Hallo Leute
Sollte einer an dem Turnier "Battle in Rixheim" teilnehmen...Ihr wisst, dass Weiterlesen schummeln ist. 😉
Die Regeln von dem Turnier sind recht eigen. Da es von der Freundin eines Spieler gewünscht wurde, sind die Regeln nach ihrem Belieben. Das wird lustig! 😀
Da man eine Einheit im dritten Match entfernen kann, habe ich versucht alle ungefähr gleich zu halten.
Meine angestrebte Liste sieht in etwa so aus
Meinungen?
Sollte einer an dem Turnier "Battle in Rixheim" teilnehmen...Ihr wisst, dass Weiterlesen schummeln ist. 😉
Die Regeln von dem Turnier sind recht eigen. Da es von der Freundin eines Spieler gewünscht wurde, sind die Regeln nach ihrem Belieben. Das wird lustig! 😀
Rules:
If the save is failed the unit continues to flee and the points count toward victory points.
Scenarios and game play:
-Prince of Rixheim (loser to the king)
-Most victory points
-Best painted army decided by Virginie
-Fluff Fanatic - Last place
Scenario 1:
Every lord of the warhammer kingdom has received a call to march upon Rixheim to prove their mettle in battle. As the armies approach the foreign city a fog envelopes their armies confounding where the enemy is deploying and even who the opponent is.
Deployment will start at 9:30. The deployment will be blind in every sense. Each player will be led to his table alone (blind folded) and will deploy his army (no blind fold)behind a cloth seeing only his deployment area. Each player has five minutes to deploy his army in this manner. You will deploy not knowing your opponent or the battle field layout.
Scenario 2:
A power crystal appears on the hill in the middle of the battle field everyone rushes to claim it.
Any army on the hill at the end of the game gets 1 victory point.
Scenario 3:
The crystal releases its power and consumes souls at random.
Each player writes on a sheet of paper which unit or character model to remove from the game before deployment and shows the choice at the same time. Please note all special characters are immune to this effect.
- max 3000 Points for the army
- Any model substitutions need to me cleared by Virginie (e.g. Elf prince for Teclis)
- One Character Lord must be chosen = General (max 750 points) (suggestion Virginie is wanting big models (heroes on mounts or monsters etc....) When in doubt send a email to Virginie for her opinion of if you need more points)
- Heroes and Lords must ≥ 1200 points
- All fleeing units at the end of the game can make a leadership test to rally (using general and standard bearer (if not fleeing themselves)). All spell effects that last till the next magic phase or remain in play are not counted on these rolls.
If the save is failed the unit continues to flee and the points count toward victory points.
- 2 Victory points will be given to completely painted armies each round
- All draws will be determined by resolving a challenge between the two character lords. The challenge will be treated as a close combat in Round 7 all spell effects that last till the next magic phase or remain in play are lost however any permanent effects gained during the game remain.
Scenarios and game play:
- First round matches will be distributed by Virginie who will pair armies base on which races she wants to fight one another
- All other matches will be based on a step ladder format. It is impossible to be the King of Rixheim if you lose 1 match
- However awards will be given for other achievements so one should not give up after losing one match.
-Prince of Rixheim (loser to the king)
-Most victory points
-Best painted army decided by Virginie
-Fluff Fanatic - Last place
Scenario 1:
Every lord of the warhammer kingdom has received a call to march upon Rixheim to prove their mettle in battle. As the armies approach the foreign city a fog envelopes their armies confounding where the enemy is deploying and even who the opponent is.
Deployment will start at 9:30. The deployment will be blind in every sense. Each player will be led to his table alone (blind folded) and will deploy his army (no blind fold)behind a cloth seeing only his deployment area. Each player has five minutes to deploy his army in this manner. You will deploy not knowing your opponent or the battle field layout.
Scenario 2:
A power crystal appears on the hill in the middle of the battle field everyone rushes to claim it.
Any army on the hill at the end of the game gets 1 victory point.
Scenario 3:
The crystal releases its power and consumes souls at random.
Each player writes on a sheet of paper which unit or character model to remove from the game before deployment and shows the choice at the same time. Please note all special characters are immune to this effect.
Meine angestrebte Liste sieht in etwa so aus
*************** 2 Kommandanten ***************
Alith Anar, General
- - - > 250 Punkte
Zur Seegarde
Alarielle die Strahlende
+ Lehre des Lebens
- - - > 350 Punkte
Zur Seegarde
(Oder doch lieber einen Erzmagier Lvl. 4 mit Buch und Co?)
*************** 4 Helden ***************
Edler
+ Zweihandwaffe, Schild, Drachenrüstung
+ Elfenross mit Harnisch
+ Armeestandartenträger, Banner von Avelorn
- - - > 164 Punkte
Zu Silberhelmen
Magier
+ Khaines Ring des Zorns, Magiebannende Rolle
+ Weiße Magie
- - - > 150 Punkte
Zu weissen Löwen
Zofe der Immerkönigin
+ Horn der Isha
- - - > 165 Punkte
Zur Seegarde
Seeherr von Lothern
+ Bogen
+ Rüstung von Caledor
- - - > 154 Punkte
Zur Seegarde
*************** 2 Kerneinheiten ***************
31 Seegarde von Lothern, Schilde, Musiker, Standartenträger, Champion
- - - > 402 Punkte
10x4 tief mit Neuformierung vor Nahkampf.
14 Silberhelme, Schilde, Musiker, Standartenträger, Champion
- - - > 352 Punkte
5x3 tief
*************** 3 Eliteeinheiten ***************
21 Schwertmeister von Hoeth, Musiker, Standartenträger, Champion
+ Banner der Ewigen Flamme
- - - > 313 Punkte
7x3 tief
21 Weiße Löwen von Chrace, Musiker, Standartenträger, Champion
- - - > 303 Punkte
7x3 tief
Himmelssegler
+ Adlerauge Speerschlauder
- - - > 120 Punkte
*************** 2 Seltene Einheiten ***************
Flammensäulenphönix
- - - > 225 Punkte
Riesenadler
- - - > 50 Punkte
Insgesamte Punkte Hochelfen : 2998
Alith Anar, General
- - - > 250 Punkte
Zur Seegarde
Alarielle die Strahlende
+ Lehre des Lebens
- - - > 350 Punkte
Zur Seegarde
(Oder doch lieber einen Erzmagier Lvl. 4 mit Buch und Co?)
*************** 4 Helden ***************
Edler
+ Zweihandwaffe, Schild, Drachenrüstung
+ Elfenross mit Harnisch
+ Armeestandartenträger, Banner von Avelorn
- - - > 164 Punkte
Zu Silberhelmen
Magier
+ Khaines Ring des Zorns, Magiebannende Rolle
+ Weiße Magie
- - - > 150 Punkte
Zu weissen Löwen
Zofe der Immerkönigin
+ Horn der Isha
- - - > 165 Punkte
Zur Seegarde
Seeherr von Lothern
+ Bogen
+ Rüstung von Caledor
- - - > 154 Punkte
Zur Seegarde
*************** 2 Kerneinheiten ***************
31 Seegarde von Lothern, Schilde, Musiker, Standartenträger, Champion
- - - > 402 Punkte
10x4 tief mit Neuformierung vor Nahkampf.
14 Silberhelme, Schilde, Musiker, Standartenträger, Champion
- - - > 352 Punkte
5x3 tief
*************** 3 Eliteeinheiten ***************
21 Schwertmeister von Hoeth, Musiker, Standartenträger, Champion
+ Banner der Ewigen Flamme
- - - > 313 Punkte
7x3 tief
21 Weiße Löwen von Chrace, Musiker, Standartenträger, Champion
- - - > 303 Punkte
7x3 tief
Himmelssegler
+ Adlerauge Speerschlauder
- - - > 120 Punkte
*************** 2 Seltene Einheiten ***************
Flammensäulenphönix
- - - > 225 Punkte
Riesenadler
- - - > 50 Punkte
Insgesamte Punkte Hochelfen : 2998