Der zweite Weltkrieg...

Sehr böse... aber sehr wahr und damit sehr genial... wobei, die Codex-Reihenfolge am Anfang sowie die ersten Release-Daten sind dann doch etwas unstimmig...

Näher an der Wahrheit wäre ne Starterbox mit Wehrmacht und Polnischer Armee gewesen, bei der ca. 10 mal so viele Wehrmachtsmodelle mit weitaus besserer Ausrüstung als auf der Gegenseite drin gewesen wären...😉
 
Originally posted by HelveticusDerAeltere@2. Oct 2005 - 14:19
Sehr böse... aber sehr wahr und damit sehr genial... wobei, die Codex-Reihenfolge am Anfang sowie die ersten Release-Daten sind dann doch etwas unstimmig...

Näher an der Wahrheit wäre ne Starterbox mit Wehrmacht und Polnischer Armee gewesen, bei der ca. 10 mal so viele Wehrmachtsmodelle mit weitaus besserer Ausrüstung als auf der Gegenseite drin gewesen wären...😉
Nu, aber wer kauft schon Polen? 😉 Da braucht man schon "snazzy stuff". Und ich meine, wir kennen ja alle GW´s strikte Einhaltung ihres Fluffs.

<div class='quotetop'>ZITAT</div>
October 1939: White Dwarf releases an article describing Polish army, which consists of two units – infantry and cavalry. In his designer's notes Gav tells that this is not really intended as a full army, but more as an allied contingent for other forces (any non-Axis army can spend part of their points on Polish infantry). A number of new models are released for the Polish infantry, but these are mail order only, while players wanting to field cavalry are told to go and convert it.

[/b]

Und noch einer meiner Favoriten:

<div class='quotetop'>ZITAT</div>
September 1940: White Dwarf publishes an article about playing games set in a desert environment. This is hoped to boost the sales of sand for terrain making in GW stores.

[/b]

:lol:
 
Originally posted by HelveticusDerAeltere@2. Oct 2005 - 13:19
Näher an der Wahrheit wäre ne Starterbox mit Wehrmacht und Polnischer Armee gewesen, bei der ca. 10 mal so viele Wehrmachtsmodelle mit weitaus besserer Ausrüstung als auf der Gegenseite drin gewesen wären...😉
Öh siehe die 40k Grundbox der dritten Edition mit den SM/Dark Eldar.
 
<div class='quotetop'>ZITAT</div>
No, you are mixing up the systems – that is what happened to the larger-scale game set utilising the same setting. It was written by Rick Priestley and called World War Master – the official figures were of heroic 8mm scale. It never caught on with the majority of the players, but there is a small group of older gamers who claim it to be more balanced and tactically challenging than the basic World War II.

There are also some other less succesful games in the same setting, such as World War Quest, which featured joint Allied strike team (consisting of such characters as Englander commando, Yankee para, Commie partisan, Gurkha and Liberte poet with baquette) raiding through underground Nazi bunkers, looting treasures and shooting up everyone they meet.

Most ignored of those specialist games had to be that Jeep-beep game, which consisted of small groups of LRDG and Afrika Korps driving fast around the desert, shooting all over the place and looting jerry cans and other scrap.[/b]

<div class='quotetop'>ZITAT</div>
well, that Jeep-beep game is little more than the Stalingrad skirmish (and scavenging) game, with some vehicles and Scots added. I think lots of gamers complained that it quite did not have the depth of its predecessor, and that just randomly cruising around the desert felt pretty pointless as a concept.[/b]

Vor Allem die letzten Beiden sind der Hammer (vor Allem, wenn man sich Gav's vorhergehend erwähntes "Schotten-Bild" vor Augen führt...)... Sorry, GoMo-Fans... :lol:
 
man ich les mir das jetzt schon zum3. mal durch und imemrwieder triffts den nagel so auf den kopf:

<div class='quotetop'>ZITAT</div>
April 1941: as a much-hyped Codex: Fallschirmjaeger is released, Desert Rats campaign vanishes from the pages of White Dwarf, to be replaced by painting instructions for paratroopers wearing grey uniforms. In a battle report Fallschirmjaegers demonstrate their parachute-attack by totally wiping out the defending Englanders, which had been played by a half-blind and demented hamster. While veterans claim that the battle report was rigged (hamster having spent half of the points on anti-submarine weapons), newer players are seen buying thousands of the new models and claiming that "teh falseskirtrangers R teh uBeR 111!!!111".[/b]
 
man is das geil :lol:

besonders gut find ich:

<div class='quotetop'>ZITAT</div>
November 1941: results of Operation Barbarossa campaign are published in White Dwarf. According to the statistics Axis won 93% of the games, Allies won 5% and the remaining 2% were won by the Space Marines  (apparently some of the gamers had mixed up systems a little bit). According to GW studio, these results mean that the campaign was inconclusive, and the fighting continues on, even though part of the Rodina has been occupied by the forces of Wehrmacht. All Wehrmacht players claim that the campaign was rigged. Veteran GW players are not surprised.[/b]

und:

<div class='quotetop'>ZITAT</div>
July 1945: a revised version of Codex: Yankies is released. This features a powerful new wargear, called Atomic Bomb. By taking this artifact, American player will win automatically.[/b]

imho einfach göttlich 😉