D
Und ja, @ guerillaffe, ein Auto ist ein Sklave, wenn du so willst. Besonders die „smarten“ Dinger, die gerade so auf dem Vormarsch sind.
Und du hängst dich an Begriffen auf, um zu demonstrieren, du seist schlauer als dein Auto.Du redest wirr; es ist ein WERKZEUG, selbst wenn es schlauer erscheint als sein Fahrer...
[h=3]GHOST WARRIORS[/h]In earlier times of the Eldar immediately following the fall, Ghost Warriors were a common sight when a Craftworld took to the battlefield. Originally created as automatons, the Ghost Warriors were used by the pre-Fall Eldar as a standing army, allowing them to devote more time to their excesses. As the Eldar fled Slaanesh, many of these automatons were stowed in the recesses of craftworlds, to remain unused for centuries. When the Tyranids wreaked havoc on the Iyanden craftworld, the Ghost Warriors were remembered as a further source of troops by the ruling council. Unfortunately, the basic circuitry mind of the Ghost Warriors had long since rotted, but it was found that spirit stones could be place into the shell to animate them, much like Wraithguard. Since that time, all of the Ghost warriors on Iyanden have been resurrected and are piloted by the dead when Iyanden goes to war. The two most common Ghost Warrior variants are Assassin Class, equipped with two powered gauntlets and a head-mounted shuriken catapult; and Executioner Class, equipped with a powered gauntlet, chain weapon and head-mounted flamer. Both classes are equipped with the outline disrupting stelthene
Quelle?
Ich habe den Text gegoogelt, aber auf Anhieb auch bloß reinkopiert ohne Quellenangabe gesehen.
Meinen 2.-Edi-Dex hole ich jetzt nicht auf Vermutung aus dem Schrank zum Anprüfen, weil da Leute schlafen.
Mache es bitte Anderen nicht so schwer und gestalte deine Posts besser nutzbar.
Nope, die 2nd Edi Wraithguard ist nicht die erste Modellreihe für Eldar.Das bezieht sich doch sowieso nicht auf Phantomkonstrukte i.A., sondern auf von jemandem selbst erfundene Nahkampf-Roboter, um Iyanden Phantomkrieger-Nahkämpfer zu geben, so um die Jahrtausend-Wende, oder?
War glaub so schon im Codex 2nd Edi: die Eldar, die mit der Eldar-Gesellschaft nix anfangen konnten, weil sie den kommenden Knall fürchteten, sind halt auf die Weltenschiffe gegangen. Man darf sich den Fall denke ich auch nicht als "Knall" vorstellen, sondern eher als sich immer schneller zuspitzende Krise die durchaus einen gewissen Zeitraum über anhielt. sprich: einige Weltenschiffe wurden durchaus gebaut mit dem Aspekt "Arche" und 2bloß weg hier" im Hinterkopf. Aber Unendlichkeitsmatrix usw. müssen ja zwangsläufig erst nach Slaaneshs erwachen dazu gekommen sein, gab ja vorher keine Notwenidgkeit dafür....Das mit den Handelsschiffen habe ich jetzt mehrmals hier im Forum gelesen, aber nach mir bekanntem Fluff war das höchstens eine der möglichen Quellen für Weltenschiffe – andere wurden gezielt gebaut von Eldar, die die Zukunft richtig einschätzten. Gibt es da neuen Fluff, der die Handelsschiff-Geschichte aufwärmt und in den Vordergrund rückt?
FALL OF THE ELDAR
Over ten thousand years ago the Eldar race suffered the greatest tragedy ever to befall a major intelligent race. The Eldar civilisation was at its height and spanned a significant portion of the galaxy. Their worlds were places of beauty and peace, paradises of personal contentment and cultural achievement. However, all this was to end in a cataclysm of destruction which was to wipe out the inter-planetary civilisation of the Eldar at a single stroke. This cataclysm is known simply as the Fall.
All Eldar tend towards extremes of emotion and intellect so that the temptation to pursue a life of pleasure, art and intellectual gratification is very great. Even before the Fall the majority of Eldar recognised these temptations and fought against them, refusing to be drawn into the inescapable pleasures which their sensibilities and culture afforded. However, the very act of fighting against their own nature had an unbalancing effect on their minds. Hysteria, insanity and a multitude of racial psychoses began to affect almost the entire population. Some Eldar gave in to their hedonistic impulses, joining exotic cults in their pursuit for novel experiences, esoteric knowledge and sensual excess. As these cults proliferated, Eldar society became increasingly divided. Foreseeing the collapse of their civilisation, some Eldar began a series of mass migrations to newly seeded planets where they planned to set up utopian societies free from the taint of hedonism. These Eldar called their migrations the Exodus, and referred to themselves as Exodites. Many early Exodites were wiped out by marauding Orks or became embroiled in the internal wars of humans, but some were successful, forming frontier civilisations based around a core of noble houses.
Between the survivalist Exodites and the uncaring pleasure seekers were Eldar who were still mentally stable, and who remained behind in the hope that they could help restore order to their civilisation. They became increasingly few in number until even they realised that their dream of recovery was hopeless. Eventually even these few die-hards were forced to abandon their homes as the whole Eldar civilisation fell apart in an apocalypse of destruction and madness. The last of the true Eldar eventually deserted their planets on board the few remaining spacecraft, beginning a new phase of Eldar civilisation - the age of spaceborne travel and the Craftworlds. The creatures that screamed and cackled over the ruins of the Eldar worlds could no longer be called Eldar.
The warp is an alternative universe inhabited entirely by psychic energy created by the thoughts, emotions and mental life of the inhabitants of the material universe. These thoughts and emotions cannot die, they are eternal, so that over the ages they accrue and become stronger as they are reinforced by the similar thoughts and experiences of others. Eventually a single idea or emotion can become so powerful within the warp that it attains a consciousness of its own and becomes a daemon or a god. These daemonic entities are known as the Chaos Powers. The most powerful of these are the four Great Powers Khorne the god of war , bloodshed and anger; Tzeentch the god of change, plots and intrigue; Nurgle the god of plagues and morbidity; and Slaanesh the god of pleasure and personal gratification. Slaanesh is particularly associated with the Eldar, and only came into being with their final Fall. Prior to this time Slaanesh was growing in power but not fully conscious - rather like a sleeping monster bellowing and kicking in its dream disturbed sleep.
As the Eldar pursued their road to destruction so their emotional life degenerated into the reckless pursuit of pleasure, exotic experience and intellectual indulgence. The mental energies released into the warp as a result coagulated into an entity, an entity which was potentially very powerful but which was not yet fully conscious. This entity was named Slaanesh. Some Eldar had already begun to worship the god's sleeping form. For centuries the Eldar had predicted the Coming of the Lord of Pleasure, so that many had come to disbelieve the prophets and their endless tales of doom. As the disturbed dreams of Slaanesh began to infiltrate the minds of the Eldar, so their degeneration accelerated apace, further feeding Slaanesh in the warp, and creating an unbreakable cycle of doom. While there were Eldar sane enough to be appalled by the degeneration of their race, their horror kept Slaanesh from achieving full consciousness. When the cataclysm finally came there were few sane Eldar left on their home planets. As these few Eldar fled aboard the flotillas of trading ships Slaanesh finally awoke. With a scream the god was shaken into consciousness and the other three Chaos gods were driven scattered through the warp by the waking terror like ships before the storm. The energy of that scream swept across the entire galaxy, and blew through the minds of psykers everywhere, destroying them in untold millions. Where the energy was concentrated most in the Eldar homeworlds, the boundaries between warp and real space were torn apart.
The intermixing of the two realities wiped out most of the inhabitants of the Eldar planets and formed the area of warp-real space overlap known as the Eye of Terror. Those Eldar who had succumbed to the temptations of pleasure were particularly vulnerable. Other Eldar who hod resisted the decline of their civilisation were better protected. Even so, many billions died as they fled in the giant trading ships, but some survived and rode out the psychic shockwave to become the Craftworlds of today.
The Fall was to have a further terrible result for the Eldar race, for their natural psychic nature made them especially vulnerable to the predations of daemonic creatures and especially to the newly awakened Slaanesh. As the representation of the Eldar mind, Slaanesh is able to gather up the psychic energy of Eldar as it flees their dying bodies. This means that when an Eldar dies the eternal psychic part of him, his soul, is immediately consumed by Slaanesh. Needless to say, this evokes great horror in the Eldar who will go to any lengths to avoid this fate. Therefore every Eldar wears a small spirit stone called a Waystone which has the ability to capture the psychic energy when he dies.
Ranger Force
An extract from Inquisitor Czevak's tretise about the Eldar, Teachings on the Unholy:
On occasion, servants of the Almighty Emperor may be fortunate or skilled enough to capture an Eldar alive. The majority of those who fall into our hands are from that caste known by our military forces as the Rangers. These Rangers can provide us with much information about their people, under correct inducements. Over the last two millennia, a surprising proportion of these captured Rangers hailed from the craftworld of Alaitoc.
Perplexed by this course of events, my predecessors began a detailed analysis of this craftworld which I have attempted to continue. This has been a very hard task, as Alaitoc is one of the most secretive craftworlds, drifting on the very edge of the galaxy. Ever since war broke out between them and the Emperor's righteous armies, following the Beelze Conflict, they have shunned all direct contact with other races.
Intrigued by the propensity for the Alaitoc Eldar to follow the so-called 'Path of the Outcast' I endeavoured to find the root of this from amongst their number. The information I managed to elicit was interesting but unfortunately the subject died before it could reveal anything of depth or detail.
It appears that the Eldar of Alaitoc are the most puritanical adherents to the culture known as the Path of the Eldar - that lifestyle by which an Eldar will dedicate itself to the pursuit of knowledge in one sphere of life at a time. This zealous attitude has led to many of the Alaitoc Eldar becoming Rangers - either made outcasts by their masters for some slight misdeed, or tiring of the harsh discipline of their craftworld. For some, the very isolation which the Alaitoc Eldar value has only served to heighten their curiousity and inquisitiveness regarding the greater galaxy.
Although disenchanted with their craftworld, those on the Path of the Outcast still remain loyal to Alaitoc and many of them return to it in due course. Due to its isolation, the craftworld makes much use of its many Rangers to gather news, keeping it informed of the actions of other craftworlds and alien races so that the Alaitoc Eldar might respond if necessary.
When the Alaitoc fight a war, they gather their many Rangers through the webway, sending them ahead of their main force to sow disruption and anarchy in their enemy's army. The Rangers are highly skilled at destroying supply dumps and ammo caches, pinning down units trying to attack and generally breaking apart any coordination and cohesiveness the enemy army might have. When the Alaitoc make their major attack, the enemy will already be half-defeated - having spent days or even weeks chasing shadows, they will be desperately trying to gather together the fragments of their army into a fighting force.
Inquisitor Czevak - Teachings on the Unholy, Chapter XI 'The Tyranny of Alaitoc'