Neues aus einem unboxing Video. News aus der Genestealer fb Gruppe. If you haven't heard yet there's an unboxing video at BoLS. Here's what was spoiled that I could make out:
Abberants:
M6" WS3 S5 T4 W2 A2 Ld7 Sv5+
Abberant Hypermorph:
M6"(?) WS3 S5 T4 W2 A3 Ld7 Sv5+
Very hard to see but for every X number of Abberant models you can take a Hypermorph. I think it's possibly a 3. Hypermorphs are armed with rending claws, Hypermorph Tail and either a P.Hammer or Heavy Improvised Weapon.
Heavy Improvised Weapon Melee Sx2 AP-1 D2 Make 2 hit rolls for each attack made with this weapon, instead of 1. When attacking with this weapon you must subtract 1 from the hit roll.
Hypermorph Tail Melee S user AP-1 D1 Each time the bearer fights it can make 1 additional attack with this weapon.
Bestial Vigor When inflicting damage upon a model in this unit, reduce the damage of the attack by 1 to a minimum of 1. In addition, roll a d6 each time a model in this unit loses a wound, on a 5+ the model does not lose that wound.
So there ya go! 5+ FNP for Abberants!
Abominant:
M6" WS3+ S6 T5 W5 A3 Ld8 Sv5+
Power Sledge Melee Sx2 AP-3 D6 Damage results of a 1 or 2 made with this weapon count as a 3 instead
Familiar Claw Melee S4 AP0 D1 After a model guided a Mindwyrm Familiar makes it's close combat attacks you can attack with the Mindwyrm Familiar. Make 2 additional attack, using this weapon profile
Cult Ambush
Chosen One: Each unmodified hit roll of 6 made in the Fight phase for friendly Abberant units within 6" of this model scores 2 hits instead of 1.
Start of each of your turn regen D3 wounds
Mindwyrm Familiar: Subtract 1 from Psychic test taken for Psykers that are within 12" of any ..... Abominants. Tryanid Psykers are not affected.
Bestial Vigor, same as Abberants.
Unquestioning Loyalty