From B&C, From Dakka:
"The local GW has a copy of the rules and has been showing them off. Most of the rumours are true, with a few minor differences. One thing that stood out in particular was how over the top Mephiston was - WS - 6, S - 5, T - 5,I - 6, Feel no Pain, and can cast all 3 Powers and use his Force Weapon in one turn (Jump, +D3 Attacks, Force Weapon...)
When I got my grubby hands on the list, I tried finding a way to max out Death Company as cheaply as possible (while building a decent all rounded list,), but it's pretty hard without paying the "full" cost. For example, a Tactical squad costs 115pts for the Veteran Sergeant and 4 Marines, and the extra 25pts nets you one Death Company (getting the extra Combat squad still only costs 90pts.) Whereas Assault Marines costs 140pts for the Veteran Sergeant and 4 Marines, and the extra 15 pts nets you one Death Company. You can add Death Company without buying squads, but then they cost 30pts a model. Interestingly, Blood Angel Terminators have the same stats and options as Deathwing (without mixing weapons, Fearless, and Deathwing assault,) costs 200pts, and still net you a Death Company as well (so arguably, the Death Company is FREE.)
Overall, I am pretty happy with the list, and as gross as Death Company are (they get Furious Charge built in, BTW,) it's pretty tough to max them out and have enough points for lots of shooty guns and/or support assault units. "
According to this poster:
1) Combat Squads 100%
2) BA Libby only has 2 powers
3) New system for generating DC
4) Assault squads are a good way to generate DC
5) Termies only get 1 heavy weapon (AC cost 30 points), fearless, and generate you a no/low cost DC
6) No more "free" furious charge
7) Mephiston kicks arse![/b]