Gerüchtesammlung - Codex: Space Marines (7. Edition)

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Space Marine Ordenstaktiken

http://www.warseer.com/forums/showthread.php?409276-Space-Marines-Codex-Rumours-MKII/page55


Ich könnte Kotzen wenn ich die IH chapter tactics vergleich mit anderen Orden....
und natürlich bekommen wir keinen eigenen Char... 🙁

I am NOT amused!

Ultramarinres:
- Can use one battle doctrine (Tac, Dev or Assault) once per game. Can use Tac once, Dev once, and Assault once.


White Scars
- Reroll when running
- Bikes get skilled rider, and +1S to HoW attacks


Imperial Fists
- Reroll "1" to hit when using bolt weapons (Bolt pistol, boltgun, heavy bolter, assault bolter and combi-weapons)
- Reroll to penétrate against buildings. Devs and Dev cents have tankhunter SR.


-Black Templars
- Crusade + Adamantium Will
- No Libs
- If a unit loses a model during any shooting phase, that unit gets Counterattack and Rage.


Iron Hands
- Characters and vehicles have the "It will not die" SR. Techmarines have +1 to repair
- Non, vehicle models get FnP (6+). If model already has FnP, gains +1 instead.


Salamanders
- FnP (4+) vs flamers. Reroll to wound and to penetrate when firing flamers.
- All characters improve one weapon to Mastercrafted


Raven Guard
- Shrouded during until turn 2. May add +1 to night fight roll
- May use jump packs both in Movement and Assault phase. Reroll to wound HoW attacks.


Some info about the Special Characters


Kor'sarro Khan
- Gives Scout to the Bikes in his army
- Give 1D3 victory points if he kills the enemy warlord in a challenge.
Warlord trait: 12" bubble of rerolling L tests


Vulkan
- No changes
Warlord trait: FnP


Shrike
- No changes
Warlord trait: Fear. Fear tests with 3D6


Lysander
- No changes
Warlord trait: FnP


Kantor
- Sternguard vets have objetive secured SR
- Oath of Rynn: same
Warlord trait: FnP


Helbrecht
- No changes
- Warlord and unit have Furious charge


Grimaldus
- Cenobyte servitors give FnP at 6"
- Units in same Detachment use warlord L

Foto von den Chapter Tactics und Combat Doctrines:
http://i.imgur.com/ot3cVvK.jpg
http://i.imgur.com/W7kVHip.jpg

Später folgt mehr.


Aus dem Edit: B&C Forum:

Ok, got the book in hand.

So, in no particuliar order :

-Gauntlet of Ultramar lost Unwieldy. Still not specialist. So that's base 5A at I5 S8. Calgar loses his grenades if taking the Armor of Antilochus though.
-Grav Cannon with amp is NOT 7 but 4 melta bombs.
-Sicarius gained Furious Charge. Dropped by 2 melta bombs.
-Tigurius unchanged and did NOT gained rending has previously said.
-Cassius unchanged
-Telion no longer an upgrade, but IC. Gained one HP, costs 10 melta bombs
-Chronus gained one hp, treated as a passenger if tank goes kaboom. Otherwise unchanged. Upgrade vehicule to character smile.png
-Khan unchanged
-Vulkan unchanged
-Shrike unchanged
-Django Unchained
-Lysander got his weapons changed from S10 to +6S. Weird.
-Rest have been discussed.


-Terminator captain is no longer a separate entry. CM is an upgrade. Nothing else changed
-Libby, Chaplain unchanged
-Techmarine : Costs +3 Melta Bombs, comes stock with a power axe, +1HP +1CT. Basically the new MotF but at - 5 melta bombs. Motf as disappeared.

-Scout HAVE MARINE STATLINE without point modification. Yes, you read that right.
-Crusader squads have been written of the book. No, that one's not true. Sorry for that templars smile.png
-Command squads are elite now, -2 melta bombs
-Assault Centurions dropped by 5 melta bombs (unit), 1 per model. Veteran Sergeant is NOT stock now, an upgrade of 2 melta bombs. (still comes cheaper by 3 smile.png)
-Vanguard Veterans : power weapon and lightning claw upgrade now ONLY COSTS ONE MELTA BOMB PER LEVEL. Heroïc intervention let reroll one or two dice when charging, not taking malus for multiple charges.
-Sternguards went down by 2 melta bomb (as it should have been in the previous dex)
-I confirm that Dreads have 4 attacks. Cannot take multiple drop pods for units of dread. They have chapter tactics, ninja boost for the UM.
-Contrary to what was said, the Legion of the Damned deep striking is not buffed. Completely unchanged.
-Terminator -5 melta bombs per unit, one per model. TH/SS now cost 2, has said.
-Assault squads comes stock without Jump Packs, but in the final same PPM.
-Assault bikes went down by one melta bomb per model.
-Land speeders went down by one melta bomb, as well some of their weapon upgrade (to lazy to check line by line)
-Stormtalon now comes with a bonus 6" if zooming. Keeps the strafing run. Weapon upgrades cost vastly reduced.
-Dev squads can now take a cherub. Give them the silly look special rules, as well as rerool to hit. For one model. One use only. Yay. Auspex now decreases the cover save by one (12" range).
-Dev centurions have the same price tweaks as assault. Grav cannon is + one melta bomb on them, for a total of five. Costlier for them than for other squads.
-Tank squads are as previously said, with special rules.
-Vindicator lost the stock Storm Bolter, lost one melta bomb per model.

AAAAAAAAAAAAND that's all folks.

Dariokan




Cents Punktereduzierung!!: http://i.imgur.com/V2YOBvu.jpg

Für die ungläubigen das neue Scout-Profil: http://i.imgur.com/CJQLYfN.jpg


Ich aktualisiere nach und nach!

Drei Grav Centurions sind 10 Punkte günstiger als im alten Codex. Mit syncro Laser kosten sie nochmal 30 Punkte weniger.

Alle Cybots als Schwadron und mit 4 Attacken.

Sternguard 10 Punkte günstiger.

Termis 5 Punkte günstiger, Hammer/Schild gleich geblieben.

Vulkan hat DS 3


Gladius Strikeforce/Full Company:
http://i.imgur.com/bhBd9Pm.jpg
http://i.imgur.com/SnF79c2.jpg

RED SCORPION hat sich vertan.

Kann ich ehrlich gesagt auch noch nicht glauben, dass ich meine Pods und Razorbacks jetzt umsonst bekommen soll. 🙂

Dann guck dir die Bilder an. 😉




Die Preorder-Liste der Shops für Samstag

- Ultramarines Painting Guide Sons of Ultramar (20 US$)
- Terminator Skriptor (31 US$)
- 3 Black Library Bücher und 1 Audiodrama

Quelle: http://www.dakkadakka.com/dakkaforum/posts/list/2400/647061.page#7891603
 
Neuer Cybot mit 4 basic Attacks: http://i.imgur.com/3GTOliB.jpg


Neue Sternguard mit pointdrop: http://i.imgur.com/BkDTfh2.jpg


Neue Vanguard mit günstigen Energiewaffen: http://i.imgur.com/1P8zkgF.jpg

Mmn ist dir das überlassen. Die Einheit kann auch aus dem Minimum bestehen.

Jap. Die Regeln verweisen auf den TT Eintrag und der sagt 5-10.




Hier gibt es nochmal gesammelt eigentlich alles was man über den Space Marine Codex wissen muss
http://bloodofkittens.com/blog/2015/06/09/rumor-it-tired-reading-german-space-marine-rules/
 
Wie erwartet, neue Warlord Traits für BT und Crimson Fist im kommenden WD: http://www.gamestrust.de/uploads/inline/pic-41325-popup.jpg




Games Workshop hat sich zu den SM Supplements geäußert:

http://www.dakkadakka.com/dakkaforum/posts/list/651829.page#7896362

The supplement book's are no longer available and we have not been made aware of them getting reprinted or of any FAQ updates for them. However it does look like the digital copies of these two supplements have been updated. So if you have purchased the digital copies then you can get the updated information there.

Und die Warhammer App meldet (Screenshot von Ignatius im Dakka Forum)
http://www.dakkadakka.com/s/i/at/at2/2015/6/11/995d3b7633ea1c5a7093f98c639c319b_53886.jpg

Zusammengefasst, die eBooks von Clan Raukaan und Sentinels of Terra, die man immer noch kaufen kann, werden passend zum neuen Codex ein Update erhalten (zum Patchen neu herunterladen).


 
Clan Raukaan und Sentinels of Terra
Ähh Jaein. Auf dem Cover steht das eine auf dem Rücken das andere. Laut mail von GW sind zumindest die Digitalen Editionen aktualisiert worden. So richtig Blick ich da nicht mehr durch.

http://natfka.blogspot.de/2015/06/sentinels-of-terra-and-clan-raukaan.html


Skyhammer Annihilation Force

Die neue Formation klingt ziemlich interessant. dblaz3er von Warseer meint auf dem Bild von GW einiges erkennen zu können:
The image for the rules is a bit tough to read but so far I'm seeing:


First the fire, then the blades: devs have relentless the turn they deepstrike and assault squads can charge from deepstrike.
Suppressing fuselage: any unit targeted by the devs must take morale test on 3d6 at end of shooting phase and go to ground if failed.
Leave no ????: assault squads can use jump packs in both movement and assault phase, also if they charge a squad that has gone to ground from Suppressing Fuselage then they get to reroll hits and misses.
Shock Deployment: I can't quite make this out.


Thema neue Formation (Web Store Exclusive) mal komplett, alle Regeln:
http://smallscaleoperations.blogspot.de/2015/06/this-is-madness-no-this-is-webstore.html
Brutal.:blink2:
 
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