Zwergen Bilder vom GD UK

Magua

Tabletop-Fanatiker
22. Januar 2003
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Zunächst ein neuer Zwergenheld:

Bild 1
Bild 2


weitere Bilder sollten im Laufe des Tages hier rein kommen.

Edit 1: Neue Regeln für die Zwerge:

1. Miners are special
2. Thunderers now has +1 to hit always, but move-or-shoot
3. Warriors could be upgraged to longbeards, stays core
4. No new units
5. All crew are stubborn. Engineers = bullies from O&G.
6. Master Engineer give hard cover and defended obstacle to 1 warmachine
7. Anvil of doom now takes additional Hero slot, but work in shooting phase. three effects: add.move for unit/magic missile+half move for target/reroll phychology. Make on 2+ with D6, 1-s = misfire. if anchient effect = D3 units for effects,
but for 4+. 1-2-3 = misfire, Runelord only. Vulnerable? As old. So you give 140+175+runlord's items + Lord + hero slots for ONE additional movement?
8. Slayer weapon: you choose before combat: great- or 2hnd- weapon.
9. M.Enginner with cannon=d6 wounds when shoot.
10. You can buy Engineer as champ for warmachine + join M. Engineer. Effects stacks. Foк example, you can reroll misfire result and result of misfire.
11. King can ride a shield. +2 A (Ws 5, S4) +2 save
 
Oder aber... Satelliteninternet... so etwas, wenn es das gibt, mit Laptop...😀...

Mich interessieren VOR ALLEN Dingen die Sieger des Golden Demons, denn dieses Jahr ist jemand von der Polish Games Day Crew dort...🙂... Mal sehen, was der Gute so reissen kann, ich melde mich dann, wenn er sich bei mir früh meldet und mir die Ergebnisse durchgibt...

Edit: MANTA... Ach du Dicker Vater... das wird ein Spass...^_^... ZU schade, dass ich nicht hingegurkt bin, jetzt ärgere ich mich maßlos...🙂...

EditII: Darki, kannst du mir einn Gefallen tun und hier Links reinposten, die du eventuell bei Englischen Foren findest...?... Ich bin da nicht überall drin und es wäre klasse, hier wirklich auf dem Laufenden gehalten zu werden...🙂...
 
<div class='quotetop'>ZITAT</div>
EditII: Darki, kannst du mir einn Gefallen tun und hier Links reinposten, die du eventuell bei Englischen Foren findest...?... Ich bin da nicht überall drin und es wäre klasse, hier wirklich auf dem Laufenden gehalten zu werden...smile.gif...[/b]
Wenn ich schnell genug bin gerne. 🙂
 
Hier Stuff zum Zwergen Armeebuch:

<div class='quotetop'>ZITAT</div>
Having just got back from Gamesday and reading the NEW Dwarf Armybook to try and memorize as much of it as I could, i'll try to answer some of the rumours

Firstly, the Anvil has now become a warmachine and as such, none of it's affects are spells. You simply roll the dice, choose if you want normal (2+ to work) or Ancient power (4+ to work) and if successful it works. If you fail as said the result is a misfire, I cannot remember exactly what happens but I know there are only three possibilities on the chart and a 1 or 2 is destroyed killing the Runelord and the guards. Secondly I believe none of the anvil's powers save the magic missle one has a range.

As for Dwarf Miners, yes they are no longer 0-1 I believe and yes they do now deploy similar to Tunnelling teams and YES you can use the Anvil's movement on them as well. New rules for miners as well. Can now be equipped wiht Demo Charges. When charged may stand and shoot, causing D6 Strength 6 Flaming attacks. There is another factor to this I am unsure of. Secondly, the Miner champion may purchase a "Steam Drill." This ups the Great Weapons affect from +2 Strength to +3 Strength, there is also something else to do with it in helping them tunnel but I cannot remember.

As for Rangers, Ranger I know for sure are not 0-1 anymore and any unit that has a Great Weapon maybe upgraded to Rangers from what I read. Yes, ANY unit as long as they have great weapons, appart from Slayer Weapons.

As for Engineers, yes Engineers are now upgrades like O&G bullies. Bolt Throwers get to re-roll the to hit dice using engineer's BS and may also re-roll misfire results if I recall. Master Engineers (Hero Choices) Upgrade Cannons from D3 to D6 wounds. Something else which I cannot recall and as said before make 1 war machine they join extra defended.

The Gyrocopter (spelling?) also got a slight change. Now has Unit Strength 3 and 2 str 4 attacks.

Longbeards Grumble has changed to any Non-fleeing unit within 6" of them may re-roll failed Panic Tests.

Hammers are now ALWAYS stubborn and if a Lord joins them become immune to Fear and Terror too.

Also they have some new runes but I can only remember 3, the main 3 that appealed/caught my eyes. Master Rune for weapons makes any wound suffered from the weapon turn into D6 wounds.
Rune that can be inscribed on Great Weapons. Makes the Great weapon keep it's abilities even if inscribed with further runes. This is not a master run.
A rune for standards that I cannot remember is master or not. Once per a game the unit with this rune may choose to roll only ONE dice for a break test.

Thats all I can remember for now, sorry for spam all and if it's hard to read...

EDIT: I just remembered the Anvil has two other powers to those stated now. One makes selected unit Immune to Fear and Terror unit next turn and the other makes the unit cause Fear unit next turn. I am unsure about second actually.. but it is def something along those lines.
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Die neuen Regeln für Bergwerker gefallen mir immer besser... Hehe nen Champ der mit nem Presslufthammer rumläuft 😎
auch die neuen Runen und die neuen Regeln für Grenzläufer ist interessant. Auf die weise kriegt man auch schwer gepanzerte Einheiten nach vorne und kann recht schnell beim gegner sein, eine offensive Zwergnarmee wär echt mal fällig(allein um keine Langeweile beim spielen zu haben 😛
 
Man man, die Regeln machen mich immer heißer und ich fange immer mehr an mich zu fragen, warum ich mir extra ne Bretonenarmee als Turnierarmee besorgt habe. :lol:
Aber mal im Ernst, die Zwergen scheinen durch das Upgrade extrem viel Power dazu bekommen zu haben aber dafür werden sie mit den ganzen Upgrades ind Spielerreien hier und da bestimmt sehr teuer wenn man es übertreibt bzw. nicht aufpasst.