Da ich gerade die Änderungen im Buch Siege of Vraks Second Edition gegenüber dem IA 13 gefunden habe, wollte ich diese mit euch teilen.
Quelle:http://www.bolterandchainsword.com/topic/303306-siege-of-vraks-second-edition/
Durch meinen Kopf geistert gerade eine sich selbst wegbombende Seuchenleginärsarmee... oder doch die Massen-Oger-Seuchenarmee... :lol:
Was ist eure Meinung dazu? Wie würdet ihr die Verräter ausbauen, oder doch lieber Nurgle-Purge nehmen? Ich hoffe auf ein paar nette Diskussionen und Inputs.
Quelle:http://www.bolterandchainsword.com/topic/303306-siege-of-vraks-second-edition/
NEW DEMAGOGUE DEVOTIONS:
Ordnance Tyrant:
Renegade Artillery Batteries, Strike Batteries, Bombard Batteries, and Renegade Heavy Ordnance Batteries are Elites Choices as well as Heavy Support. Field Artillery Batteries are non-Compulsory Troop Choices.
Also, when any friendly model within 12" fires a weapon with Barrage and Blast rules, you may place the template so that it overlaps friendly models, but the central hole must be over an enemy model. This blast may also target units locked in close combat.
Shock Legion Taskmaster:
Renegade Ogryn Brute Squads may fill Compulsory Troop Choices, and may be selected as Troops. They however never score or benefit from Objective Secured.
The Demagogue also gains a Neural Goad, getting +1 WS. Also, at the start of the movement phase, choose to inflict d3 wounds with no saves of any kind on a friendly Ogryn unit within 12" of a model with the Neural Goad. They get Fleet and Furious Charge until the next controlling players turn.
They also have access to Primaris-rogue Witch, Master of the Horde, and Arch-Heretic Revolutionary Demagogues.
VRAKS RENEGADE UNENDING HOST: Battle-Forged Detachment
LIMITATIONS:
Slave to the Darkness: FOC is Vraks Renegade Army List only
Unending Horde: Warlord must have Master of the Horde Devotion
COMMAND BENEFITS:
In Numbers Uncounted: When rolling to see if destroyed Renegade Infantry Squads return to play in Reserves per Master of the Horde, the roll is a 2+ instead of a 5+
Over the Corpses of the Slain: Renegade Infantry who re-enter play after being destroyed gain Outflank and roll 2d6 picking the highest for Run moves after moving onto the board from Reserves.
Til the Guns Run Dry: When a Renegade Unit gains a cover save from the enemy firing through friendly Renegade Infantry Squads, the cover save is a 3+ rather than a 5+.
Compulsory:
1 HQ
4 Troops
Optional:
1 HQ
8 Troops
2 Elites
1 Fast Attack
1 Heavy Support
1 Fortification
1 Lord of War
The Purge Battleforged Detachment:
Compulsory: 1 HQ, 2 Elites
Optional: 1 HQ, 8 Troops, 4 Elites, 4 Heavy Support, 1 Fortification, 1 Lord of War
Restrictions:
Only usable by Chaos Renegades OR Chaos Space Marines
May only take Marks or Devotions of Nurgle
COMMAND BENEFITS:
SALT THE EARTH: When a model from this detachment fires a barrage weapon with the blast type, leave the template after resolving all damage until the controlling player's next turn. The area under the template is considered Dangerous Terrain.
Forbidden Munitions: Flamers/Heavy Flamers may be upgraded to use chem flamers for free, and missiles launchers may take chemical rockets for free.
Durch meinen Kopf geistert gerade eine sich selbst wegbombende Seuchenleginärsarmee... oder doch die Massen-Oger-Seuchenarmee... :lol:
Was ist eure Meinung dazu? Wie würdet ihr die Verräter ausbauen, oder doch lieber Nurgle-Purge nehmen? Ich hoffe auf ein paar nette Diskussionen und Inputs.
Zuletzt bearbeitet: