recht unvollständig, es gibt inzwischen genauere infos, allerdigns aus dem schwarz weis vorab armeebuch
Compilation of WE Rules
-extra forest (without bonus to rolls before game or additional VPs for opponent?)
-Forest Spirit - Immune to psy, magic attack, 5+ Ward cancelled by magic attacks
-Ethernal guard fighting style- 1st rank 2 hand weapons, 2nd spear, 5+ Armor save
- Strangle Root attack - 6", no LoS, can shoot if marched, damage:Artillery dice, S4 (S5 if in forest(also partially?). Not sure what 'bout Misfire.
- wardancer weapons - +1A and +1S on charge
- wardancer dances - can't use the same dance in 2 consecutive turns, dances: killing blow, +1 A, 4+ ward, Strike first (but -1 attack)
- Wardancer Tatoos-warpaint- 6+ ward, magic resistance 1
- glade guard shooting - S4 at short range(AFAIC, Glade Guard only)
- waywatchers shooting - killing blow at short range
- waywatchers putting - as chameleon skinks. Can't see 4" in forest?
- wild riders - IF musician present, Then cause fear on charge, +1A ( not on charge)
- foresters - wood as open terrain
- no -1 penalty for moving to all WE.
Wood Elves Kindreds
Kindreds don't use up points for magic items/spirits. A character can take only 1 Kindred
Wardencer Kindreds (Highborn-50pts, Noble-30): Can't have any armor and can have only magic weapon designated as Wardancer Weapon. On foot only, can join only Wardancers. If in Wardancer unit, must make the same dance as unit
Eternal Kindreds (10pts/5pts): Has Eternal Guard Fightning Style(2 hand weapons and 5+ Armor save)
The Alter Kondreds (35pts/25pts): M&I9, +1A Can't be General, can't join other units, on foot only
Scout Kindreds (25/15): Scout special rule. On foot only. Can't have GW
Wild Rider Kindreds (50/35): Has spear & light armour. Can't have any additional weapons and armor, but can exchange a spear on a magic spear and light armour on a magic armour. Has Talismanic Tattoos, Fury of Kurnous (+1 atak if not charging) and becomes Forest Spirit. Must be mounted on Steed or Great Stag (50p, 5ws, 5s, 4t, 3w, 2a, forest spirit)
- Waywatcher(45/35) : Has Waywatcher rules, if he/she uses magic bow/arrows, KB on short range is lost, can't use GW and any armor, including helm, on foot only
Glamourweave Kindreds (Mage only, 20/20): Forest Spirit. Must be mounted on Steed or Unicorn
Characters
All WE character have longbows
Highborn - 145p
Ancient Treeman - 325 p (100 p for spites) lord + rare??
6s, 6t, 5a, 6ws, 9ld. 6 w
Terror, stubborn, forest spirit, scaly skin (3+), 2*bound spell (treesinging with PL 3), strangle root atack, No Tree Whack, flammable.
Driad hero - Branchwraith- 65p - (50p for spites) Hero
4A 4S, 4T, 2W, 7I??, LD 8 WS 6
magic level 1 + 50 p
Fear, forest spirit, scaly skin 5+??
Spellsinger - 90p
Noble - 75p.
-BSB - 1 Noble can be BSB for 15p. Loses longbow, cannot be Kindred. Everything else as normal
Core
Glade guards - 12p/model
longbow, FCG +35, can have a magic banner up to 25p.
glade guards shooting, Glade Guards can be upgraded to Scouts for 5p, but lose s4 on short range
glade riders - 24p/model
spear, longbow, steed, FCG + 40??
Fast cavalry
Ethernal guard - 12 p core/special?? (special if Highborn not present???)
5WS, 6I, Ld 9
spear-staff, FCG +35/40, magic banner up to 25/50 p???
ethernal guard figting style, stubborn
Driads - 12p
4s, 4t, 2a, 6I??, 7Ld??
Fear, forest spirit, scaly skin 5+
Special
Wild hunt - 26 p/model, 5+
5ws, 4s, 9 ld, 6i
Elven steeds, L.Armour and spears. musician for free (while he is alive - fear on charge - Wildhunt rule), std. and Wild Hunter +18 pts magic banner up to 50pts, forest spirits, talismanoc tatoos, fast cav, The Fury of Kurnos - on any round of hth when did not charge +1 attak
warhawk riders 40p/model
2w, 4s, 1a
champion + 20p
Hit and run atack, spear, longbow
wardancers 18p/model 5-15,
WS6, bladesinger +14, mus +7pts
Immune to psych., wardancer dances, weapons and tatoos-warpaint, skirmish
Tree-kin 65p/model
WS4, S5, T5, W,I,A - 3, ld8 Elder +20 pts
scaly skin 4+, forest spirit, fear, flammable
Rare
great eagle 50p/model w w slocie,
Fly, no stats change
treeman - 285 p
M5, WS6, S6, T6, W6, A5, Ld8
terror, stubborn, forest spirit, scaly skin 3+, bound spell (treesinging pl3), strangle root atack, No Tree Whack, flammable
Waywatchers 23p/model
5 bs
waywatchers shooting, shoot after move, waywatchers putting
2 hand weapons?
Athel lorien magic lore
1. Tree Singing: 18" moving forest D3+1", or D6 S5 hits on opponent even partially in forest. Cast on 4+
2. Fury of the Forest: 18" unengaged enemy unit. D6 S4 hits, if within 6" from forest,then S5. Cast on 6+
3. The Hidden Path. 18" unengaged friendly unit. It treats all terrain as open ground (impassable too??) & can't be harmed by non-magic shooting till beginning of next WE Magic phase. Spell ends if unit enters combat. Cast on 7+
4. The Twilight Host. 18" friendly unit. Unit cause fear till next WE magic phase. if it already causes Fear, it now causes Terror. Cast on 8+
5. 18" friendly unit gets Regen . Cast on 9+
6.The Call of the Hunt. 18" friendly unit. IF in combat, +1 Attack, if not move 2D6" towards the nearest visible enemy. If enemy not visible, then it goes in straight line.
Dunno if LOS required for any of those spells
Also:
1. Baumsänger: W3+1 Zoll bewegen oder W6 S5 Attacken auf Gegner im Wald; Komplexität 4, 18 Zoll
2. Wut des Waldes: 18 Zoll W6 Treffer der S4, S5 wenn 6 Zoll zu Wald; Komplexität 6
3. Der versteckte Weg: 18 Zoll auf eigene Einheit; behandelt jegliches Gelände als offen, immun gegen nichtmagische Attacken; endet mit Nahkampf autom.; Komplexität 7
4. Im Zwielicht: 18 Zoll auf eigene Einheit; Einheit verursacht Angst, wenn bereits Angst dann Entsetzen, Komplexität 8
5. 18 Zoll auf eigene Einheit; Regeneration; Komplexität 9
6. Der Ruf der Jagd: 18 Zoll auf eigene Einheit; wenn im Nahkampf +1Attacke, wenn nicht: bewegt sich 2W6 Zoll auf die nächste Einheit im Sichtbereich zu; keine Sicht zu Gegner, dann in Linie geradeaus (man stelle sich eine Einheit im Wald vor ohne Sicht, die dann Gegner außerhalb angreift!!) Würde sagen (eigene Schätzung): Komplexität 10-11 wegen den Zusatzregeln zum Gorks Hand-Spruch
Ob Sicht erforderlich ist nicht bekannt.
Außerdem erhalten der Baummensch und der Ältester-Baummensch eine spezielle Schussattacke, die vom Benutzen her wie ein Bansheeschrei gehandhabt wird. Allerdings entstehen Artilleriewürfeltreffer der Stärke 4 bzw. 5, wenn Gegner im Wald. Fehlfunktion noch nicht bekannt.
MAgic items
Magic Weapons
-Bow of Loren- 35p s3, number os shots = A(also if number of A increased?)
-The Hunters Talon - 25p, ignore targetting restrictions
-The Spear of Twilight (30) - spear with KB
-Wardancer weapon 35pts Wardancer only, re-roll failed To Wound rolls. Can be used with dances
Magic Armor
- Railarian's Mantle (50) - light armour ,if within 6" from forest, then 4+ Ward Save)
- Oaken Armor 50p- regen
- Helm of the Hunt 20p - +1WS & +1A on charge
Talismans
- Amaranthine Brooch (3+ Ward Save - non-magic attack only) 35pts
- Stone of the Crystal Mere (3+ Ward save for character and his mount, works until failed.) 30pts
- 2+ ward on last Wound
- Opponent doesn't receive any S bonuses for magic'n'non-magic weapons - 20p
- Glamourweave ward save 4+ from shooting attack and magic attack attacking enemy must pass Ld test or he hits on 6. 30p
- 5+ Ward for bearer, mount, & unit he/she's with. 75p
Arcane items
- Wand of Wych Elm - reroll failed dispel rolls - 55p
- 25p Adds 1 dice for dispelling spells cast with more than 3
dice (meaning 4 or more)
- 20p, re-roll 1dice (can cause mistcast/IF) one use only
- The Deepwood Sphere (25) - re-roll effect of Tree Singing (moving forest and hits in forest)
- ... Stave (25) +1" to forest movement, Tree singing can be cast twice
Enchant items
- Arcane Bodkins (magic arrows - no armour save) 25pts
- Hagbane Arrows 35p (opponent hit must make T test or die, no saves allowed)
- Hail of Doom (same as now) 30
- Moonstrone of Something - 35p , one use only, at the end of Move phase bearer and unit he/she's with can teleport from forest to forest.)
Banners
- standard - 50p unbrekable till start of next player's turn, one use
- Banner of Dwindling 50p - enemy rolls 1 dice less when fleeing.
-The banner of Zenith (Enemy can't march in 12")
- The Royal Standard of Ariel - BSB & unit he's with causes fear, friendlu units 12" get MR(1) 100p
- A banner that allows Stand&Shoot reaction even if enemy charges from closer thah half charge distance - 25p
Sprites
- A Cluster of Radiants 25p +1 dd
+1 Bannwürfel
- 25 p - Magic attack for bearer and unit he/she's with.
Attacken des Chars und der Einheit zählen als magisch
- 50p - terror (Entsetzen)
- A Murder of Spites (+D6 A in close combat S2, poisoned)
W6 zusätzl. S2-Giftattacken im Nahkampf
- An Annoyance of Netlings 25p - opponent in challenge hits only on 6
Gegner in Herausforderung braucht sechsen
- Bound, PL 3, 18" range, enemy unit must test Stupidity in his next turn
ES 3, Blödheitstest für gegnerische Einheit im nächsten Zug
- Bound, PL 3, can be cast on enymy character anywhere on the table, must pass Ld test or suffer D3 Wounds with no saves allowed. One use only
ES 3, eine Anwendung, 1 gegn. Char am Tisch muss MW testen oder verliert W3 LP
-A Pageant of Shrikes - Additonal shot that always hits on 3+ with S4 and ignores targetting restrictions - 25pts.
zusätzl. Spiperschuss der immer auf 3+ trifft und S4 hat
I nabbed this from the Waystone, where Cthclain nabbed it from the pyramid vault.
Thanks to Litzi
I think its all quite sexy. Although I hope that was only a sample of the magic item list. I REALLY hope the lack of a mage lord is just a sloppy mistake, I am pretty sure it is. I am looking forward to having a treespirit army i shiver with delight when i think about it. I will have an army box the minute the GW opens on the first day it comes out.
infos stammen aus portent übersetungen von einem user aus dem TT forum.