Cry Havoc Online #92
Ein weiterer Auszug aus dem Operation Frostbite Buch.
http://www.rackham.fr/newsletter/cry_online/img92/OP_FROSTBITE_US.pdf
Interview with a sculptor: YANNICK FUSIER (part 2)
Ein weiterer Auszug aus dem Operation Frostbite Buch.
http://www.rackham.fr/newsletter/cry_online/img92/OP_FROSTBITE_US.pdf
Interview with a sculptor: YANNICK FUSIER (part 2)
We still have surprises in reserve…And among these I believe the mystic of Darkness I am currently working on will thrill a lot players and fans of fine miniatures!
- CHO: What are the most emblematic pieces you have made?
Yannick: Among the pieces I made I will mention those that are really dear to me: for the Wolf, the prowler and the hunters 3; for the Hyena, Shurat and the headhunters; for the Boar, the mountain-warrior for every piece of scale armor added one by one (I would like to say that several of us worked on this one) and the son of Uren as well as the boar from the clan box; Kelzaral for the Hydra; for the Rat, Goreth and the Ströhm warriors 3 but also Master Sulfur and his Red troll; for the Immobilis the Cadwë agitator and Khaurik´s musician; the militia dwarf with his battered face. I would also throw in the sons of Ogmios, the wolfen zombies and the degenerate dwarves.
- CHO: What is the piece you are the most proud of, and why?
Yannick: There are two pieces that count for me: the Cynwäll wyrm for the time spent sculpting it and the nice little piece of respect a mini like that can impose when it hits the table; and the flesh golem for the entanglement of bodies and the global mass of the piece. Otherwise there are some other pieces that should come out and surprise you!
- CHO: What was the most challenging piece you´ve ever done?
Yannick: The scale 1:1 wolfen chiefly made in collaboration with Benoît Cosse and the help of Guillaume Bélanger. This is the kind of project that is usually done by some other company. We got to do it ourselves. The anatomy, the mouth, the massive volumes and the molding have made it a very important piece in my career.
- CHO: Have plastic miniatures changed the way you work?
Yannick: Yes, probably, but when I began working for Rackham I already had to adapt by making specific tools for instance.
It is not that difficult for us as we always give our best. Critics are there to remind us that we still need to progress. And that is what we do as we try new things but it is a long running process! It seems to me the progress achieved is visible and I cannot wait to see the future releases!
I believe this step is very important as plastic offers the possibility to pick a character and play a painted piece directly out of the box, which was not the case before that. I am not much of a player but I quite like these kind of pieces and, considering I lack the time, my showcases are colorful thanks to these ready painted pieces!
In fact, this can provide a little more time to paint some of the more prestigious pieces.
This new way of seeing gaming "tokens" is I believe a real plus even though it requires some adaptation. We are going to keep sculpting metal and resin pieces to quench the thirst for mythical miniatures and thus still give the opportunity to buy pieces that require painting.
- CHO: A last word concerning your expectations as a player?
Yannick: I am not a player! However I love these universes and the depth in them. I am a fan of cinema and action figures. My dream is to one day see the universe of Confrontation on the big screen, maybe in anime? Seeing wolfen tear through some evil doing creatures would be rather cool.
If reference volumes are required by the animators for computer generated graphics, I would be glad to sculpt a few pieces! As for the action figures that would accompany the movie(s), I would also enjoy to help make them…
Otherwise I have a soft spot for Cadwallon. I would say the universe of Cadwallon is far from having been entirely exploited. Many of the colorful characters living in the city have yet to step into the light. I really hope one day it will be the case!


