Dark Angels CA2018 Punkte Update + Vigilus Specialist Detachment

Maxamato

Tabletop-Fanatiker
21. Januar 2011
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Bei Dakkadakka hat wer unsere Punkteänderungen zusammengefasst:
GW Wargear

- Stormcannon Array 17 > 10 (!)
- Master-crafted Power Sword 10 > 6
- Meltagun 17 > 14
- Missile Launcher 25 > 20 (!)
- Multi-melta 27 > 22 (!)
- Plasma Cannon 21 > 16 (!)
- Plasma Cutter 7 > 5
- Plasmagun 13 > 11
- Plasma pistol >l 7 > 5
- Power Fist 12 > 9
- Reaper Autocannon 18 > 10 (!)
- Relic Blade 21 > 9 (!!!)
- Servo-arm 12 > 0 (!!)
- Sniper Rifle 4 > 2
- Stalker Bolt Rifle 2 > 0
- Storm Shield (Characters) 15 > 10 (!)
- Storm Shield (non-Characters) 5 > 2 (!)
- Twin Heavy Plasma Cannon 34 > 24 (!!)
- Twin Lascannon 50 > 40 (!!)
- Twin Multi-melta 54 > 40 (!!)
- Typhoon Missile Launcher 50 > 38 (!!)
- Volkite Charger 6 > 3
- Whirlwind Castellan Launcher 25 > 15 (!!)
- Whirlwind Vengeance Launcher 34 > 20 (!!)
- Wrist-mounted Grenade Launcher 4 > 0
- Astartes Grenade Launcher 11 > 6 (!)
- Auxiliary Grenade Launcher 1 > 0
- Cerberus Launcher 5 > 0
- Chainfist 22 > 11 (!!)
- Combi-flamer 11 > 8
- Combi-grav 17 > 13
- Combi-melta 19 > 15
- Combi-plasma 15 > 11 (exactly the same price of a normal plasmagun, lol)
- Cyclone Missile Launcher 50 > 38 (!!)
- Dreadnought Combat Weapon 40 > 30 (!!)
- Eviscerator 22 > 11 (!!)
- Flamer 9 > 6
- Flamestorm Gauntlets 18 > 15
- Grav-gun 15 > 12
- Grenade Harness 8 > 0
- Heavy Flamer 17 > 14
- Heavy Onslaught Gatling Cannon 36 > 30 (!)
- Heavy Plasma Cannon 17 > 16
- Twin Autocannon 33 > 30

GW Units (no wargear)

- Assault Squad with Jump Packs 16 > 15
- Company Veterans 16 > 14
- Contemptor Dreadnought 98 > 88
- DW Cataphractii 30 > 26
- DW Knights 45 > 35 (!!)
- DW Tartaros 26 > 23
- DW Terminators 26 > 23
- Dreadnought 70 > 60 (!!)
- Drop Pod 83 > 63 (!!)
- Hunter 90 > 80 (!!)
- Intercessor Squad 18 > 17
- Interrogator-Chaplain 85 > 80 (!)
- Interrogator-Chaplain in Terminator 125 > 100 (!!!)
- Interrogator-Chaplain in Jump Pack 103 > 95 (!)
- Land Raider 239 > 200 (!!!!!!!)
- Land Raider Crusader 244 > 200 (!!!!!!!!)
- Land Raider Redeemer 244 > 180 (!!!!!!!!!!!!)
- Librarian in Terminator 120 > 102 (!!!)
- Master in Cataphract 126 > 95 (!!!!!!)
- Master in Gravis 102 > 90 (!!)
- Master in Terminator 105 > 95 (!!!)
- Primaris Chaplain 85 > 77 (!)
- Primaris Master 87 > 78 (!)
- RW Attack Bike Squad 35 > 25 (!!)
- RW Bike Squad 25 > 21 (!)
- RW Black Knights 46 > 38 (!)
- RW Dark Talon 200 > 180 (!!!!)
- RW Land Speeders 70 > 50 (!!!!)
- Redemptor Dreadnought 140 > 105 (!!!!!!!)
- Repulsor 210 > 185 (!!!!!)
- Scout Bike Squad 23 > 21
- Servitors 2 > 5 (WTF)
- Venerable Dreadnought 90 > 80 (!!)

---

FW Wargear

- Grav-flux Bombard 50 > 65
- Leviathan Siege Claw (single/pair) 55 > 30/40 (!!!!!/!!!)
- Leviathan Siege Drill (single/pair) 65 > 40/50 (!!!!!/!!!)
- Magna-melta Cannon 70 > 50 (!!!!)
- Plasma Destroyer 52 > 40 (!!)
- Seismic Hammer 48 > 40 (!)
- Twin Accelerator Autocannon 75 > 0 (!!!!!!!!!!!!!!) (HOLY gak)
- Assault Cannon 21 > 22
- Dreadnought Chainfist (single/pair) 46 > 38/48 (!)
- Dreadnought Combat Weapon (single/pair) 40 > 30/40 (!!)
- Punisher Rotary Cannon 50 > 0 (!!!!!!!!!!)

FW Units (no wargear) (skipping super-heavies)

- Caestus Assault Ram 220 > 250
- Contemptor Mortis Dreadnought 106 > 88 (!!!)
- Deimos Relic Predator 105 > 90 (!!!)
- Fire Raptor Gunship 250 > 280
- Infernum Pattern Razorback 65 > 70
- Land Raider Achilles 270 > 230 (!!!!!!!!)
- Land Raider Helios 252 > 215 (!!!!!!!)
- Land Raider Prometheus 290 > 250 (!!!!!!!!)
- Land Speeder Tempest 109 > 95 (!!)
- Lucius Dreadnought Drop Pod 120 > 80 (!!!!!!!!)
- Relic Contemptor Dreadnought 135 > 110 (!!!!!)
- Relic Deredeo Dreanought 135 > 120 (!!!)
- Relic Javelin Attack Speeder 103 > 110
- Relic Land Raider Proteus 264 > 225 (!!!!!!!)
- Relic Sicaran Punisher 175 > 155 (!!!!)
- Relic Sicaran Venator 245 > 170 (!!!!!!!!!!!!!!) (HOLY gak)
- Siege Dreadnought 100 > 70 (!!!!!!)
- Tarantula Air Defense Battery 60 > 70
- Tarantula Sentry Gun 10 > 20
- Xiphon Interceptor 80 > 110
 
Hier, aus B&C, die RW Formation:

Attack Squadron 1CP: Pick a Dark Angels Detachment, all Ravenwing units gain the Attack Squadron keyword



Stratagems:

Swift Strike 2 CP: Use this Stratagem in the Fight phase after an Attack Squadron unit from your army has fought. That unit can immediately make a move (and Advance) as if it were the Movement Phase. If there are any enemy units within 1" it can Fall Back instead.



Signal the Attack 1CP: Use this Stratagem after an Attack Squadron unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other Attack Squadron units from your army that target the same enemy unit in this phase.





Warlord Trait:

Lighting-fast Reactions: You can always choose your Warlord to fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have similar abilities, then alternate choosing units to fight with, starting with the player whose turn is taking place.





Relic:

Monster Slayer of Caliban

Powersword Replacement +2S -3AP D3 Damage

Add 1 to wound rolls for attack that target enemy monster or enemy vehicle units
 
Ich denke, man kann das CA so gut zusammenfassen:
Einige Einheiten sind günstiger geworden, aber das trifft auf so gut wie jede Armee zu, also nimmt sich das am Ende wohl nicht viel.
Dark Angels haben weiterhin Probleme, sowohl gegen Masse als auch gegen Elite gut zu sein, und sind damit nur wenig turniertauglich.

Schade eigentlich...
 
Ja, dass ist in der Tat die große Frage.
Aktuell denke ich, dass ich die schocken lassen würde wollen. Dazu selbst Scouts spielen, damit der Tisch nicht so zu gestellt wird und gucken, wie ich Anti-Screen Beschuss in die Liste reinbekomm. Da denke ich jetzt spontan an BA Inceptors, um die mit Gem nach vor teleportieren zu lassen und da etwas auszudünnen.

Der LRC ist doch etwas zu teuer dafür. :/