Gerüchtesammlung - Codex: Space Marines (7. Edition)

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Warmaster

Tabletop-Fanatiker
12. Juni 2014
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Lords of War Gaming:

[...]
- Space Marine Codex (Sommer)

- Raven Guard vs Tau Kampagnenstarterset (direkt vor Tau Codex)
[...]

Außerdem noch ein paar Infos dazu:
[...]
"Don't know about a Raven Guard supplement but Adeptus Astartes: Space Marines will release this summer. "

http://www.bolterandchainsword.com/...ex-space-marines-rhino-primaris-lr-excelsiur/



The Hivemind schrieb:

Timotheus schrieb:
via Steve the Warboss 5-4-2015

Chapter-specific Boxed Sets coming alongside new Space Marine Codex:-Ultramarines Sternguard Squad
-Raven Guard Assault Squad
-White Scars Bike Squad
-Salamanders Devastator Squad

via RR on 5-2-2015

“June 13th sees new Adeptus Astartes Codex release with two vehicle boxes. New land raider command variant included and new rhino command variant. Ornate design on additional armour plates etc. More marine kits to follow.

The codex sees predators/whirlwinds/indicators as 1-3 options. No surprise.
The codex sees land raider squadrons and huge bonus to ignoring damage when part of them.”

After codex Craftworld, seeing the older Marine vehicle vehicles move to squadrons is not surprise. Forgeworld has been making command variants of the Land Raider and the Rhino for years now (see below)With a rumored release date of June 13, this would appear to fit right in front of the rumored WFB 9th Edition reboot.

GW sure seems intend on jam-packing as much high interest 40K items as they humanly can in their end of year Q4 right before the WFB re-launch.
Quelle: http://www.belloflostsouls.net/2015/...ts-coming.html

Timotheus schrieb:
Und noch mehr sehr detaillierte Infos (mit Vorsicht genießen) zum kommenden Space Marines Codex:

via Steve the Warboss
My sources tell me the following content for the coming SM Codex:

Rules
-Chapter Tactics remains
-Chapter Tactics unlock Characters and exclusive Relics
-Black Templar are gone
-Legion of the Damned are gone

Space Marine Captain
-5 points cheaper
-Chapter Master is now a upgrade for the captain

Maneus Calgar
-Is now a Lord of War

Iron Hands Character
-New Character
-Special Thunder Hammer with Area Damage
-Melta and Flamer combined Weapon

Space Marine Librarian
-Lexicanium is the base profile
-5 points cheaper
-Can be upgraded to a Codicier or a Episolary

Space Marine Command Squad
-Bike or Jump Pack option remains
-Honour Guard is gone

Terminator Command Squad
-Only when a Terminator Captain is in the Dettachment
-3 to 9 Terminators

Tactical Squad
-1 point cheaper per Marine

Land Speeder
-Can join Units with Bikes when the LS Squadron includes only one Model

Tanks
-Predators, Vindicators and Whirlwinds can form Squadrons of 1-3 Tanks
-No Land Raider Squadrons in the Codex
-Land Raider Redeemer and Crusade are Fast Attack

Dettachments
-Three in one Codex
-Codex Astartes Battle Company
-Raven Guard Strike Squadron
-White Scars Hunting Party

Quelle: http://natfka.blogspot.co.uk/2015/05...oming.html?m=1



Timotheus schrieb:
Wie jemand im B&C bemerkt hat, wurde die Expugnator-Garde im GW Onlineshop vom "Elite" in den "Sturm"-Slot verschoben.
 
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Kommandopanzer - Regeln


LR Excelsior und Rhino Primaris Regel Update:

https://farm8.staticflickr.com/7676/17537980729_ef2b8e15bb_o.jpg

Ok das ist krass. Auf ne 2+ bei einem beliebigen Modell (Knight???) nen Hull Point regenerieren plus Orbitales Bombardement.

Nehmen auch nur einen HQ-Slot zusammen ein die beiden Panzer und können von sämtlichen Marines-Fraktionen gespielt werden. Seeehr interessant...


Die beiden Command Tanks kosten zusammen 400 Punkte! [Ergänzung: Sie müssen für die Armeeliste zusammen ausgewählt werden, im Spiel sind sie separate Einheiten.]

 
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Hinweis auf neuen SM Codex und weitere SM Produkte

Lordkane

via 40KGamer 5-18-2015 on Bols
I've been keeping my ear to the ground and the latest word on the street is that retailers were told to remove the Codex, Assault marines and Devs from their reorder lists.

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Schulterpanzer Bits Packs und Armeebox entfernt

Außerdem sind die Adeptus Astartes Strikeforce und die Ultramarines Shoulder Pads im Webstore ausverkauft (zumindest in UK).
 
Formationen/Detachments der Space Marines

Gerüchte zum neuen Codex:
via Jarkko Airaksinen from the Faeit 212 comment section
This one will ruin a few rainforests worth of pulp (unless you people buy it in digital) since there will be a s**tload of detachments along with formations.


I've heard it will contain more than one core detachment to choose from and it decides the basis of your army and the main strategy.


One of these will feature a Guilliman's golden standard of key Tactical Doctrine in to which you add different strategic elements in form of Assault or Devastator Doctrine based elements along with specialized support formations to suit one's needs.


Like this:
Adeptus Astartes Operative Detachment


1+ Tactical Detachment(s) with 2+ Troop Choices, 1 Elite, 0-1 Fast Attack (with restricted choices), 0-1 Heavy Support (also restricted) and 0-1 Fortification.


1 Command Detachment per Core Detachment


0-1 Lord Detachment per army


0-X Doctrine Detachment(s) per Tactical Detachment which include:
Devastator Doctrine
2-X Heavy Supports (restricted choices)
1-2 Scouts
0-1 Tactical Squad
0-1 Elite (restricted)
0-1 Fast Attack (restricted)


Assault Doctrine
0-1 HQ (restricted)
2-X Assault Squads/Vanguard Veterans/Assault Centurions
0-1 Fast Attack (restricted)


Mechanical Detachment (Vehicles only except for MotF and/or Techmarines)
0-1 HQ (Command Rhino + Land Raider XXX)
0-1 MotF
0-3 Techmarines
1-3 Vehicles (non walkers and as squadrons of 1-3)


Aerial Detachment
Siege Detachment
Etc...


It will be a one heck of a release which will bring a lot of changes for "vanilla" Space Marines, which will add a lot of flavor for them allowing you to field a force which is even more specialized than those non-Girlyman standard Space Marines who are considered to be worth of their own book... Four Codices worth of stuff with a price tag of two. Two Infantry boxes, two clampack HQs, upgraded vehicle kit along with Vehicle Formation Bundle and a "starter" Bundle.

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Re-Directs bezüglich der Space Marines

Ein bisschen Spekulation aus dem Hause Faeit 212:
Its been a little while since working re-directs were taken away, but it seems there is still a way to see some of them. The re-directs take you from the standard lower case search on the Games Workshop site, to a corrected upper case page. Of course we still get the records expunged page, but that is normal for re-directs.



Of course there are many readers here that know more about these re-directs than I do, but these seem to work for Space Marine Assault Squads, and a Dark Angels Battleforce.


via a reader on Faeit 212
I’ve just noticed a working redirect for the new SM assault squad.
Here’s how to reproduce it:


1. The redirect only works if you don’t append the locale to the URL (so the local part should be /blah, not /en-us/blah).
2. The usual rule of ‘upper case means something’ still holds.
3. Navigate to http://www.games-workshop.com/space-marine-assault-squad-2015
4. You’ll be redirected to http://www.games-workshop.com/en-IE/Space-Marine-Assault-Squad-2015


The redirect only works if you don’t append the locale to the URL (so the local part should be /blah, not /en-us/blah).


The usual rule of ‘upper case means something’ still holds.
Navigate to http://www.games-workshop.com/space-marine-assault-squad-2015
You’ll be redirected to http://www.games-workshop.com/en-IE/Space-Marine-Assault-Squad-2015


apparently http://www.games-workshop.com/dark-angels-battleforce-2015 is a valid redirect as well.
 
Space Marine Upgrade Sets und Devastoren.

via Darnok @ Warseer
I've been told there would be two more upgrade sets, so UM and DA are only the first half of that. Devastators will be the second kit after Assault Marines. Add a few clampack characters, and that's the SM release. DA will only get a codex and a character (plus this upgrade frame). I don't know whether the older DA upgrade sprue will remain in production - I hope so

Das passt zu dem was mir heute das Redshirt in unserem GW gesagt hat. Ich habe ihn gefragt ob es auch Upgrade Kits für andere Orden außer den Big 4 geben würde - z.B. Imperial Fists, Raven Guard usw - und er meinte dass er das nicht glaubt.
 
Gerüchte zum Codex: Space Marines

via 4chan
>New assault marines can take 2 special weapons (even melta) or two melee weapons for unit. The veteran sergent can take an eviscerator for 10 points.

>Assault marines have a rule that allow them to contest even against units with objective secured.

>Tactical marines have objective secured as a base rule.

>Devastators can take free heavy bolters and every other weapons is 5 points less. They can take Grav cannons for 10 points each.

>Signum now gives split fire and night vision.

>Anti-air missiles are now free with each missile launcher, even those on land speeder or terminators

>Missile launchers on Land speeder storms and drop pod now have pinning.

>All sergeants can take auspex now

>Centurions don't have twin-linked weapons anymore. They instead have two heavy bolters or two lascannons each. Grav is the same. They can shoot with all weapons.

>A lot of generic formations are for "Dark Angels, Adeptus Astartes, Blood Angels and Space Wolves faction".


Bitte wie immer mit Vorsicht genießen.
 


http://natfka.blogspot.fr/2015/06/space-marine-details-from-white-dwarf.html
Can confirm some bits from White Dwarf.

2 weapons each of lascannon, multi melta, heavy bolter, plasma cannon, missile launcher & grav cannon.
6 sets of legs inc one kneeling
The firing rockets are optional and there are 2 in the box.
Yes there really is a cherub carrying a melta bomb.

Chapter Tactics appear to be for the army and then certain Doctrines can be applied on a turn by turn basis
- Tactical Doctrine: Effected models can re-roll 1's in shooting and assault phases this turn. Tactical squads and characters that have joined them, may re-roll all failed to hit rolls

There's White Dwarf Exclusive objectives in this issue for armies using Salamanders Chapter Tactics (1 of them "Weather the Storm" is to launch an assault and to not suffer a casualty to Overwatch just for example)

Space Marine codex is 200 pages (largest yet) including a Gladius Strike Force Detachment and 12 Formations.

Codex features Salamander Chapter Structure and White Scar squad & company markings.

Codex is £35/$58 US




Regeln Sturmtrupp + Transfer Sheets
http://www.bolterandchainsword.com/...arines-devastators-and-codex-pg-68/?p=4070995

(Dem Bild nach sieht das für mich aus als wären die Regeln der Box entnommen)
 
Codex Space Marines - Regel-Gerüchte

Sinsigel - Warseer

I apologise if I'm uploading info that has already been posted.

FLGS nearby started showing SM codex for preview.
I simply skimmed through the codex so there will be many gaps and slightly inaccurate parts.
Points costs will not be posted.

Chapter Tactics still remain, although every one of them has been 'buffed'.
White Scars for example all get hit & run whether the model has bulky rule or not.
Combat Doctrines only gives to-hit rolls.

Devastators do not have Slow and Purposeful.
They do get a wargear allowing the squad to re-roll failed to hits for a single shooting phase.
Tactical squad can carry grav cannon & amp, although it's almost twice as expensive as lascannon.

Vanguards get bonus to charge distance, while Ironclad & Venerable dreadnoughts get 4 attacks minimum.
Assault centurions' siege drill now strikes at S10
Legion of the Damned is still in the codex, and it's DS ability has been slightly buffed.

Most vehicles, if taken in squadron of three, gain significant buff.
Multiple Stalkers(now with interceptor) can ignore cover, where as three vindicators can instead fire a single shot with apocalyptic blast which ignores cover.

That's all I can recall with any degree of clarity.

http://www.warseer.com/forums/showt...Rumours-MKII&p=7461011&viewfull=1#post7461011
 
Sinsigel - Warseer

I apologise if I'm uploading info that has already been posted.

FLGS nearby started showing SM codex for preview.
I simply skimmed through the codex so there will be many gaps and slightly inaccurate parts.
Points costs will not be posted.

Chapter Tactics still remain, although every one of them has been 'buffed'.
White Scars for example all get hit & run whether the model has bulky rule or not.
Combat Doctrines only gives to-hit rolls.

Devastators do not have Slow and Purposeful.
They do get a wargear allowing the squad to re-roll failed to hits for a single shooting phase.
Tactical squad can carry grav cannon & amp, although it's almost twice as expensive as lascannon.

Vanguards get bonus to charge distance, while Ironclad & Venerable dreadnoughts get 4 attacks minimum.
Assault centurions' siege drill now strikes at S10
Legion of the Damned is still in the codex, and it's DS ability has been slightly buffed.

Most vehicles, if taken in squadron of three, gain significant buff.
Multiple Stalkers(now with interceptor) can ignore cover, where as three vindicators can instead fire a single shot with apocalyptic blast which ignores cover.

That's all I can recall with any degree of clarity.

http://www.warseer.com/forums/showt...Rumours-MKII&p=7461011&viewfull=1#post7461011






Das Space Marine Preorder-Video:








 
Erste Infos aus dem neuen Codex: Space Marines


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Gesammelte B&C Infos - von Warseer

new info from b&c(russ):

I have seen the new Marine Codex the command tanks are not in it. Tac Squads can take Grav, All dreadnoughts now have 4 base attacks. Only LOW is Calgar. No master of the Forge but Techmarines can take Conversion Beamers. Iron Hand Chapter Tactics now add +1 to feel no pain. Raven Guard lost Scout but now get Shrouded turn 1 and +1 to roll for Night fight. Most others stay similar. Any other questions i'll try my best to answer.

Sallies get 4+ FNP against flame weapons and preroll to wound with them. Scars can no longer scout land raiders. Templars can't take Librarians and get rage if they take damage from shooting the previous turn or overwatch. Bolter Drill can use special ammo now. Tac Doctrine lets tac squads reroll all hits in shooting and assault.

Formations looked ok nothing amazing. The termi one can DS from turn 1. No assault marine formation. Bike are troops if you take any HQ on a bike, no need to be five man now. Temis squads of both kinds got a 5 point drop but TH SS cost the same as before after buying the upgrade for them. Centurions are pretty much the same. Ultras get the 3 doctrines other chapters can use the tac one once a game if they take the decurian which is call Gladius Strike force.

no change in relics

Templars get counter attack too after getting shot. Other armies only get the tac doc if they take the extra expensive formations. The docs look a lot better Ultras probably have the best chapter tactics still. Twin links grav centurions in pods seems scary. Chapter Master is now an upgrade for a captain.

Basically they all allow to reroll ones for either shooting or assault depending on which one it is. Tacs reroll everything for the tac doc. Assault marines and assault centurions reroll all hits in combat for assault. Devs and Dev centurions reroll shooting to hit for theirs.

More from B&C

-Templars get counter attack too after getting shot.
-Other armies (not UM) only get the tac doc if they take the extra expensive formations.
-The docs look a lot better Ultras probably have the best chapter tactics still.Twin links grav centurions in pods seems scarey.
-Chapter Master is now an upgrade for a captain.
And regarding doctrines
Basically they all allow to reroll ones for either shooting or assault depending on which one it is. Tacs reroll everything for the tac doc. Assault marines and assault centurions reroll all hits in combat for assault. Devs and Dev centurions reroll shooting to hit for theirs.

So,from what i understand of it,the UM trait IS the doctrines,one use each as in the old codex.If an UM army uses the formations that enables other chapters use the doctrines,they get more uses instead.

The best formation from what I saw is strike force ultra. Can arrive turn 1 get +1 shot if ds or +1 a if assault from a vehicle.

All vehicles can squadron you get bonus if you take 3. Whirlwinds get shred and pinning. Preds get monster and tank hunter.

Again,B&C

-Honour Guard are still there can be in units of 10 and can take raiders as transport.
-There is a Raider formation.
-Both anti air tanks got better, the stalker can fire twice at 2 targets or can be twin linked.
-Signum no change.
-Vanguard can reroll charge distance,1 or both dice,and ignore disordered charge.
-Most Character stayed the same,
-Emperor's Champion got a buff always s6 ap2 now.
-Telion is now a HQ.He is an IC.
-So is Cronos,he has 2 wounds and can join a unit if his tank is destroyed.
-Techmarines all have 2 wounds now.
-TFC can be taken in squadrons, if you have 3 you get +1 BS.

Same source as above

-Calgar can pick his Warlord Trait from the marine list the best one being FNP.
- Shrike and any jump unit he joins can infiltrate.
-Vulcan master crafts melt weapons.
-Khan gives scout to bikes rhinos and razors.
-No Iron Hand character.
-Lysander has 4 wounds and Eternal warrior still and Fist or Dorn is +6S. Fist is still unwieldy.
-Kantor makes Sternguards objective secured
-Helbrecth gives all units Hatred and Fleet once per game.
-Sicarius lets you effect reserves and give one tac squad a usr.
-Kahn, Sicarius and Him still only ap3.

-Honour Guard and Command Squads are Elites now you don't need characters to take them.
-All termis are 5 cheaper TH SS upgrade is 5 points more.
-You can take a librarian formation where one librarian can know any of the powers the others have if they don't cast and warp charges are on 3+
 
Mehr Infos aus dem neuen Space Marine Codex

Russ, mit Codex, schreibt nicht mehr bei B&C sondern bei Warseer: http://www.warseer.com/forums/showt...Rumours-MKII&p=7462948&viewfull=1#post7462948

Calgar ist der einzige Lord of War im Buch

Die Formationen usw

Iuchiban - Warseer:

Ok, let's go:
The basic "Decurión" is the Demi battle company:
- 1 Captain or Chaplain
- 0-1 Command squad
- 3 Tactical squads
- 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents.
- 1 Devastator squad or Dev Cent squad.
- 0-1 Dreadnought of any type.

This formation may use any battle doctrines once per battle

If you take 2 Demi-Companies, you get a full Company. (First company with a Captain and the second with a Chaplain). If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.

Termins are now XYZ points (Both types), altough hammer and shied cost +XX points

Devastator, for +X points, may once per game, reroll to hit. Grav cannons + amp cost XX points.

Chapter master upgrade is not one per army.

No Land Raider Squadrons, but one Formation (3 Land Raiders of any type). They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed.

To get the benefit of the tank squadrons you need 3 of them. You lose the benefit if you lose a tank.



Let's go with the formations:

Demi-Company (See above)

Anti-Air Defence Force
- 1 unit of Hunters
- 1 unit of Stalkers
Benefits:
- If one Hunter hits a flyer with the main weapon, all Stalkers in the unit get +1BS when firing at this flyer.
Restrictions:
- Unit of Stalkers: Mínimum 2


1st Company Task Force
- 3-5 Units from:
Termis
Assault Termis
Sternguard Veterans
Vanguard Veterans
Benefits:
- Fear
- Fearless
- At the beginning of the game, pick an enemy unit. Units in this formation have Preferred Enemy against the picked unit
- Enemy units get -2 to L, if they are a 12" of a mínimum of 3 units of this formation
Restrictions: None

Strilke Force Ultra
- 1 Captain
- 2 Termi squads
- 2 Assault Termi squads
- 1 Venerable Dreadnoght
- 1 Stormraven
- 1 LR Crusader or Redeemer
Benefits:
- All units stay in Reserve. Start rolling on your turn 1.
- After coming from reserves, or disembarking, shooting weapons of the Termi squads get +1 shoot (For Example, Assault Cannon becomes Heavy 5)
- When disembarking from a transport, assault Termi units get +1A.
Restrictions:
Captain must have Terminator Armour
All units must enter via DS, unless embarked in a Transport.

Reclusiam Command Squad
- 1 Chaplain
- 1 Command Squad
Benefits:
- All units at 6" benefit from the Fanatic SR, not only the Chaplain unit
Restrictions:
- Unit must purchase a Razorback. Chaplain may not leave the command squad.


10th Company Task Force
- 3-5 units of:
Scout Squad
Scout Bike
0-1 Telion
Benefits:
- Precisión shots during first turn
- If the unit has not the Stealth SR, they get it until the move, shoot, charge, etc.
Restrictions:
- Scout bikes must purchase the mines.


Storm Wing
- 1 Stormraven
- 2 Stormtalons
Benefits:
- Make only a reserve roll for the whole unit
- Stormraven gets the Strafin Run SR, if at least a Talon is alive.
Restrictions:
None


Centurión Siege Breaker Cohort
- 2-4 Assault Cent squads
- 1 Ironclad
Benefits:
- If they destroy a Transport, unit inside the 2D6 S6 AP4 hits, Ignore cover.
- Reroll to penétrate vs buildings
Restrictions:
None


Land Raider Spearhead
- 3 Raiders of any type.
Benefits:
- See previous posts
Restrictions:
None


Librarius Conclave
3-5 Librarians
Benefits:
- Pick one Librarian, This guy knows all the powers of any Lib of the formation at 12". Those Libs may not cast powers this turn. Picked Lib harness warp charges with 3+ if one Lib is at 12" or less. If 2 Libs at 12" or less, harnessing is with 2+.
Restrictions:
None


Armoure Task Force
- 1 Techmarine
- 0-3 TFC
- 3-5 Units of
Vindicators
Predators
Whirlwinds
- 0-1 Chronus
Benefits:
- Ignore crew shaken and stunned if at 6" of a Techmarine or a Techmarine gunner
- Thechmarine and Techmarine gunner get +1 to Ominissiah rolls (repair vehicles)


Suppression Force
- 1 Whirlwind unit
- 1 Landspeeder unit
Benefits:
- One landspeeder may pick an enemy unit at 12". Whirlwinds reroll to hit vs this unit. If the picked unit is out of range of the whirlwinds, the may fire ignoring it.
Restrictions:
None
 
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