wird doch eh automatisch geupdatet 🙄Originally posted by Sigma@15. Aug 2004, 18:36
Er ist da saugen und zocken
was sagt ihr zum pacht?
Release Notes - Beta Patch v1.4 - August 11th
Type Description
Balance Global: All mechanical walkers damage vs. Uber units reduced by 25%
Balance Global: Enabled melee charge modifiers for the Eldar Banshee/Exarch and the Chaos Cultist
Balance Global: Fixed ability recharge modifiers that are applied with the new Commander health upgrades
Balance Global: Increased Bolter Turrets damage vs. Vehicles by 10%
Balance Global: Increased the amount of time it takes to hit decay from 9 minutes to 15 minutes
Balance Global: No more reinforce modification
Balance Global: Reduced the amount of time it takes to tech up to Tier 2
Balance Global: Reduced the cost/range/attack & hitpoints of all the 2nd Tier Listening Posts
Balance Global: Reduced the total amount of decay from 65% to 55%
Balance Global: Removed all Scaling costs from the Listening Posts
Balance Global: Removed Attach ability from all builders
Balance Global: Slightly decreased the cost of advanced Generators
Balance Chaos Marines: Can now get 20 Support Cap
Balance Chaos Marines: Changed the default stance of the Sorcerer to melee
Balance Chaos Marines: Cultist reinforcement time set to 5 seconds
Balance Chaos Marines: Doombolt is now fixed
Balance Chaos Marines: Increased the attack of Chaos Marine Champions with the Power Fist upgrade vs vehicles and buildings
Balance Chaos Marines: Missile Turret now more effective at tracking targets
Balance Chaos Marines: Increased the Bloodthirster's hitpoints by 500
Balance Eldar: Eldar Grav Platforms now cost Vehicle Cap
Balance Eldar: Increased the attack of the Warlock with the Witchblade upgrade.
Balance Eldar: Increased the cost and research time of Relocation ability
Balance Eldar: Increased the cost and research time of Shroud ability
Balance Eldar: Increased the duration of Embolden ability
Balance Eldar: Increased the recharge rate of Relocation ability
Balance Eldar: Reduced the minimum damage for the D-Cannon Turret effectively making it do less damage vs infantry.
Balance Eldar: Relocating buildings now takes longer
Balance Eldar: Researching the Seer Council’s Witchblade weapon upgrade now requires the Eldar player to have reached Tier 2
Balance Eldar: Slightly increased the Shrunken Cannon's cost and creation time
Balance Eldar: The Fire Prism’s Prism Cannon now does damage to friendly units
Balance Orks: Adjusted the speed benefit of Ork Boyz while charging into melee combat
Balance Orks: Applied target filters to the Kustom Force Field ability. It no longer affects buildings & vehicles
Balance Orks: Enabled melee charge speed modifiers on the Ork Boyz
Balance Orks: Fixed one of the Squiggoth's special attacks so it should now always inflict fairly consistent damage
Balance Orks: Increased the attack of Nob Leaders with the Power Klaw upgrade vs vehicles and buildings.
Balance Orks: Increased the hit points, cost and creation time of the Tankbusta
Balance Orks: Lowered the accuracy reduction to Ork Boyz while moving
Balance Orks: Ork buildings no longer generate health while in combat
Balance Orks: Ork Mek Shop requires Pile O' GunZ as a prerequisite
Balance Orks: Ork Stikkbomb now knocks down units
Balance Orks: Pile O' GunZ has the Da Boyz Hut as a building prerequisite
Balance Orks: Removed scaling costs on the Waaagh! Banners
Balance Space Marines: Fixed Apothecary healing
Balance Space Marines: Fixed Machine Spirit ability recharge rate
Balance Space Marines: Increased the attack of Sergeants with the Power Fist upgrade vs vehicles and buildings
Balance Space Marines: Increased the recharge rate of Smite ability
Balance Space Marines: Missile Turret now more effective at tracking targets
Balance Space Marines: Reduced Orbital Bombardment ability damage vs. buildings
Balance Space Marines: Reduced the Librarian's hit points, cost and creation time
Balance Space Marines: Slightly reduced the damage inflicted by Smite ability
Bug Fix Enabled auto-apply for colour number editing in the Army Painter screen
Bug Fix Fixed "green tint" bug on older video cards
Bug Fix Fixed bug for dumb routers replacing IP addresses in OUR data
Bug Fix Fixed occasional bug where auto-teams wouldn't be set for automatch games
Bug Fix Fixed bug where Army Painter may fail to load default schemes if any custom schemes override the default Bug Fix Fixed bug where custom colours badges would now be transferred properly for AI players
Bug Fix Fixed bug where units would delay before changing targets after receiving an attack command
Bug Fix Fixed economic win condition
Bug Fix Fixed exploit where you could capture Strategic Points with "Infiltrated" squads. Squads now stop infiltrating if they start capturing
Bug Fix Fixed exploits with the Jump ability where it would recharge immediately after detaching the Big Mek and attaching to a new squad
Bug Fix Fixed multiple problems with automatch failing to find other players
Bug Fix Fixed multiple problems with Diplomacy screen
Bug Fix Fixed occasional bug where you would get a disconnect message right after logging on to the Online server
Bug Fix Fixed occasional crash when a player dropped while loading a map
Bug Fix Fixed occasional crash when the console was visible
Bug Fix Fixed occasional pathfinding bug where some units would stand around and do nothing while other were capturing
Bug Fix Fixed UI bug where you could unload enemy units from squad holds through the taskbar
Bug Fix Game now detects obsolete video cards and aborts (sorry!)
Bug Fix Major changes to the network code to fix multiple occasional crashes and decrease disconnects and crashes
Bug Fix Major changes to UI code to fix multiple occasional crashes
Bug Fix Removed Grots Everywhere win condition
Bug Fix The game now has better detection for dropped connection from the Online server
Bug Fix Tweaked network timeouts
Bug Fix When a whisper attempt failed, the game will now display an error message in the chat window
Improvement Added track button to games listbox in Game Join screen
Improvement Added Whisper to all Online screens
Improvement AI no longer captures Strategic Points with expensive units
Improvement AI now build fewer Generators
Improvement AI now defends earlier
Improvement Console is now bound to Control-Shift-Tilde, which should fix issues with international keyboard layouts
Improvement Game now display a Game Over message when you lose your connection to the Online server
Improvement Improved performance of lobby screens
Improvement Improved some sounds, including player death
Improvement Improved the star ranking system
Improvement Information messages in the Online lobby screen now show in red text
Improvement Made the insane AI cheat 5% more
Improvement Memory optimization in custom colours
Improvement Memory optimization in tutorial - the game should no longer "stutter" in the tutorial
Improvement Minor changes to the Online screens
Improvement Pressing "Back" in the Online Game Setup screen now takes the host to the lobby and all other players to the Game Join screen.
Improvement Profile details now only written on a successful login or account creation attempt.
Improvement The game should now keep the current scroll position when updating listboxes - this should fix the player list and the game list
Improvement The game will now display a more descriptive error message if your computer is disconnected from the Online server
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Nein, alle Spiele zählen. Die ,,rankend Automatches" zählen als einzige für den ,,1on1" Score, der wohl auch für die Sterne wichtig ist (Irgendwie).Originally posted by Vovin@15. Aug 2004, 18:34
@ Frozzt:
die Siegesbedingung ist auch sehr taktisch und ohne sie wäre das Spiel um einiges schlechter, nur ab 6 Spielern macht sie keinen Sinn mehr, da das Spiel damit zu schnell zu gewinnen ist.
Damit ein Spiel gewertet wird, muss Du ein Automatch machen, soweit ich weiß. Du darfst Dich nicht manuell einwählen