Zombiesmith - War of Ashes: Shieldwall 18.03.2012

ZombiSmith

Link:

http://www.zombiesmith.com/

Inhalt:
Figuren & Fahrzeuge (SF, Fantasy, Zombies), Regelwerke

Maßstab:
15 & 28mm

Land:
USA


Ein Kurzfilm zu den Quars (Josh, der Zombiesmith Chef ist im "richtigen" Leben Animationskünstler u.a. für Pixar):
http://www.youtube.com/watch?v=QoUNsogdAus&feature=player_embedded


Beispielbilder:

Quar (28mm)
qLIpaint1.jpg

group1.jpg

ccom1_large.jpg

mgc1_large.jpg

mt6_large.jpg


gf1_large.jpg

cook2_large.jpg
roysq5_large.jpg
hsg5_large.jpg
COFTTRENCH_large.jpg
gan_medium.jpg
deacon_medium.jpg
PartRider_large.jpg



Quar (15mm):

Off152_large.jpg
15rhyflergroup.jpg
Bael153_large.jpg



Aphids (15mm):

infc.jpg

comc.jpg

abiker2.jpg



Storm of Steel: To'ok (28mm):

tooksq1_grande.jpg

tookcom_grande.jpg
tookCas_medium.jpg
tookhero1_medium.jpg

mediumTooks2.jpg

Took_mediums_03-tile.jpg
Jakrat_2nd_release_05-vert.jpg



Storm of Steel: Ute'wehi (28mm):



ute_1st_release_primed__pack2_two.jpg
Ute_1st_release_primed__pack1_large.jpg
UteBots_medium.jpg
UteTFront_large.jpg
UteCom1_medium.jpg
UteCom2_medium.jpg
UteAide_medium.jpg



A7D12 (28mm):


previewa.jpg
novtrav_grande.jpg
greyfighters01a_large.jpg



Fantasy (28mm):

porky01a_large.jpg
RabGroup1.jpg
 
Zuletzt bearbeitet von einem Moderator:
War of Ashes: Shieldwall!

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We at ZombieSmith have been hard at work on our upcoming fantasy setting, War of Ashes. Our first book in the setting will be out this summer, War of Ashes: Shieldwall.
Today we are releasing a preview pack for the first of the 4 initial races, the Elvorix.
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A blurb:
War of Ashes: Shieldwall is the next setting and ruleset from the designers of This Quar’s War and Songs of our Ancestors. Concentrating on command and position instead of unit statistics and abilities, WoA: Shieldwall provides simple rules that bring with them difficult decisions.
Taking the gritty tactics and concepts of the Dark Ages and setting them in the whimsical world of Agaptus, WoA: Shieldwall begins with the Roar Phase in which both sides rally their line and taunt their opponent. The goal of which is generating Froth, a resource used throughout the game to bend the rules and adjust position in the line.
To represent the flowing nature and chaos of the battlefield, WoA: Shieldwall utilizes a blind random activation system in which the commander never quite knows how far he can push his fighters before the momentum of the battle passes to his opponent.
Once two lines have met, the fighting begins. Unlike most ranked unit games, casualties are removed from the point of contact and the lines begin to merge. Each slain opponent brings with him a decision – advance and break their line, or hold and preserve your Shieldwall!
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Get a short description of the Elvorix and Vidaar by clicking "War of Ashes" over in the nav bar.