[Kickstarter]1941: Race to Mscow

Iceeagle85

Tabletop-Fanatiker
26 November 2005
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Phalanx Games suchen auf KS Geld für ihr Brettspiel 1941: Race to Moscow.


The line between disorder and order lies in logistics is a very sound Sun Tzu quote that perfectly describes the importance of logistics in military operations. This sentence has been an inspiration for the 1944. Race to the Rhine board game, that has shown the ‘44 Western Front campaign from a logistics perspective. The game, published in 2014 in four language editions and sold in the thousands, has been nominated for Golden Geek Award for the Best Wargame and received 3rd place in the Wargame category of Tric Trac d’Or 2015.

Five years later we are proud to offer you a new game in the series, focused on the ‘41 Eastern Front campaign. 1941. Race to Moscow brings the system to a completely new level, with much deeper and more demanding gameplay, as the Eastern Front logistics was a nightmare of horse wagon, truck, and train composed supply columns. What is more, the powerful enemy armies are just across the border, getting ready to launch an onslaught. With the world's strongest army to beat and a difficult logistical puzzle to solve, 1941. Race to Moscow is a dream come true for every wargamer!


[h=1]Game Overview[/h] We are sure you’ve not only heard of the Barbarossa campaign but also may agree that logistics were the key to its failure or success. This take on the subject has been quite recently made accessible to the wider public in the book Operation Barbarossa and Germany's Defeat in the East by David Stahel. This is where our inspiration came from, when we looked for successor of 1944. Race to the Rhine.

In 1941. Race to Moscow, which by some is considered to be war-themed pick up and delivery and by others a very simple (but not simplistic) approach to large scale military logistics, the players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed together from close to 200 divisions, which aim at the centers of the Soviet Union - Moscow, Leningrad and Rostov. The campaign itself was planned to be swift and daring, with a goal to reach the objectives before winter. In reality, after the final push - Operation Typhoon - the invading troops reached the vicinity of Moscow and looked through binoculars at the Kremlin spires on one frosty December morning. And then, the Soviet counteroffensive started.

Your job will be to keep the logistics chain working, to make sure the speed of the Blitzkrieg is kept at the highest level and the goals are reached in time. That means you will have to supply fuel to the tanks, ammo to the guns, food to the troops, and fodder to the horses (yeah, you know most of the German divisions used horse-driven wagons, right?).

There is yet no such Eastern Front game out there. This is an entirely unique game perspective and experience drawing from the award-winning 1944. Race to the Rhine, just much deeper. Now you will be in command of mechanized panzer groups and non-motorised armies, there will be two types of transport columns: trains and trucks, there will be air-support and Kriegsmarine operations and plenty of random, yet historically accurate events.
There are no combat rolls in the game, no CRTs, no LIMs or chits nor initiative rolls. In a very elegant, yet accurate system, the whole Operation Barbarossa is playable in 90 minutes with 1 to 3 and half a player. Yep, half. That means if you have 3 seasoned player and one novice (or someone you want to convert to wargames), you may still find for him/her a place at the table.


Or let Stalin, errrr...artificial player do its trick. For we have AI for each of the three players - that means you have 3 different solitaire games in the box and quite a number of 2, 3 and 4 (or 3.5) player games too.
"Amateurs talk about tactics, but professionals study logistics." Nobody knows to whom to attribute this worn-out phase but most people agree it is actually true. Support 1941. Race to Moscow to see how we’ve implemented this claim into a fast playing, exciting, and competitive game of the largest military operation in the history of humankind.

Die Idee ist aufjedenfall interessant.