Hi Ronan, my alternate email here (as opposed to
[email protected]) it's easier to reply on this one...anyway, some initial concerns about the Tourny Pack...
Call to Arms takes away the skill element of the game. - If you cannot deploy then it's pure lucksacking from the word go.
Armies with more units will even out okay, but compact armies will get destroyed. Also, how does that interact with the
like of IG Astropaths? and Officers of the Fleet? Does it override the normal Outflank rules? Does it overrule Drop Pod
Assault? Teleporting Terminators? Raveners tunnelling? Swooping Hawks landing?
Battle for the Abyss is horribly skewed in favour of AV14 vehicles. S4 hits far more realistic, even S5 is a vast
improvement. Especially when both players put their flags within 6" of the table edge. And they will.
Capture the Flag - Jump Infantry? Beasts/Cavalry? Monstrous Creatures?? I'm thinking FnP Godfexes here. Even FnP Immortals or something. Is a Monolith Portal Deep Striking? Does the unit carry it, or a model? What if the unit (Orks, Gaunts, IG) is large enough to stretch from one deployment to the other?
Apocalypse Deployment gives unfair advantage to Shooty armies...I'm looking at Tau. 72" range, yes please.
Capture and Control on BftA?? REALLY!!!!!? It's already too easy to draw.
How do players get prevented from cheating in Seek and Control with Points of Objectives?
What happens of you die with the Banner?
If a unit of Conscripts using the "Send in the Next Wave" rule, or Tyrnaids with "Without Number" dies, do they give up the
point in Target Priority EVERY TIME?!?!
Numerous typos too. lol
I'm sure I'll have more, but those are the ones that came to mind in the last ten minutes. Thanks for listening.