Neue Aspektkrieger (erfinden)

Ein bekannter von mir hat die Chainbearers erfunden.
Ein Aspekt der sich auf die Chainattacken spezialisiert hat. Eine schwächere Form des Wirbelsturms.
Der PK dazu war äusserst Hart und hatte den Wirbelsturm als Hauptfähigkeit mit E-Waffen gepart. Hat aber kein einziges mal verwundet trotz 20 Treffer 😀

Ansonsten gibt es noch die Sternenadler ein Gleiter Aspekt der im Weltraum zu kämpfen scheint.
 
was vll. Spassig würde wäre sowas wie Termierüstungen die es erlauben kleine Trupps Gardisten zu bilden(max. 6) die aber z.b. 2 Shurikenkanonen zu tragen.
Bei ihrer Eleganz und zugesprochener Schnelligkeit aber ohne schweres Geschütz gehts manchmal nicht.
Ich kann mir z.b. nicht vorstellen das die so Leicht gerüstet nen Hulk auseinander nehmen.

Was es auch noch geben könnte wären truppführer ala SM für die Gardisten.
 
<div class='quotetop'>ZITAT(Allirion Ryuma @ 30.05.2007 - 09:35 ) [snapback]1021623[/snapback]</div>
was vll. Spassig würde wäre sowas wie Termierüstungen die es erlauben kleine Trupps Gardisten zu bilden(max. 6) die aber z.b. 2 Shurikenkanonen zu tragen.
Bei ihrer Eleganz und zugesprochener Schnelligkeit aber ohne schweres Geschütz gehts manchmal nicht.
Ich kann mir z.b. nicht vorstellen das die so Leicht gerüstet nen Hulk auseinander nehmen.

Was es auch noch geben könnte wären truppführer ala SM für die Gardisten.[/b]

Also erstens: wenn da Gardisten in den Termirüstungen sitzen währen es ja keine Aspektkrieger -> Ergo Aspektkrieger rein, Zweitens passen Termirüstungen irgendwie nicht so zu Eldarn. Das einzige was von den Ideen in etwas hinkommt sind Phantomdroiden - und die sind so schwerfällig weil sie - nunja - tot sind.

Zu den Truppenanführeren - Es gibt ja bereits Runenleser als Truppenanführer - allerdings war im zweiten Ed. Codex noch die Rede davon das frühere Aspektkrieger oft die Gardisten in der Schlacht angeführt haben. Allerdings glaub ich nicht das es Spielerisch so sinnvoll ist - und mit Runenlesen hat man ja quasi eh schon einen.
 
Es gab bei Eldar Online mal einen Wettbewerb der soweit ich weiß von den Designern unterstützt wurde seine eigenen Aspektkrieger zu erfinden.

Leider kann ich mich nur noch an zwei Einheiten erinnern.

1. Eine Einheit die sich auf den Schutz befreundeter Truppen spezialisiert hat.
Sie hat die Sonderregel das jede Einheit hinter ihr einen (5+ wars glaube bin mir aber nicht sicher) Deckungswurf gegen Beschuss erhielt und die Einheit selbst einen 5+ Rettungswurf sowohl im Nahkampf als auch gegen Beschuss.

2. Ein Aspekt der sich auf das meisterhafte Steuern von Fahrzeugen spezialisiert hat.
Die Fahrzeuge erhielten +1 Bf und hatten Geländeerfahrung.
Der Exarch hatte irgendwie +2Bf und konnte einen Rettungswurf erhalten.
 
<div class='quotetop'>ZITAT</div>
1. Eine Einheit die sich auf den Schutz befreundeter Truppen spezialisiert hat.
Sie hat die Sonderregel das jede Einheit hinter ihr einen (5+ wars glaube bin mir aber nicht sicher) Deckungswurf gegen Beschuss erhielt und die Einheit selbst einen 5+ Rettungswurf sowohl im Nahkampf als auch gegen Beschuss.[/b]
Klingt für mich nach Grotzen ^^

Was mir noch einfällt: die ganzen kleineren Aspekte werden sicherlich keinen Phönixkönig haben. Also alle Gedanken in die Richtung kann man sich gleich abschminken.
 
hört sich aber echt nach grotzen an :lol: (eine neuhe einheit skorps)
ne aber die idee find ich super nur die umsetzung nicht. da ich finde die eldar sollten so viel prevesions massnahmen treffen wie möglich
sind schließlich nen aussterbendes volk (ich mag die 12" reichweiten schon nicht <_< )

egal aber man könnte ja sagen das sie ein schutzfeld erzeigen ähnlich einem holofeld das alle einheiten in 6" umkreis belegt
und diese nur auf nachtkampfregeln beschossen werden können(natürlich nur infantrie)

aber wenn ihr ne super idee habt macht doch nen threat auf mit eurer aspekt einheit und lasst uns darüber diskutieren und zerflücken
bis sie venünftig rüberkommt und zum testen bereit ist 😎

{bin auch schon fleißig am tüffteln über nen paar einheiten}
ach und wenn sie den selben bereich wie eine bestehender aspekt ausfüllt egal vielleicht gibt es grad diesen nicht auf dem weltenschiff und
ein anderer aspekt musste in diese lücke springen

ps kanns kaum noch abwarten 😀
 
Phönixkönig ist nicht gleich Phönixkönig. Bzw. Phönixkönig ist nicht gleich Asuryata.
Jeder Exarch, der einen neuen Aspekt gründet, ist ein Phönixkönig. Er gehört dadurch aber trotzdem nicht zu den Asuryata, den Weggefährten von Asurmen zur Zeit des Tempels des Asuryan. Ein 7er Profil wäre also absolut vermessen und die normalen Exarchen- oder Autarchenregeln viel angemessener.
 
@ abo:
Das ist dann aber nicht mehr das, was ich als "äußerst hart" bezeichnen würde. Den Titel kann man natürlich an jeden Aspektgründer vergeben, nur kenn ich ja meine Pappenheimer: die meisten Eigenkreationen warten dann irgendwie doch wieder mit nem 7er Profil und 28 S10 Attacken auf.
 
Sooo hab die drei gewinner aus dem Design an aspect von eldaronline rausgesucht.
Platz 1:
In the "Design an Aspect" thread (stickied at the top of the forum), I wrote up the Thunder Lances, aspect warriors armed with a "light" variant of the vibro cannon support weapon. I'm rather pleased with the result too. Grin

However, in designing the Thunder Lances ritual weapon - the Vibro Lance (original, eh?) - I ran into some problems. I wanted to maintain a definite link to the vibro cannon ruleswise, while at the same time reducing the individual gun's power without making them ineffective. This forced me to write up a fair number of special rules, some of which were not as intuitive as they might have been. So there's the rub - I'd like to streamline the rules as much as possible, preferably by making better use of the new universal special rules, without rendering my cool new Aspect ineffective.

Below are three different versions of the Vibro Lance - I want your input on which you prefer and why. I'm especially interested in how you think the different versions would work in a game based on your experience and knowledge of the rules. Oh, and I like having two settings on the gun, so that part isn't up for debate... Wink

A few pointers on my thoughts in designing the vibro lance:

* I'd like the gun to be able to reliably kill enemy troops.
* Enhanced pinning is an important feature which should make the gun interesting and useful. But it still has to cause casualties for this to work.
* None of the versions below kill lots of enemy troops, but the ability to cause casualties in multiple units might make up for this.
* But how much does being able to damage multiple units with one shot make up for causing relatively few casualties in each? The usefulness of this feature is heavily dependent on terrain and troop placement (of both players) and Thunder Lance squads are only 3-5 models strong, with many of the special rules relying on their numbers. Effectiveness will drop quickly once a squad starts taking casualties.


Vibro Lance v1.0
This is the version from the "Design an Aspect" thread.

Blast setting
Range: 36"
S: 4
AP: -
Type: Assault 2, Pinning, Special
Special Rules: Lance-armed models count as having Plasma grenades when charging into close combat.

Lance setting (intended to work as a squad-level vibro cannon substitute)
Range: 36"
S: 4-6
AP: -
Type: Heavy 1, Special
Special Rules:

* Vibro lances follow the normal rules for choosing a target and line of sight. However, if the Thunder Lance squad manages to target and hit an enemy unit other than the closest one, all units in a straight line between the Thunder Lances and their chosen target are automatically hit as well.
* As long as there are more than three lance-armed models in a squad, the Strength of all the lances is increased. At four models the Strength bonus is +1; with five models the Strength bonus is +2. Note that this adjusted Strength is always used when rolling to wound or to penetrate vehicle armour, even if only one lance actually hits a target.
* Each vibro lance that hits a unit causes D3 to wound rolls at the adjusted Strength.
* For each vibro lance that hits a vehicle, roll once to penetrate the vehicle’s Armour Value. Armour penetration rolls are made with the adjusted Strength+2D6, but any damage caused is rolled on the Glancing Hits table.
* A unit suffering casualties from vibro lance fire is subject to an enhanced form of Pinning. With four lances in the attacking squad, the Leadership test to avoid pinning is made with a –1 penalty; with five lances, the Leadership penalty is –2. Note that these penalties apply irrespective of the number of lances that actually caused casualties.
* If charged by an enemy unit, lance-armed models function as if equipped with Photon grenades.


Vibro Lance v2.0
This is my first attempt to make better use of the universal special rules. By making it a Melta weapon on lance setting, I can keep the high chance of glancing a vehicle, but not a full range. Because it's Assault 1, the squad also gets the mobility to move in and use the Melta function.

Blast setting
Same as v1.0.

Lance setting (intended to work as a squad-level vibro cannon substitute)
Range: 36"
S: 4-6
AP: -
Type: Assault 1, Melta, Special
Special Rules:

* Vibro lances follow the normal rules for choosing a target and line of sight. However, if the Thunder Lance squad manages to target and hit an enemy unit other than the closest one, all units in a straight line between the Thunder Lances and their chosen target are automatically hit as well.
* As long as there are more than three lance-armed models in a squad, the Strength of all the lances is increased. At four models the Strength bonus is +1; with five models the Strength bonus is +2. Note that this adjusted Strength is always used when rolling to wound or to penetrate vehicle armour, even if only one lance actually hits a target.
* A unit suffering casualties from vibro lance fire is subject to an enhanced form of Pinning. With four lances in the attacking squad, the Leadership test to avoid pinning is made with a –1 penalty; with five lances, the Leadership penalty is –2. Note that these penalties apply irrespective of the number of lances that actually caused casualties.
* If charged by an enemy unit, lance-armed models function as if equipped with Photon grenades.


Vibro Lance v3.0
Substituting Melta for Rending will probably make the Vibro Lance more effective against infantry on the whole, and somewhat less effective against vehicles. OTOH, it's equally effective at all ranges.

Blast setting
Same as v1.0.

Lance setting (intended to work as a squad-level vibro cannon substitute)
Range: 36"
S: 4-6
AP: -
Type: Assault 1, Rending, Special
Special Rules: Same as v2.0.

And that's about it. Your input to help me make up my mind would be greatly appreciated.


Cheers - Rax[/b]
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Re: Design an Aspect competition....
« Reply #64 on: January 14, 2005, 11:12:35 PM »
Well this idea might need a little tweeking but here we go...

The Falor repersent kaine as a hunter and his eternal hatred.
Faloris Necrotyr (Necron Hunters)
WS BS S T W I A Ld Sv Pts
Falor 4 4 3(5) 3 1 5 1(2) 9 +4(+3) 35
Exarch 5 5 3(5) 3 1 6 2(3) 9 +3/+5Inv. +20

Squad Size: 5-10 Falor
Weapons/Wargear: Trycon Staff

Opions: Any model in the unit may replace there tycon staff with a power weapon and shuri pistol for no extra points.One model may be upgraded to an exarch for 20 points.

the exarch may upgrade his Trycon staff to a wraith blade for +20 points, or exchange it for a shuriken pistol and Dire sword for +5 points.

The exarch may choose from the following skills: Inverse+15, Defend +10

Special Rules:

Necrotyr Hunters: Falrois Necrotyr train specificaly to take down the necron threat and as such will receive a +1 to attacks and +2 to strength in close combat with Necrons(already included in the profile) If the Necrotyr hunters are used in a game that does not include necrons then they have there unmodified profiles.

Silver Moon Amulet: Each of the Falor is equiped with a amulet that depicts a silver moon on it, This amulet is enhanced with special psycic powers that protect the user from guass weapon fire as such when ever the Falor take fire from guass weapons they receive a +3 save instead of there normal +4. This amulet has no effect on any other type of weaponry.

Trycon Staff: Based off of ancient weapons these special staves have a spirit stone set within them, each soul stone contains the soul of an eldar that has been slain by the necrons. Trycon Staves allow no we'll be back saves what-soever(this includes from resurection orbs and the like, this however does not negate a necron lords phylaratray(sp?).

Phase Gem: The improberly named phase gem is a special type of wraith gate. The phase gem is used in close combat with either a Necron lord of C'tan. It is activated instead of doing any attack the necron lord and the Falor are removed from the game having been transported to a specialy constructed web way prison this however is a one way trip and both units count as being destroyed for victor points. If used against a C'tan, the C'tan automaticaly losses one wound and the Falor are removed as normal, The Falor only count for half victor points(they are only transported to the webway not a special prison).

I'll come up with fluff latter, any constructive critism is welcome[/b]

Platz 3:
Furious Falcons

How about an aspect that specializes in the various tanks and skimmers of the Eldar? I dont have a name or any fluff yet, but here's a quickie set of stats.

Same stat as any other aspect, most importantly BS 4!!!!!!!

+20 points added to the cost of any vehicle excluding jetbikes.

Exarch +15 pts

Exarch can take Fast Shot and Crack shot as dark reaper exarch. Note that fast shot only works on one weapon per turn. They can also take range finder for +10 pts.

Abilities: Jink

Special Rules:

Jink: This aspect has driven vehicles in war for so long they have developed a six sense as to when they are being shot at. Anytime the vehicle suffers a penetrating or glancing hit, ignore it on a roll of 5+. This save is invulnible, representing the vehicle moving out of the way of the blast at the last moment.

Range Finder: The vehicle can measure the range to any one unit before firing a weapon per turn. The unit fired at does not have to be the unit to which the range was measured.

Some added fluff:

The Furious Falcons represent Khaine's ability to rapidly strike with devestating force and precision in battle. Typically, the aspect is formed from guardians who have had previous experience in piloting the various machines of war of the Eldar and who later choose to walk the path of the warrior.

Toraia sat quietly in his cockpit, comtemplating the blasted Mon-Keigh city that lay before him. What an ugly city for an ugly race, he thought. He could feel Joythay and Betora send their agreement over the wraithbone circuit of the falcon. This was to be their first battle as a members of the Furious Falcons aspect and he could feel his blood pounding in his head because of the anticipation.

Quietly, a chime sounded in his head, "This is Farseer Gothay, all units advance."

Toraia felt Betora urge the falcon to lift off the ground as the rubble of the ruined city quickly fell away. He could literally feel the wind on the surface of the falcon as they sped through the sky, high above the battle ground. Suddenly, he saw the movement on the ground below them, it was the enemy! He recognized the landraider from his lessons at the aspect temple and the Mon-Keigh space marines that surrounded it. Toraia quickly sent an order to his fellow crew members to attack, and both Joythay and Betora sent their acknowledgement as the falcon dived to make a strafying run. He could feel as Joythay lined up the landraider with their pulse laser as he did the same with the starcannon. As if guided by their pathetic emperor god, one of the space marines looked up by chance and saw the diving falcon. The marines dived for cover as the landraider shot futilely into the sky, Too late thought Toraia. The heat of the discharge could be felt on the skin of the craft as both weapons were fired. The pulse laser blasted the landraider into scrap as his own starcannon shots ripped through the bodies of the filthy Mon-Keigh marines. Betora pulled the falcon out of the dive, the scene of devestation they had wrought rapidly falling away. Toraia scanned the landscape for more prey...[/b]

Den rest findet man hier:
Klick hier ;D
 
verdammt ähnliche ideen hat ich auch schon(owohl ich die infras alle ziemlich overpowert finde)
egal kann die anderen artikel jemand vielleicht ins deutsch übersetzen? weil dürchblicken tu ich nicht bei allem was da steht
ich glaub auch deswegen find ich die aspekte nicht so pralle

egal ich post in nem anderen thread mal meine gedanken zu einem infra aspekt den könnt ihr dann in der luft zerpflücken 😛h34r:

aber danke fürs raussuchen seren
 
Ich glaub, die drei Beispiele sind sehr sehr gute Beispiele dafür, wie man es nicht machen sollte. Die sind auf soviele Weisen schlecht, das ich gar nicht weiß, wo ich anfangen sollte. Ich will auch gar nicht wissen, wie die schlechten Wettbewerbsbeiträge aussehen, wenn das die Sieger sind.