durchgelesen haben, erlauben entweder gleich gar kein Forgeworld oder wenn sie Forgeworld erlauben schliessen die den Tau`nar oder allgemein Titanen immer aus. Mit dem Stormsurge wirst du wahrscheinlich wesentlich öfters spielen können, da dieser zwar nicht unbedingt beliebter aber gerade in Turnieren wesentlich öfters erlaubt ist.

Trifft alles natürlich nur zu wen du mal auf Turniere fahren willst oder noch nicht weist wie deine zukünftige Spielergruppe so ist.
 
Also ich setze beide ein und wir haben demnächst ein Freundschafts Spiel nach Armagedon mit 5k+ Punkten

Da werde ich meinen 139 einsetzen und zwei Stormsurges als Formation
Aber auch 2 Ork Stompa und meinen ORK Garganten ( etwa Warlord Titan Größe 2,6k Punkte )

Das ist aber ein reines Fungames als Massenschlachten


Dein Poll an sich Past nicht ganz.
Stormsurge und 139 sind unterschiedlich und haben jeder Für sich seine Vorteile und EInsatzbereiche.

Der 139 Ist extrem Zäh und hat gute Feuerkraft über das ganze Spiel.
Er ist recht Mobil und weiß sich auch gegen Kleinvieh gut zu verteidigen.

Der Stormsurge ist eine Sehr Lokale massive Feuerbassis die Ihre Punkte schon in der Ersten Runde leicht wieder reinholen kann, Wenn man Marker Support hat.
Sie ist selbst mit Schild nicht sehr Zähl kann dafür aber Ganze Reihen an Fusssoldaten ersetzen. Im Nahkampf muss man doch sehr auf Sie achtgeben und Sie Schützen.
Am Effektivsten ist Sie nunmal verankert und aus Allen Rohren Ballernd.
 
@Gleep
Also zu Frage was für Listen : Ich erwarte keine Listen. Das ist eine Anschaffungsfrage.
@Frank Dark
Das würde ich ja machen aber das Geld reicht nicht aus.
@Fauk
ich spiel eigentlich nur mit Freunden und dem Was im GW in so rumgamelt(nicht böse gemeint, ich gehöre ja auch dazu). Gelegentlich auch Apo aber da erlaubt Der GW-Arbeiter vor Ort fast alles also verbietet eigentlich kein Forgeworld.
@Gleep
die restlichen Tipps muss ich erst lesen, danke schonmal dafür.
sorry wegen Battlescrib(hab auch Onlinecodex auf dem PC), hab die Liste auf dem Handy erstellt und wollts nicht nochmal machen. Außerdem kann man beim Onlinecodex keine Weitsichtenklaven erstellen. Und für mich als rekrut ist es leichter, weil ich alle regeln gleich dabei hab.
 
In diesem Zusammenhang würde ich klar vom Ta'unar abraten. Ein Storm Surge ist meiner kann, meiner Meinung nach aber nicht muss.

Weitsichtenklave im Onlinecodex ist übrigens ein Häkchen oben Mittig im Reiter des jeweiligen Kontingents 😉 Allerdings hat Battlescribe den klaren Vorteil der mobilen Anwendung. Da einfach die Liste mit weniger Details Posten (gibt es ja eine Reihe an Optionen) - dann ist es einfach einfacher zu lesen.

Gruß und viel Spaß mit den Tau,
Gleep
 
Beim Stormsurge lässt sich das Vorderteil des Hauptgeschützes stecken, so dass man problemlos beide Varianten ausprobieren kann (wenn einem das Hinterteil der Waffe egal ist), ansonsten lässt sich das Hauptgeschütz auch komplett magnetisieren.

D.h. Du kannst einfach beides mal ausprobieren.

Generell gilt: die meisten Tau-Kampfanzüge lassen sich magnetisieren. Mit ein wenig Übung geht das auch relativ schnell und spart sehr viel Geld und gibt enorme flexibilität. Bei Crisis schon fast ein muss.
 
Beschleuniger:
+ Lange Reichweite
+ Stärke 10 Schablone
+ Verankert 2 Schuß
- Kein Stärke D

Blaster:
+ Verankert 4 Schuß
+ auf unter 10" Stärke D auf dem Hauptgeschütz
+ zwischen 20"-30" sehr viele Infanterietötende Schablonen
- sehr abhängig von der Distanz zum Gegner




Fehler mögen man mir bitte korrigieren



Zusammengefasst:
Der Beschleuniger ist eher dien Artillerievariante
Der Blaster ist eher dafür geeignet nach vorne zu stürmen
 
Dann gibts noch die Frage der Sekundär Bewaffnunf wobei die FÜr mich klar ist.

Flamenwerfer hat zu wenig Reichweite, wenn was so nah dran ist hat man schon einen Fehler gemacht.
P.K nice aber im Vergleich zur 5" Schablone mit Deckung Ignorieren braucht man wohl nicht überlegen.

@Gleep
Du hast die Kosten noch vergessen.
Sie sind zwar nicht hoch auf dem Gesamtpreis, aber es ist doch schon was.