Die Melta X Regel erhöht den Schaden in halber Reichweite um 4, ist damit ein Modifikator.
Core Rules 40k :
Es gibt Regeln die die Damage Characteristic auf 0 setzen, wie zB Destined by Fate der TSons.
Index TSons :
Core Rules 40k :
Rules Commentary :Weapons with (MELTAX) in their profile are known
as Melta weapons. Each time an attack made
with such a weapon targets a unit within half that
weapon's range, that attack's Damage characteristic is
increased by the amount denoted by 'x'.
MODIFIERS
Modifiers are rules that change a numerical value from one value to
another. This can include the result of a dice roll, the characteristics
of a model, and more. This section details how to apply modifiers in
your games. In all cases:
1. All modifiers are cumulative.
2. If a rule instructs you to change or replace one characteristic with
a specified value, change the relevant characteristic to the new
value before applying any modifiers that apply from other rules (if
any) to the new value.
3. You must then apply division modifiers before applying
multiplication modifiers, before applying addition and then
subtraction modifiers.
4. Round any fractions up after applying all modifiers.
Es gibt Regeln die die Damage Characteristic auf 0 setzen, wie zB Destined by Fate der TSons.
Index TSons :
Der Effekt des Stratagems kommt vor anderen Modifikatoren.DESTINED BY FATE
WHEN: Any phase, when a saving throw is
failed for a Thousand Sons Psyker model
from your army.
TARGET: That Psyker model.
EFFECT: Change the Damage
characteristic of that attack to 0.
Ist der Schaden 4 bei einer Melta 4 Waffe in halber Reichweite ? Der D6 wird auf 0 geändert, und dann von Melta um 4 erhöht ?Modifying Characteristics
Some rules modify the characteristics of models, weapons and
attacks. In such cases, the following points apply:
■ If a rule instructs you to modify a model’s Weapon Skill (WS)
characteristic, modify the WS characteristic of every melee weapon
equipped by that model.
■ If a rule instructs you to modify a model’s Ballistic Skill (BS)
characteristic, modify the BS characteristic of every ranged weapon
equipped by that model.
■ Strength, Toughness, Attacks and Damage characteristics can never
be modified below 1. The exception to this is where a rule specifies
that you can change the Damage characteristic to 0, where this is
applied before any other modifiers.