6. Edition Kill Teams

Themen über die 6. Edition von Warhammer 40.000

von Hohenstein

Tabletop-Fanatiker
16. Oktober 2007
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Nürnberg
www.gw-fanworld.net
Hat einer von Euch schonmal den neuen Regelsatz zu Kill Teams runtergeladen und gespielt?

200 Punkte sind ja nicht viel. Die Idee mit den Spezialisten gefällt mir aber ganz gut.

Hier mal was ich auf BolS dazu gefunden habe (Bittte Löschen, wenn das gegen die Bestimmungen ist):

[FONT=Helvetica Neue, arial, sans-serif]Notsure if this is alright to post or not:[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]6missions using the same general rules:[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]4x4Battlefield[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Allmodels operate independently--ICs can't attach either.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Reservesrule is not used unless a result of rolling a 1 on Leader Trait.Models cannot enter Ongoing Reserve, ever. If only able to bedeployed via Deep Strike, deploy them normally.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Allunits (including vehicles) score unless specifically stated otherwise(Death Company etc.)[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Brotherhoodof Psykers special rule has no effect.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]If,at the start of your turn, you've lost more than half of your models,your force is BROKEN! From that point on, each of your models mustmake a Break test (LD test) at the start of your Movement Phase,including the turn they were Broken. Starting with your Leader, youtake LD tests. If they fail they flee. Vehicles and Fearless ignorethis. ATSKNF re-roll this test.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]YourLeader has a Command range of 6" (or 12" if he rolls a 4for his Leader Trait). If he passes his Break test, all friendlymodels within this range auto pass theirs.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]KillTeam Detachment[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]200pts from a single Codex or Supplement. Squads are chosen as normal(ie you can't just buy a single Tac Marine)[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]0-2Troops
0-1 Elites
0-1 Fast[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]Mustinclude at least four non-vehicle models. One of these must be yourLeader and three must be Specialists.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Nomodels with more than 3 Wounds or Hull Points.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]NoFlyers.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]No2+ saves.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Novehicles with a combined AV of more than 33.[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]Leaderis automatically character with highest LD. If no characters, Leaderis automatically model with highest LD. If several are tied, youchoose. Beasts and Swarms cannot be your Leader. If the leader is notalready a Character--he (or she) becomesone.
_________________________________________[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]LeaderTraits Table[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]1D3+2 non-vehicle models of your choice have Outflank.
2 Sieze on a4+.
3 Gain +1 VP if your Ldr slays the enemy Ldr in challenge
4Leader's Command Range is increased to 12" (from 6")
5Leader can select a Special Rule from one of the categories--but maynot be the same category as any other Specialist
6 Leader hasZealot[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]SpecialistTypes (You must take three, and you may not have duplicates. Yourleader may not be a Specialist unless he rolls a 5 for his LeaderTrait)[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]CombatSpecialist allows you to take:
Counter-attack
FuriousCharge
Hammer of Wrath
Hatred
Instant Death (CConly)
Rage
Rampage[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]WeaponsSpecialist
Haywire (CC only)
Ignores Cover
Master-crafted(One weapon only)
Pinning (Shooting only)
Rending (Shootingonly)
Sniper
Split Fire (No LD test required)
Tank Hunter(Shooting only)[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]DirtyFighter Specialist
Blind (CC only)
Concussive (CConly)
Fear
Fleshbane (CC only)
Monster Hunter
Poisoned(4+) (Shooting only)
Rending (CC only)
Shred (CC only)
SoulBlaze[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]IndomitableSpecialist
Adamantium Will
Crusader
EternalWarrior
Fearless
Feel No Pain
Relentless
Strikedown (CConly)
Stubborn[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]GuerillaSpecialist
Fleet
Hit and Run
Infiltrate
Move ThroughCover
Night Vision
Preferred Enemy
Scout
Stealth[/FONT]

[FONT=Helvetica Neue, arial, sans-serif]EXCEPTIONS:[/FONT]
[FONT=Helvetica Neue, arial, sans-serif]NoWarp Storm Table.
No Champsions of Chaos special rule.
Necronscan reanimate only within 2" of another friendly Necron.
Allfriendly models from a DE Kill Team that have Power from Painimmediately count as having earned one Pain Token for every fiveenemy non-vehicle models they have killed. Necrons only count askilled after they fail a RP roll.[/FONT]
 
Habe mir das gezogen und für def. testenswert befunden!

Wenn ich mir das so ansehe ist, das kaum was anderes als eine der Missionen aus "Kampfeinsätze"

Das ist korrekt. Es ist der englische Name dieses Spielformats, das weiterentwickelt wurde. Regeländerungen kann man ja im ersten Post sehen & es sind 6 Missionen dazu gekommen. Hier habe ich meine Wölfe vor kurzem ins Rennen geschickt (noch nach den alten Regeln & damit anscheinend das letzte mal in Terminatorrüstung :happy🙂

http://aleatorblog.de/kill-team-tournament-ii-2013/
 
Ich wollte mal folgendes Killteam ausprobieren:

thousand Sons Trupp ..........150 punkte
4x Thousand sons mit Bolter
1x thousand sons Hexer mit Boltpistole u. Psi-Schwert

Chaoskultisten Trupp ................50 punkte
10x Chaoskultisten mit Maschinenpistole u. Nahkampfwaffe

Gesamt 200 punkte



was haltet ihr von so einer liste? Habe mir gedacht das ich mit den kultischen Recht viele LP im Team habe, die sich erst mal verstecken und später sich auf die Missionsziele stürzen.
die thousand sons werden offensiv vorgehen, und ich denke mit ihren DS3 Bolter werden sie auch sehr effektiv gegen andere Marines sein.
nur welche von den 3 specialfähigkeiten soll ich nehmen? Hat da wär ne Idee.