Da muss ich leider widersprechen. Pete Haines hat darauf im GW-Forum bereits eine Anwort gegeben:
> What are the conventions for the Libarian's familliar? Is it a seperate model with its own base or just modeled onto the libarian?
> And if he has a bike/jump pack is he slowed down by the familliar.
****CHANGED**** Separate Model & No
---->Originally, we viewed familiars as part of the model, as many existing models have items like these (psyber ravens for example) on them. However, for playability sake they do need to be viewed as a separate model and thus on a separate base. Players are encouraged though to work out compromises in their games to accommodate things as best works for them and their models.
Zuvor hatten die bei GW auch gesagt, dass der Familiar auf der gleichen Base stehen könnte, wie der Scriptor, hat man nun aber geändert.
MfG Captain Ulbrecht
> What are the conventions for the Libarian's familliar? Is it a seperate model with its own base or just modeled onto the libarian?
> And if he has a bike/jump pack is he slowed down by the familliar.
****CHANGED**** Separate Model & No
---->Originally, we viewed familiars as part of the model, as many existing models have items like these (psyber ravens for example) on them. However, for playability sake they do need to be viewed as a separate model and thus on a separate base. Players are encouraged though to work out compromises in their games to accommodate things as best works for them and their models.
Zuvor hatten die bei GW auch gesagt, dass der Familiar auf der gleichen Base stehen könnte, wie der Scriptor, hat man nun aber geändert.
MfG Captain Ulbrecht