Aus einen Direwolf FAQOriginally posted by SonGokuTP@7. Dec 2005 - 16:20
Wo steht denn wie man Salamander und deren Skinks im Nahkampf zu formieren hat.
Q. How are Salamander Hunting Packs aligned with the enemy in close
combat? Is the Lizardmen player allowed to move the Salamanders into
contact with the enemy models and push the Skink Handlers to the
rear?
A. Note that Salamander Hunting Packs do NOT have any special rules
which state that the Salamanders push to the front of the fighting
in close combat. Therefore Salamander Hunting Packs follow the same
close combat alignment rules as all other Skirmishing units. This
means that when a Salamander Hunting Pack charges an enemy unit it
must maximize the total number of models it can bring into base to
base contact with the enemy. This will generally result in the Skink
Handlers at the center of the fighting rank and a Salamander in
corner to corner contact with the enemy at each end of the fighting
rank.
Example ASCII Diagram
_CCCCC_
MsssssM
Legend
_=Open Ground
C=Cavalry
M=Salamander
s=Skink Handler
When a Salamander Hunting Pack is charged by an enemy unit,
the same principles apply with the exception that the enemy must
move into base to base contact with the closest skirmisher (Note
that a defending unit of Skirmishers must also maximize the models
moved into the combat). If the closest skirmisher is a Salamander, then
three Salamanders can generally be placed in the fighting rank.
Example ASCII Diagram
_CCCCC_
MssMssM
Legend
_=Open Ground
C=Cavalry
M=Salamander
s=Skink Handler
If a character is attached to the Salamander Hunting Pack refer to
the Direwolf Skirmishers FAQ for additional guidance.
S. Lizardmen Army Book page 29 / Rulebook page 116 / Warhammer
Chronicles 2004 page 123