[Kickstarter] League of Infamy

Iceeagle85

Tabletop-Fanatiker
26 November 2005
14.903
1.129
96.476
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Mantic suchen auf KS Geld für ihr neues Brettspiel League of Infamy.

Die Idee die Bösen zu spielem ist nicht neu, aber immer wieder nett. Auch das mit den Disorder Cards ist ne nette Idee und das Team hat ja schon Hellboy und Dungeon Saga gemacht und das sind beides spaßige Spiele.

Die Minsi sind halt Mantic Minis die meisten sehen ganz gut aus aber die beiden kleinen Drachen finde ich schlimm und der Ratkin Brute sieht auch sehr komisch aus. Die Halblinge und Unterwassergegner sehen dagegen sehr gut aus, schade nru das die eine Erweiterung limitiert und die andere KS exklusiv ist.


From the team behind hit games Hellboy: The Board Game and Dungeon Saga: The Dwarf’s Kings Quest, League of Infamy is an occasionally co-operative dungeon crawler for up to 5 players, where it pays to commit dastardly deeds and partake in foul thievery – often against your own party.
Join a rogue’s gallery of misfits, ne’er-do-wells and miscreants on a disgraceful mission to kidnap cute little baby Drakons, steal their eggs and viciously wipe out any irritating, goody-goody Elves that try to stop your nefarious schemes.
But it’s not just the Elves you’ll need to keep a wary eye on. Your fellow (mis)adventurers are just as likely to betray you and steal your loot, shove you into harm’s way or just leave you in a dungeon full of unbeatable foes. As they like to say in the League of Infamy – ‘keep your enemies close but keep your friends at knifepoint’.

Published by Mantic Games and designed by Sophie Williams and James M. Hewitt from Needy Cat Games – the team behind Hellboy: The Board Game – League of Infamy is a dungeon crawling experience like no other. Featuring fantastically detailed PVC plastic miniatures and unique gameplay elements, this is a game where it pays to be bad! One player takes on the role of the courageous Keep Master, while four others choose from a ragtag bunch of assassins, thieves and cut-throats ready to ransack an Elven Drakon sanctuary. Or, if you want to pretend to work together, you can use the Unseen Keep Master as the adversary.

Party members start off working together to complete the mission but each villain will try to accrue the most loot and Infamy to go up the League’s ranks. It's every villain for themselves... until you need some help, of course.

Players can use Disorder Cards to steal from their ‘friends’, stop them performing certain actions and generally stab them in the back. All the while, you’ll be earning Infamy to improve your personal reputation and the chance to bag the best loot at the end of the mission. You’ll need to keep an eye not only on the action to spot opportunities to earn infamy, but on your co-conspirators – you never know what they’ll be plotting, so always watch what’s happening!

Of course, your crafty comrades aren’t the only thorn in your side. The Keep Master can send wave after wave of noble Elves to stop your despicable plans. If the villains spend too long squabbling among themselves, the Keep Master will overwhelm the area with reinforcements or even call in a mighty hero to crush the crooks.

As the would-be thieves delve deeper into the sanctuary they’ll discover more valuable loot, more powerful weapons and vital equipment –some of which the League might let them keep to improve their (admittedly slim) chances of survival. What’s more, the villains will also learn spectacular new skills to help them with their heist. Remember with great power, comes great irresponsibility.


Each of the six missions can be replayed multiple times, with very different results. The Chamber Cards mean you'll never find the same items in a room twice, while the Keep Master cards allow the Keep Master to bring in different Defenders or trigger special events.
During a campaign, you'll be able to upgrade your Villains with the Skill cards. There are generic skills that any Villain can learn, along with more unique skills that are linked to special keywords on each Villain card.
[h=1]WANDERING BEASTS[/h] With the Kickstarter Exclusive Wandering Beasts upgrade you can add an extra optional element of difficulty and replayability to your games. These powerful monsters can be mixed into the Keep Master's Keep Deck to add some extra help when it comes to defeating the Villains.

The Villains may encounter a Curious Unicorn or Angry Brock during their devious quest to steal the drakon eggs! Once unleashed, the Wandering Monsters are controlled like a standard Defender. [h=1]UNSEEN KEEP MASTER[/h] Even with a group of dastardly Villains, you might occasionally want to work together. The Unseen Keep Master replaces the human-controlled Keep Master with a special deck of cards. Of course, even though it's co-operative, you'll still be expected to stab each other in the back as much as possible using the Disorder Cards, so don't play nice!

As part of their drive to prove themselves the greatest, the Villains will not hesitate to undermine each other. This is represented by the Disorder deck, which the Villains will draw from at the end of each round. To sweeten the deal, and encourage some healthy backstabbing, playing a Disorder card also gives the Villain an amount of Infamy, shown in the Infamy icon at the bottom of the card. This means you’ll always be looking for opportunities to stitch up your ‘colleagues’ and gain that all-important Infamy. The more you act against the interests of the group, the more Infamy you will earn. Find out more about the Disorder Cards here.


Each villain has their own skills to get the job done... but it's not always that easy. Sometimes your ability may leave you vulnerable, or you could even jeopardise the well-being of the group *looks at Karzel*. You've got to choose wisely about what skills you use and when!


You're meant to be quietly sneaking into the sanctuary, but occasionally you might need to make a bit of noise. Every time the Villains generate an alarm token, it can be used by the Keep Master to reinforce their defenders. Learn more about Alarm and Infamy tokens here.

Throughout the sanctuary you will find scores of lovely loot! Some can be used immediately to help your Villain in a sticky situation or, when playing a campaign, you can find special equipment that will boost your Villain's abilities. Find out more about how to use loot here.

During a campaign your Villain will learn new and more powerful skills. The more Infamy you gather during a game, the better the skills you'll be able to learn... so it pays to be bad!
 

Iceeagle85

Tabletop-Fanatiker
26 November 2005
14.903
1.129
96.476
38
Naja von Design her sind die Minis schlecht.

Ich würde sagen die meisten sind ok, hab da schon viel schlimmeres gesehen, einige alte Mantic Minis oder einige der Minis die man bei KS und Indiegogo findet.

Aber wir haben alle unterschiedlichen Geschmack + Meinungen und das ist ok, ich finde auch das die Hellboy Minis besser aussahen.
 
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