Interessante Antwort aus dem Spartan Forum:
"Do fleets still have their racial Mars? Where should we look for those?
No, Racial MARS have been taken out. We felt that they presented unnecessary complication. We wanted to keep the core models simple and felt that they presented unnecessary complication. The more specialised models, such as the Mk II ships or Alliance fleets, introduce more complexity with their MARs." Spartan Ricky
Meine Meinung dazu:
"WOW i cant believe it... thats a(nother) really bad decition for v2 in my opinion.
- Its so easy to have it optional for all newcomers. It totally worked before. I mean most of your rules are pretty easy and the system as a whole isnt complex at all.
- You've taken away a bunch of system that made it more interesting for advanced players.
- Balancing of fleets is suddenly totally different again. (Stealth Systems was the only way for Relthozans to get close without getting shot into oblivion AND it made them special!)
Why dont you get in touch with the most entuthiastic fans of your games for such decitions? After all some of us are the most frequent play testers you have." Caine-HoA
"Do fleets still have their racial Mars? Where should we look for those?
No, Racial MARS have been taken out. We felt that they presented unnecessary complication. We wanted to keep the core models simple and felt that they presented unnecessary complication. The more specialised models, such as the Mk II ships or Alliance fleets, introduce more complexity with their MARs." Spartan Ricky
Meine Meinung dazu:
"WOW i cant believe it... thats a(nother) really bad decition for v2 in my opinion.
- Its so easy to have it optional for all newcomers. It totally worked before. I mean most of your rules are pretty easy and the system as a whole isnt complex at all.
- You've taken away a bunch of system that made it more interesting for advanced players.
- Balancing of fleets is suddenly totally different again. (Stealth Systems was the only way for Relthozans to get close without getting shot into oblivion AND it made them special!)
Why dont you get in touch with the most entuthiastic fans of your games for such decitions? After all some of us are the most frequent play testers you have." Caine-HoA